view test/testnativew32.c @ 5222:9c0593fa27d6

Create an OpenGL 1.1 context by default, if available. This is easier for people to set up and work with, and is more conformant to the way desktop OpenGL works.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 07 Feb 2011 09:23:01 -0800
parents e8916fe9cfc8
children
line wrap: on
line source


#include "testnative.h"

#ifdef TEST_NATIVE_WINDOWS

static void *CreateWindowNative(int w, int h);
static void DestroyWindowNative(void *window);

NativeWindowFactory WindowsWindowFactory = {
    "windows",
    CreateWindowNative,
    DestroyWindowNative
};

LRESULT CALLBACK
WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
    switch (msg) {
    case WM_CLOSE:
        DestroyWindow(hwnd);
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    default:
        return DefWindowProc(hwnd, msg, wParam, lParam);
    }
    return 0;
}

static void *
CreateWindowNative(int w, int h)
{
    HWND hwnd;
    WNDCLASS wc;

    wc.style = 0;
    wc.lpfnWndProc = WndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = GetModuleHandle(NULL);
    wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
    wc.lpszMenuName = NULL;
    wc.lpszClassName = "SDL Test";

    if (!RegisterClass(&wc)) {
        MessageBox(NULL, "Window Registration Failed!", "Error!",
                   MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    hwnd =
        CreateWindow("SDL Test", "", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
                     CW_USEDEFAULT, w, h, NULL, NULL, GetModuleHandle(NULL),
                     NULL);
    if (hwnd == NULL) {
        MessageBox(NULL, "Window Creation Failed!", "Error!",
                   MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    ShowWindow(hwnd, SW_SHOW);

    return hwnd;
}

static void
DestroyWindowNative(void *window)
{
    DestroyWindow((HWND) window);
}

#endif