Mercurial > sdl-ios-xcode
view Xcode/mkxcode.csh @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:29:58 -0800 |
parents | 9e9a2476f704 |
children |
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#!/bin/csh ### ## This script creates "Xcode.tar.gz" in the parent directory ### # remove build products rm -rf SDL/build rm -rf SDLTest/build # remove Finder info files find . -name ".DS_Store" -exec rm "{}" ";" # remove user project prefs find . -name "*.pbxuser*" -exec rm "{}" ";" find . -name "*.mode*" -exec rm "{}" ";" find . -name "*.perspective*" -exec rm "{}" ";" # create the archive (cd .. && gnutar -zcvf Xcode.tar.gz Xcode)