view test/testnativecocoa.m @ 5222:9c0593fa27d6

Create an OpenGL 1.1 context by default, if available. This is easier for people to set up and work with, and is more conformant to the way desktop OpenGL works.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 07 Feb 2011 09:23:01 -0800
parents 089a77aebb7d
children
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#include "testnative.h"

#ifdef TEST_NATIVE_COCOA

#include <Cocoa/Cocoa.h>

static void *CreateWindowCocoa(int w, int h);
static void DestroyWindowCocoa(void *window);

NativeWindowFactory CocoaWindowFactory = {
    "cocoa",
    CreateWindowCocoa,
    DestroyWindowCocoa
};

static void *CreateWindowCocoa(int w, int h)
{
    NSAutoreleasePool *pool;
    NSWindow *nswindow;
    NSRect rect;
    unsigned int style;

    pool = [[NSAutoreleasePool alloc] init];

    rect.origin.x = 0;
    rect.origin.y = 0;
    rect.size.width = w;
    rect.size.height = h;
    rect.origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - rect.origin.y - rect.size.height;

    style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);

    nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE];
    [nswindow makeKeyAndOrderFront:nil];

    [pool release];

    return nswindow;
}

static void DestroyWindowCocoa(void *window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = (NSWindow *)window;

    [nswindow close];
    [pool release];
}

#endif