Mercurial > sdl-ios-xcode
view acinclude/ac_check_define.m4 @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 04 Feb 2011 12:29:58 -0800 |
parents | 725b16784e96 |
children |
line wrap: on
line source
define(AC_CHECK_DEFINE,[dnl AC_CACHE_CHECK(for $1 in $2, ac_cv_define_$1, AC_EGREP_CPP([YES_IS_DEFINED], [ #include <$2> #ifdef $1 YES_IS_DEFINED #endif ], ac_cv_define_$1=yes, ac_cv_define_$1=no) ) if test "$ac_cv_define_$1" = "yes" ; then AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE]) fi ])dnl AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE])