Mercurial > sdl-ios-xcode
view src/video/SDL_cursor_c.h @ 4355:9b464226e541 SDL-1.2
Fixed bug #855
Ludwig Nussel 2009-10-18 06:31:52 PDT
an mprotect call was added to fix bug 528. However that results in a buffer
that allows writing and code execution. Ie the no-execute security features of
modern operating systems are defeated this way. Two mprotect calls are needed.
One to make the buffer executable but not writeable when done and another one
to make the buffer writeable again if the content needs to be changed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Oct 2009 17:31:37 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Useful variables and functions from SDL_cursor.c */ #include "SDL_mouse.h" extern int SDL_CursorInit(Uint32 flags); extern void SDL_CursorPaletteChanged(void); extern void SDL_DrawCursor(SDL_Surface *screen); extern void SDL_DrawCursorNoLock(SDL_Surface *screen); extern void SDL_EraseCursor(SDL_Surface *screen); extern void SDL_EraseCursorNoLock(SDL_Surface *screen); extern void SDL_UpdateCursor(SDL_Surface *screen); extern void SDL_ResetCursor(void); extern void SDL_MoveCursor(int x, int y); extern void SDL_CursorQuit(void); #define INLINE_MOUSELOCK #ifdef INLINE_MOUSELOCK /* Inline (macro) versions of the mouse lock functions */ #include "SDL_mutex.h" extern SDL_mutex *SDL_cursorlock; #define SDL_LockCursor() \ do { \ if ( SDL_cursorlock ) { \ SDL_mutexP(SDL_cursorlock); \ } \ } while ( 0 ) #define SDL_UnlockCursor() \ do { \ if ( SDL_cursorlock ) { \ SDL_mutexV(SDL_cursorlock); \ } \ } while ( 0 ) #else extern void SDL_LockCursor(void); extern void SDL_UnlockCursor(void); #endif /* INLINE_MOUSELOCK */ /* Only for low-level mouse cursor drawing */ extern SDL_Cursor *SDL_cursor; extern void SDL_MouseRect(SDL_Rect *area); /* State definitions for the SDL cursor */ #define CURSOR_VISIBLE 0x01 #define CURSOR_USINGSW 0x10 #define SHOULD_DRAWCURSOR(X) \ (((X)&(CURSOR_VISIBLE|CURSOR_USINGSW)) == \ (CURSOR_VISIBLE|CURSOR_USINGSW)) extern volatile int SDL_cursorstate;