Mercurial > sdl-ios-xcode
view test/testkeys.c @ 2230:9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
The SDL 1.2 API version of testsprite went from 120 FPS to 320 FPS. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 12 Aug 2007 07:02:28 +0000 |
parents | c121d94672cb |
children | 1a8bab15a45d |
line wrap: on
line source
/* Print out all the keysyms we have, just to verify them */ #include <stdio.h> #include <ctype.h> #include <stdlib.h> #include <string.h> #include "SDL.h" int main(int argc, char *argv[]) { SDLKey key; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } for (key = SDLK_FIRST; key < SDLK_LAST; ++key) { printf("Key #%d, \"%s\"\n", key, SDL_GetKeyName(key)); } SDL_Quit(); return (0); }