view docs/html/sdlglattr.html @ 4355:9b464226e541 SDL-1.2

Fixed bug #855 Ludwig Nussel 2009-10-18 06:31:52 PDT an mprotect call was added to fix bug 528. However that results in a buffer that allows writing and code execution. Ie the no-execute security features of modern operating systems are defeated this way. Two mprotect calls are needed. One to make the buffer executable but not writeable when done and another one to make the buffer writeable again if the content needs to be changed.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Oct 2009 17:31:37 +0000
parents 355632dca928
children
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><H1
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>SDL_GLattr</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2971"
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><H2
>Name</H2
>SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
><DIV
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></A
><H2
>Attributes</H2
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><TD
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><TT
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>SDL_GL_RED_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the framebuffer red component, in bits</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_GREEN_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the framebuffer green component, in bits</TD
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><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_GL_BLUE_SIZE</TT
></TD
><TD
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>Size of the framebuffer blue component, in bits</TD
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><TD
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><TT
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>SDL_GL_ALPHA_SIZE</TT
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><TD
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>Size of the framebuffer alpha component, in bits</TD
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><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_GL_DOUBLEBUFFER</TT
></TD
><TD
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>0 or 1, enable or disable double buffering</TD
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><TT
CLASS="LITERAL"
>SDL_GL_BUFFER_SIZE</TT
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>Size of the framebuffer, in bits</TD
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><TT
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>SDL_GL_DEPTH_SIZE</TT
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>Size of the depth buffer, in bits</TD
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><TT
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>SDL_GL_STENCIL_SIZE</TT
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>Size of the stencil buffer, in bits</TD
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>SDL_GL_ACCUM_RED_SIZE</TT
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>Size of the accumulation buffer red component, in bits</TD
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><TT
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>SDL_GL_ACCUM_GREEN_SIZE</TT
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>Size of the accumulation buffer green component, in bits</TD
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><TT
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>SDL_GL_ACCUM_BLUE_SIZE</TT
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>Size of the accumulation buffer blue component, in bits</TD
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><TT
CLASS="LITERAL"
>SDL_GL_ACCUM_ALPHA_SIZE</TT
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>Size of the accumulation buffer alpha component, in bits</TD
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><H2
>Description</H2
><P
>While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
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>before</I
></SPAN
> SDL sets the video mode. These attributes a set and read with <A
HREF="sdlglsetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_SetAttribute</TT
></A
> and <A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
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>.</P
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>See Also</H2
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><A
HREF="sdlglsetattribute.html"
><TT
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>SDL_GL_SetAttribute</TT
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>,
<A
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>SDL_GL_GetAttribute</TT
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