Mercurial > sdl-ios-xcode
view VisualCE/SDL/SDL.vcproj @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 04 Feb 2011 12:29:58 -0800 |
parents | 327f181542f1 |
children | 4191af605cb0 |
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<?xml version="1.0" encoding="windows-1251"?> <VisualStudioProject ProjectType="Visual C++" Version="9.00" Name="SDL" ProjectGUID="{C598024D-8030-4F9C-AB76-69BF4CA0645F}" RootNamespace="SDL" TargetFrameworkVersion="131072" > <Platforms> <Platform Name="Smartphone 2003 (ARMV4)" /> <Platform Name="Pocket PC 2003 (ARMV4)" /> <Platform Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Smartphone 2003 (ARMV4)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" 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