Mercurial > sdl-ios-xcode
view src/main/android/SDL_android_main.cpp @ 5222:9c0593fa27d6
Create an OpenGL 1.1 context by default, if available.
This is easier for people to set up and work with, and is more conformant to the way desktop OpenGL works.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 09:23:01 -0800 |
parents | 55fccf89b340 |
children |
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/* Include the SDL main definition header */ #include "SDL_main.h" /******************************************************************************* Functions called by JNI *******************************************************************************/ #include <jni.h> // Called before SDL_main() to initialize JNI bindings in SDL library extern "C" void SDL_Android_Init(JNIEnv* env, jclass cls); // Library init extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved) { return JNI_VERSION_1_4; } // Start up the SDL app extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj) { /* This interface could expand with ABI negotiation, calbacks, etc. */ SDL_Android_Init(env, cls); /* Run the application code! */ int status; char *argv[2]; argv[0] = strdup("SDL_app"); argv[1] = NULL; status = SDL_main(1, argv); /* We exit here for consistency with other platforms. */ exit(status); } /* vi: set ts=4 sw=4 expandtab: */