view VisualC/SDL/SDL_VS2008.vcproj @ 5222:9c0593fa27d6

Create an OpenGL 1.1 context by default, if available. This is easier for people to set up and work with, and is more conformant to the way desktop OpenGL works.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 07 Feb 2011 09:23:01 -0800
parents 06837416f969
children 2ee8112bfc6b
line wrap: on
line source

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="SDL"
	ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
	RootNamespace="SDL"
	TargetFrameworkVersion="131072"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
		<Platform
			Name="x64"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Making sure basic SDL headers are in place..."
				CommandLine="echo Copying SDL_config_windows.h to SDL_config.h...&#x0D;&#x0A;xcopy /d /q /y &quot;$(ProjectDir)\..\..\include\SDL_config_windows.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION &quot;hg-0:baadf00d&quot; &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\include;C:\Program Files\Microsoft SDKs\Windows\v7.0\Include"
				PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
				RuntimeLibrary="3"
				BufferSecurityCheck="false"
				WarningLevel="3"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="4"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="msimg32.lib winmm.lib imm32.lib version.lib"
				OutputFile="$(IntDir)\SDL.dll"
				SuppressStartupBanner="true"
				IgnoreAllDefaultLibraries="true"
				GenerateDebugInformation="true"
				SubSystem="2"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug|x64"
			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="3"
				TypeLibraryName=".\Debug/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				WarningLevel="3"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="4"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="msimg32.lib winmm.lib imm32.lib version.lib"
				OutputFile="$(IntDir)\SDL.dll"
				SuppressStartupBanner="true"
				IgnoreAllDefaultLibraries="true"
				GenerateDebugInformation="true"
				SubSystem="2"
				TargetMachine="17"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Making sure basic SDL headers are in place..."
				CommandLine="echo Copying SDL_config_windows.h to SDL_config.h...&#x0D;&#x0A;xcopy /d /q /y &quot;$(ProjectDir)\..\..\include\SDL_config_windows.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION &quot;hg-0:baadf00d&quot; &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="false"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
				StringPooling="true"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				WarningLevel="3"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="msimg32.lib winmm.lib imm32.lib version.lib"
				OutputFile="$(IntDir)\SDL.dll"
				SuppressStartupBanner="true"
				IgnoreAllDefaultLibraries="true"
				SubSystem="2"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|x64"
			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="3"
				TypeLibraryName=".\Release/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="false"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__"
				StringPooling="true"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				WarningLevel="3"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="msimg32.lib winmm.lib imm32.lib version.lib"
				OutputFile="$(IntDir)\SDL.dll"
				SuppressStartupBanner="true"
				IgnoreAllDefaultLibraries="true"
				SubSystem="2"
				TargetMachine="17"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="API Headers"
			>
			<File
				RelativePath="..\..\include\SDL.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_assert.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_atomic.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_audio.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_blendmode.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_clipboard.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_compat.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_config.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_config_windows.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_copying.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_cpuinfo.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_endian.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_error.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_events.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_gesture.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_haptic.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_hints.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_input.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_joystick.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_keyboard.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_keysym.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_loadso.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_main.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_mouse.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_mutex.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_name.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_opengl.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_opengles.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_pixels.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_platform.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_power.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_quit.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_rect.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_render.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_revision.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_rwops.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_scancode.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_shape.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_stdinc.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_surface.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_syswm.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_thread.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_timer.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_touch.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_types.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_version.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_video.h"
				>
			</File>
		</Filter>
		<File
			RelativePath="..\..\src\events\blank_cursor.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\default_cursor.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\directx.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_atan2.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_log.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_pow.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_rem_pio2.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_sqrt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_cos.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_rem_pio2.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_sin.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\math.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\math_private.h"
			>
		</File>
		<File
			RelativePath="..\..\src\render\mmx.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_atan.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_copysign.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_cos.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_fabs.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_floor.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_scalbn.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_sin.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_assert.c"
			>
		</File>
		<File
			RelativePath="..\..\src\atomic\SDL_atomic.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audio_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiocvt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiodev.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiodev_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiomem.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiotypecvt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\render\software\SDL_blendfillrect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\render\software\SDL_blendfillrect.h"
			>
		</File>
		<File
			RelativePath="..\..\src\render\software\SDL_blendline.c"
			>
		</File>
		<File
			RelativePath="..\..\src\render\software\SDL_blendline.h"
			>
		</File>
		<File
			RelativePath="..\..\src\render\software\SDL_blendpoint.c"
			>
		</File>
		<File
			RelativePath="..\..\src\render\software\SDL_blendpoint.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_0.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_1.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_A.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_auto.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_auto.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_copy.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_copy.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_N.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_slow.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_slow.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_bmp.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_clipboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_clipboardevents.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_clipboardevents_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_compat.c"
			>
		</File>
		<File
			RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windib\SDL_dibaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\disk\SDL_diskaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\disk\SDL_diskaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\render\software\SDL_draw.h"
			>
		</File>
		<File
			RelativePath="..\..\src\render\software\SDL_drawline.c"
			>
		</File>
		<File
			RelativePath="..\..\src\render\software\SDL_drawline.h"
			>
		</File>
		<File
			RelativePath="..\..\src\render\software\SDL_drawpoint.c"
			>
		</File>
		<File
			RelativePath="..\..\src\render\software\SDL_drawpoint.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\SDL_dx5audio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\SDL_dx5audio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\windows\SDL_dxjoystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_error.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_error_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_events.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_events_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_fatal.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_fatal.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_fillrect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_gamma.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_gesture.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_gesture_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_getenv.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_glesfuncs.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_glfuncs.h"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\SDL_haptic.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_hints.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_iconv.c"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_joystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_joystick_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_keyboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_keyboard_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_leaks.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_malloc.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_m68k.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_m68k.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\windows\SDL_mmjoystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_mouse.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_mouse_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullevents.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullframebuffer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullframebuffer_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullvideo.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullvideo.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_pixels.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_pixels_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\power\SDL_power.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_qsort.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_quit.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_rect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_rect_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\render\SDL_render.c"
			>
		</File>
		<File
			RelativePath="..\..\src\render\direct3d\SDL_render_d3d.c"
			>
		</File>
		<File
			RelativePath="..\..\src\render\opengl\SDL_render_gl.c"
			>
		</File>
		<File
			RelativePath="..\..\src\render\software\SDL_render_sw.c"
			>
		</File>
		<File
			RelativePath="..\..\src\render\software\SDL_render_sw_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_RLEaccel.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_RLEaccel_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\file\SDL_rwops.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_shape.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_shape_internals.h"
			>
		</File>
		<File
			RelativePath="..\..\src\atomic\SDL_spinlock.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_stdlib.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_stretch.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_string.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_surface.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_sysaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_sysevents.h"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\windows\SDL_syshaptic.c"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\SDL_syshaptic.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_sysjoystick.h"
			>
		</File>
		<File
			RelativePath="..\..\src\loadso\windows\SDL_sysloadso.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\windows\SDL_sysmutex.c"
			>
		</File>
		<File
			RelativePath="..\..\src\power\windows\SDL_syspower.c"
			>
		</File>
		<File
			RelativePath="..\..\src\render\SDL_sysrender.h"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\windows\SDL_syssem.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\windows\SDL_systhread.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_systhread.h"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\windows\SDL_systhread_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\windows\SDL_systimer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_systimer.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_sysvideo.h"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_thread.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_thread_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_timer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_timer_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_touch.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_touch_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_video.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_vkeys.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_wave.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_wave.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_windowevents.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_windowevents_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\core\windows\SDL_windows.c"
			>
		</File>
		<File
			RelativePath="..\..\src\core\windows\SDL_windows.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsclipboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsclipboard.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsevents.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsevents.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsgamma.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsgamma.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowskeyboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowskeyboard.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsmodes.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsmodes.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsmouse.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsmouse.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsopengl.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsopengl.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsshape.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsshape.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsvideo.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowsvideo.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowswindow.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\SDL_windowswindow.h"
			>
		</File>
		<File
			RelativePath="..\..\src\render\SDL_yuv_mmx.c"
			>
		</File>
		<File
			RelativePath="..\..\src\render\SDL_yuv_sw.c"
			>
		</File>
		<File
			RelativePath="..\..\src\render\SDL_yuv_sw_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\windows\wmmsg.h"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>