Mercurial > sdl-ios-xcode
view test/automated/rect/rect.h @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 04 Feb 2011 12:29:58 -0800 |
parents | 0c429a5fda8a |
children |
line wrap: on
line source
/** * Part of SDL test suite. * * Written by Edgar Simo "bobbens" * * Released under Public Domain. */ #ifndef _TEST_RECT # define _TEST_RECT int test_rect (void); #endif /* _TEST_RECT */