Mercurial > sdl-ios-xcode
view test/testiconv.c @ 5222:9c0593fa27d6
Create an OpenGL 1.1 context by default, if available.
This is easier for people to set up and work with, and is more conformant to the way desktop OpenGL works.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 09:23:01 -0800 |
parents | e906da4414a3 |
children |
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#include <stdio.h> #include "SDL.h" static size_t widelen(char *data) { size_t len = 0; Uint32 *p = (Uint32 *) data; while (*p++) { ++len; } return len; } int main(int argc, char *argv[]) { const char *formats[] = { "UTF8", "UTF-8", "UTF16BE", "UTF-16BE", "UTF16LE", "UTF-16LE", "UTF32BE", "UTF-32BE", "UTF32LE", "UTF-32LE", "UCS4", "UCS-4", }; char buffer[BUFSIZ]; char *ucs4; char *test[2]; int i, index = 0; FILE *file; int errors = 0; if (!argv[1]) { argv[1] = "utf8.txt"; } file = fopen(argv[1], "rb"); if (!file) { fprintf(stderr, "Unable to open %s\n", argv[1]); return (1); } while (fgets(buffer, sizeof(buffer), file)) { /* Convert to UCS-4 */ size_t len; ucs4 = SDL_iconv_string("UCS-4", "UTF-8", buffer, SDL_strlen(buffer) + 1); len = (widelen(ucs4) + 1) * 4; for (i = 0; i < SDL_arraysize(formats); ++i) { test[0] = SDL_iconv_string(formats[i], "UCS-4", ucs4, len); test[1] = SDL_iconv_string("UCS-4", formats[i], test[0], len); if (!test[1] || SDL_memcmp(test[1], ucs4, len) != 0) { fprintf(stderr, "FAIL: %s\n", formats[i]); ++errors; } if (test[0]) { SDL_free(test[0]); } if (test[1]) { SDL_free(test[1]); } } test[0] = SDL_iconv_string("UTF-8", "UCS-4", ucs4, len); SDL_free(ucs4); fputs(test[0], stdout); SDL_free(test[0]); } return (errors ? errors + 1 : 0); }