Mercurial > sdl-ios-xcode
view src/audio/SDL_audiomem.h @ 5232:9c0c4d767ef6
Reduce duplicated code in the texture update code paths
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 08 Feb 2011 10:38:12 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #define SDL_AllocAudioMem SDL_malloc #define SDL_FreeAudioMem SDL_free /* vi: set ts=4 sw=4 expandtab: */