Mercurial > sdl-ios-xcode
view docs/html/sdldisplayformatalpha.html @ 4355:9b464226e541 SDL-1.2
Fixed bug #855
Ludwig Nussel 2009-10-18 06:31:52 PDT
an mprotect call was added to fix bug 528. However that results in a buffer
that allows writing and code execution. Ie the no-execute security features of
modern operating systems are defeated this way. Two mprotect calls are needed.
One to make the buffer executable but not writeable when done and another one
to make the buffer writeable again if the content needs to be changed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Oct 2009 17:31:37 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_DisplayFormatAlpha</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_DisplayFormat" HREF="sdldisplayformat.html"><LINK REL="NEXT" TITLE="SDL_WarpMouse" HREF="sdlwarpmouse.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdldisplayformat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlwarpmouse.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLDISPLAYFORMATALPHA" ></A >SDL_DisplayFormatAlpha</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2432" ></A ><H2 >Name</H2 >SDL_DisplayFormatAlpha -- Convert a surface to the display format</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2435" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2436" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Surface *<B CLASS="FSFUNC" >SDL_DisplayFormatAlpha</B ></CODE >(SDL_Surface *surface);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2442" ></A ><H2 >Description</H2 ><P >This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface. It calls <A HREF="sdlconvertsurface.html" >SDL_ConvertSurface</A ></P ><P >If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function.</P ><P >This function can be used to convert a colourkey to an alpha channel, if the <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > flag is set on the surface. The generated surface will then be transparent (alpha=0) where the pixels match the colourkey, and opaque (alpha=255) elsewhere.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2449" ></A ><H2 >Return Value</H2 ><P >If the conversion fails or runs out of memory, it returns <SPAN CLASS="RETURNVALUE" >NULL</SPAN ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2453" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlconvertsurface.html" >SDL_ConvertSurface</A >, <A HREF="sdlsetalpha.html" >SDL_SetAlpha</A >, <A HREF="sdlsetcolorkey.html" >SDL_SetColorKey</A >, <A HREF="sdldisplayformat.html" >SDL_DisplayFormat</A >, <A HREF="sdlsurface.html" >SDL_Surface</A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdldisplayformat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlwarpmouse.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_DisplayFormat</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_WarpMouse</TD ></TR ></TABLE ></DIV ></BODY ></HTML >