Mercurial > sdl-ios-xcode
view CREDITS @ 655:9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support
Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support. I only have the X11 and Win32 video patched. The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format. No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).
Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project. Now you can have and control FSAA in your SDL/GL apps at the
application level!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 22 Jul 2003 15:10:06 +0000 |
parents | 877b992f2d0c |
children | b10aeac509ea |
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Simple DirectMedia Layer CREDITS Thanks to everyone who made this possible, including: * Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin* * Scott Call, for making a home for SDL on the 'Net... Thanks! :) * The Linux Fund, C Magazine, and Gareth Noyce for financial contributions * Gaëtan de Menten for writing the PHP and SQL behind the SDL website * Martin Donlon for his work on the SDL Documentation Project * Ryan Gordon for helping everybody out and keeping the dream alive. :) * Mattias Engdegård, for help with the Solaris port and lots of other help * Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port * Stan Shebs, for the initial MacOS X port * Max Horn and Darrell Walisser for unflagging work on the MacOS X port * Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port * Carsten Griwodz for the AIX port * Gabriele Greco, for the Amiga port * Patrice Mandin, for the Atari port * Hannu Viitala for the EPOC port * Peter Valchev for nagging me about the OpenBSD port until I got it right. :) * Kent B Mein, for a place to do the IRIX port * Ash, for a place to do the OSF/1 Alpha port * David Sowsy, for help with the BeOS port * Eugenia Loli, for endless work on porting SDL games to BeOS * Jon Taylor for the GGI front-end * Paulus Esterhazy, for the Visual C++ testing and libraries * Brenda Tantzen, for Metrowerks CodeWarrior on MacOS * Chris Nentwich, for the Hermes assembly blitters * Michael Vance and Jim Kutter for the X11 OpenGL support * Stephane Peter, for the AAlib front-end and multi-threaded timer idea. * Jon Atkins for great SDL_net and SDL_mixer documentation * Peter Wiklund, for the 1998 winning SDL logo, and Arto Hamara, Steven Wong, and Kent Mein for other logo entries. * Everybody at Loki Software, Inc. for their great contributions! And a big hand to everyone else who gave me appreciation, advice, and suggestions, especially the good folks on the SDL mailing list. THANKS! :) -- Sam Lantinga <slouken@libsdl.org>