Mercurial > sdl-ios-xcode
view android/testproject/jni/importgl.h @ 4715:9bb98766eed0
Shut down the C application properly on quit instead of crashing in the most horrible way possible
author | Paul Hunkin <paul@bieh.net> |
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date | Tue, 27 Jul 2010 10:20:22 +0200 |
parents | 611d39792201 |
children |
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/* San Angeles Observation OpenGL ES version example * Copyright 2004-2005 Jetro Lauha * All rights reserved. * Web: http://iki.fi/jetro/ * * This source is free software; you can redistribute it and/or * modify it under the terms of EITHER: * (1) The GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at * your option) any later version. The text of the GNU Lesser * General Public License is included with this source in the * file LICENSE-LGPL.txt. * (2) The BSD-style license that is included with this source in * the file LICENSE-BSD.txt. * * This source is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. * * $Id: importgl.h,v 1.4 2005/02/24 20:29:33 tonic Exp $ * $Revision: 1.4 $ */ #ifndef IMPORTGL_H_INCLUDED #define IMPORTGL_H_INCLUDED #ifdef __cplusplus extern "C" { #endif #include <GLES/gl.h> #ifndef ANDROID_NDK #include <GLES/egl.h> #endif /* !ANDROID_NDK */ /* Use DISABLE_IMPORTGL if you want to link the OpenGL ES at * compile/link time and not import it dynamically runtime. */ #ifndef DISABLE_IMPORTGL /* Dynamically fetches pointers to the egl & gl functions. * Should be called once on application initialization. * Returns non-zero on success and 0 on failure. */ extern int importGLInit(); /* Frees the handle to egl & gl functions library. */ extern void importGLDeinit(); #ifndef IMPORTGL_API #define IMPORTGL_API extern #endif #ifndef IMPORTGL_FNPTRINIT #define IMPORTGL_FNPTRINIT #endif #define FNDEF(retType, funcName, args) IMPORTGL_API retType (*funcPtr_##funcName) args IMPORTGL_FNPTRINIT #ifndef ANDROID_NDK FNDEF(EGLBoolean, eglChooseConfig, (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)); FNDEF(EGLContext, eglCreateContext, (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)); FNDEF(EGLSurface, eglCreateWindowSurface, (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list)); FNDEF(EGLBoolean, eglDestroyContext, (EGLDisplay dpy, EGLContext ctx)); FNDEF(EGLBoolean, eglDestroySurface, (EGLDisplay dpy, EGLSurface surface)); FNDEF(EGLBoolean, eglGetConfigAttrib, (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)); FNDEF(EGLBoolean, eglGetConfigs, (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)); FNDEF(EGLDisplay, eglGetDisplay, (NativeDisplayType display)); FNDEF(EGLint, eglGetError, (void)); FNDEF(EGLBoolean, eglInitialize, (EGLDisplay dpy, EGLint *major, EGLint *minor)); FNDEF(EGLBoolean, eglMakeCurrent, (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)); FNDEF(EGLBoolean, eglSwapBuffers, (EGLDisplay dpy, EGLSurface draw)); FNDEF(EGLBoolean, eglTerminate, (EGLDisplay dpy)); #endif /* !ANDROID_NDK */ FNDEF(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)); FNDEF(void, glClear, (GLbitfield mask)); FNDEF(void, glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)); FNDEF(void, glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)); FNDEF(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)); FNDEF(void, glDisable, (GLenum cap)); FNDEF(void, glDisableClientState, (GLenum array)); FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)); FNDEF(void, glEnable, (GLenum cap)); FNDEF(void, glEnableClientState, (GLenum array)); FNDEF(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)); FNDEF(GLenum, glGetError, (void)); FNDEF(void, glLightxv, (GLenum light, GLenum pname, const GLfixed *params)); FNDEF(void, glLoadIdentity, (void)); FNDEF(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param)); FNDEF(void, glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params)); FNDEF(void, glMatrixMode, (GLenum mode)); FNDEF(void, glMultMatrixx, (const GLfixed *m)); FNDEF(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)); FNDEF(void, glPopMatrix, (void)); FNDEF(void, glPushMatrix, (void)); FNDEF(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)); FNDEF(void, glScalex, (GLfixed x, GLfixed y, GLfixed z)); FNDEF(void, glShadeModel, (GLenum mode)); FNDEF(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z)); FNDEF(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)); FNDEF(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)); #undef FN #define FNPTR(name) funcPtr_##name #ifndef IMPORTGL_NO_FNPTR_DEFS // Redirect egl* and gl* function calls to funcPtr_egl* and funcPtr_gl*. #ifndef ANDROID_NDK #define eglChooseConfig FNPTR(eglChooseConfig) #define eglCreateContext FNPTR(eglCreateContext) #define eglCreateWindowSurface FNPTR(eglCreateWindowSurface) #define eglDestroyContext FNPTR(eglDestroyContext) #define eglDestroySurface FNPTR(eglDestroySurface) #define eglGetConfigAttrib FNPTR(eglGetConfigAttrib) #define eglGetConfigs FNPTR(eglGetConfigs) #define eglGetDisplay FNPTR(eglGetDisplay) #define eglGetError FNPTR(eglGetError) #define eglInitialize FNPTR(eglInitialize) #define eglMakeCurrent FNPTR(eglMakeCurrent) #define eglSwapBuffers FNPTR(eglSwapBuffers) #define eglTerminate FNPTR(eglTerminate) #endif /* !ANDROID_NDK */ #define glBlendFunc FNPTR(glBlendFunc) #define glClear FNPTR(glClear) #define glClearColorx FNPTR(glClearColorx) #define glColor4x FNPTR(glColor4x) #define glColorPointer FNPTR(glColorPointer) #define glDisable FNPTR(glDisable) #define glDisableClientState FNPTR(glDisableClientState) #define glDrawArrays FNPTR(glDrawArrays) #define glEnable FNPTR(glEnable) #define glEnableClientState FNPTR(glEnableClientState) #define glFrustumx FNPTR(glFrustumx) #define glGetError FNPTR(glGetError) #define glLightxv FNPTR(glLightxv) #define glLoadIdentity FNPTR(glLoadIdentity) #define glMaterialx FNPTR(glMaterialx) #define glMaterialxv FNPTR(glMaterialxv) #define glMatrixMode FNPTR(glMatrixMode) #define glMultMatrixx FNPTR(glMultMatrixx) #define glNormalPointer FNPTR(glNormalPointer) #define glPopMatrix FNPTR(glPopMatrix) #define glPushMatrix FNPTR(glPushMatrix) #define glRotatex FNPTR(glRotatex) #define glScalex FNPTR(glScalex) #define glShadeModel FNPTR(glShadeModel) #define glTranslatex FNPTR(glTranslatex) #define glVertexPointer FNPTR(glVertexPointer) #define glViewport FNPTR(glViewport) #endif // !IMPORTGL_NO_FNPTR_DEFS #endif // !DISABLE_IMPORTGL #ifdef __cplusplus } #endif #endif // !IMPORTGL_H_INCLUDED