Mercurial > sdl-ios-xcode
view docs/html/sdlmaprgba.html @ 4355:9b464226e541 SDL-1.2
Fixed bug #855
Ludwig Nussel 2009-10-18 06:31:52 PDT
an mprotect call was added to fix bug 528. However that results in a buffer
that allows writing and code execution. Ie the no-execute security features of
modern operating systems are defeated this way. Two mprotect calls are needed.
One to make the buffer executable but not writeable when done and another one
to make the buffer writeable again if the content needs to be changed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Oct 2009 17:31:37 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_MapRGBA</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_MapRGB" HREF="sdlmaprgb.html"><LINK REL="NEXT" TITLE="SDL_GetRGB" HREF="sdlgetrgb.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlmaprgb.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlgetrgb.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLMAPRGBA" ></A >SDL_MapRGBA</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1687" ></A ><H2 >Name</H2 >SDL_MapRGBA -- Map a RGBA color value to a pixel format.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1690" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1691" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Uint32 <B CLASS="FSFUNC" >SDL_MapRGBA</B ></CODE >(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1697" ></A ><H2 >Description</H2 ><P >Maps the RGBA color value to the specified pixel format and returns the pixel value as a 32-bit int.</P ><P >If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.</P ><P >If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1702" ></A ><H2 >Return Value</H2 ><P >A pixel value best approximating the given RGBA color value for a given pixel format. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a <SPAN CLASS="TYPE" >Uint16</SPAN >, and similarly a <SPAN CLASS="TYPE" >Uint8</SPAN > for an 8-bpp format).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1707" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlgetrgb.html" >SDL_GetRGB</A >, <A HREF="sdlgetrgba.html" >SDL_GetRGBA</A >, <A HREF="sdlmaprgb.html" >SDL_MapRGB</A >, <A HREF="sdlpixelformat.html" >SDL_PixelFormat</A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlmaprgb.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlgetrgb.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_MapRGB</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GetRGB</TD ></TR ></TABLE ></DIV ></BODY ></HTML >