Mercurial > sdl-ios-xcode
view src/timer/beos/SDL_systimer.c @ 5222:9c0593fa27d6
Create an OpenGL 1.1 context by default, if available.
This is easier for people to set up and work with, and is more conformant to the way desktop OpenGL works.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 09:23:01 -0800 |
parents | 481dabb098ef |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_BEOS #include <be/kernel/OS.h> #include "SDL_timer.h" static bigtime_t start; void SDL_StartTicks(void) { /* Set first ticks value */ start = system_time(); } Uint32 SDL_GetTicks(void) { return ((system_time() - start) / 1000); } void SDL_Delay(Uint32 ms) { snooze(ms * 1000); } #endif /* SDL_TIMER_BEOS */ /* vi: set ts=4 sw=4 expandtab: */