view test/testwin.c @ 4393:9afe12fb4c41 SDL-1.2

Fixed bug #901 Tim Angus 2009-12-11 11:45:46 PST Disable mouse event generation when state is not SDL_APPMOUSEFOCUS If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS is lost as part of the minimisation. Unfortunately, the directx driver doesn't pay any attention to this state when generating mouse button events, so clicking on the Desktop can cause mouse clicks in the SDL application, while it's still minimised. The attached patch fixes this. It looks much more complicated than it actually is due to indentation; here it is ignoring whitespace: tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b Index: src/video/windx5/SDL_dx5events.c =================================================================== --- src/video/windx5/SDL_dx5events.c (revision 5376) +++ src/video/windx5/SDL_dx5events.c (working copy) @@ -374,10 +374,9 @@ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { mouse_lost = 1; ClipCursor(NULL); - } - + } else { /* If the mouse was lost, regain some sense of mouse state */ - if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + if ( mouse_lost ) { POINT mouse_pos; Uint8 old_state; Uint8 new_state; @@ -548,6 +547,7 @@ if ( xrel || yrel ) { post_mouse_motion(1, xrel, yrel); } + } } /* The main Win32 event handler */
author Sam Lantinga <slouken@libsdl.org>
date Mon, 14 Dec 2009 22:41:31 +0000
parents 9776ab9063de
children
line wrap: on
line source


/* Bring up a window and play with it */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#define BENCHMARK_SDL

#define NOTICE(X)	printf("%s", X);

#include "SDL.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
	SDL_Quit();
	exit(rc);
}

void DrawPict(SDL_Surface *screen, char *bmpfile,
					int speedy, int flip, int nofade)
{
	SDL_Surface *picture;
	SDL_Rect dest, update;
	int i, centered;
	int ncolors;
	SDL_Color *colors, *cmap;

	/* Load the image into a surface */
	if ( bmpfile == NULL ) {
		bmpfile = "sample.bmp";		/* Sample image */
	}
fprintf(stderr, "Loading picture: %s\n", bmpfile);
	picture = SDL_LoadBMP(bmpfile);
	if ( picture == NULL ) {
		fprintf(stderr, "Couldn't load %s: %s\n", bmpfile,
							SDL_GetError());
		return;
	}

	/* Set the display colors -- on a hicolor display this is a no-op */
	if ( picture->format->palette ) {
		ncolors = picture->format->palette->ncolors;
		colors  = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));
		cmap    = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));
		memcpy(colors, picture->format->palette->colors,
						ncolors*sizeof(SDL_Color));
	} else {
		int       r, g, b;

		/* Allocate 256 color palette */
		ncolors = 256;
		colors  = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));
		cmap    = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));

		/* Set a 3,3,2 color cube */
		for ( r=0; r<8; ++r ) {
			for ( g=0; g<8; ++g ) {
				for ( b=0; b<4; ++b ) {
					i = ((r<<5)|(g<<2)|b);
					colors[i].r = r<<5;
					colors[i].g = g<<5;
					colors[i].b = b<<6;
				}
			}
		}
	}
NOTICE("testwin: setting colors\n");
	if ( ! SDL_SetColors(screen, colors, 0, ncolors) &&
				(screen->format->palette != NULL) ) {
		fprintf(stderr,
"Warning: Couldn't set all of the colors, but SDL will map the image\n"
"         (colormap fading will suffer - try the -warp option)\n"
		);
	}

	/* Set the screen to black (not really necessary) */
	if ( SDL_LockSurface(screen) == 0 ) {
		Uint32 black;
		Uint8 *pixels;

		black = SDL_MapRGB(screen->format, 0, 0, 0);
		pixels = (Uint8 *)screen->pixels;
		for ( i=0; i<screen->h; ++i ) {
			memset(pixels, black,
				screen->w*screen->format->BytesPerPixel);
			pixels += screen->pitch;
		}
		SDL_UnlockSurface(screen);
		SDL_UpdateRect(screen, 0, 0, 0, 0);
	}
	
	/* Display the picture */
	if ( speedy ) {
		SDL_Surface *displayfmt;

fprintf(stderr, "Converting picture\n");
		displayfmt = SDL_DisplayFormat(picture);
		if ( displayfmt == NULL ) {
			fprintf(stderr,
				"Couldn't convert image: %s\n", SDL_GetError());
			goto done;
		}
		SDL_FreeSurface(picture);
		picture = displayfmt;
	}
	printf("(image surface located in %s memory)\n", 
			(picture->flags&SDL_HWSURFACE) ? "video" : "system");
	centered = (screen->w - picture->w)/2;
	if ( centered < 0 ) {
		centered = 0;
	}
	dest.y = (screen->h - picture->h)/2;
	dest.w = picture->w;
	dest.h = picture->h;
NOTICE("testwin: moving image\n");
	for ( i=0; i<=centered; ++i ) {
		dest.x = i;
		update = dest;
		if ( SDL_BlitSurface(picture, NULL, screen, &update) < 0 ) {
			fprintf(stderr, "Blit failed: %s\n", SDL_GetError());
			break;
		}
		if ( flip ) {
			SDL_Flip(screen);
		} else {
			SDL_UpdateRects(screen, 1, &update);
		}
	}

#ifdef SCREENSHOT
	if ( SDL_SaveBMP(screen, "screen.bmp") < 0 )
		printf("Couldn't save screen: %s\n", SDL_GetError());
#endif

#ifndef BENCHMARK_SDL
	/* Let it sit there for a while */
	SDL_Delay(5*1000);
#endif
	/* Fade the colormap */
	if ( ! nofade ) {
		int maxstep;
		SDL_Color final;
		SDL_Color palcolors[256];
		struct {
			Sint16 r, g, b;
		} cdist[256];

NOTICE("testwin: fading out...\n");
		memcpy(cmap, colors, ncolors*sizeof(SDL_Color));
		maxstep = 32-1;
		final.r = 0xFF;
		final.g = 0x00;
		final.b = 0x00;
		memcpy(palcolors, colors, ncolors*sizeof(SDL_Color));
		for ( i=0; i<ncolors; ++i ) {
			cdist[i].r = final.r-palcolors[i].r;
			cdist[i].g = final.g-palcolors[i].g;
			cdist[i].b = final.b-palcolors[i].b;
		}
		for ( i=0; i<=maxstep/2; ++i ) {	/* halfway fade */
			int c;
			for ( c=0; c<ncolors; ++c ) {
				colors[c].r =
					palcolors[c].r+((cdist[c].r*i))/maxstep;
				colors[c].g =
					palcolors[c].g+((cdist[c].g*i))/maxstep;
				colors[c].b =
					palcolors[c].b+((cdist[c].b*i))/maxstep;
			}
			SDL_SetColors(screen, colors, 0, ncolors);
			SDL_Delay(1);
		}
		final.r = 0x00;
		final.g = 0x00;
		final.b = 0x00;
		memcpy(palcolors, colors, ncolors*sizeof(SDL_Color));
		for ( i=0; i<ncolors; ++i ) {
			cdist[i].r = final.r-palcolors[i].r;
			cdist[i].g = final.g-palcolors[i].g;
			cdist[i].b = final.b-palcolors[i].b;
		}
		maxstep /= 2;
		for ( i=0; i<=maxstep; ++i ) {		/* finish fade out */
			int c;
			for ( c=0; c<ncolors; ++c ) {
				colors[c].r =
					palcolors[c].r+((cdist[c].r*i))/maxstep;
				colors[c].g =
					palcolors[c].g+((cdist[c].g*i))/maxstep;
				colors[c].b =
					palcolors[c].b+((cdist[c].b*i))/maxstep;
			}
			SDL_SetColors(screen, colors, 0, ncolors);
			SDL_Delay(1);
		}
		for ( i=0; i<ncolors; ++i ) {
			colors[i].r = final.r;
			colors[i].g = final.g;
			colors[i].b = final.b;
		}
		SDL_SetColors(screen, colors, 0, ncolors);
NOTICE("testwin: fading in...\n");
		memcpy(palcolors, colors, ncolors*sizeof(SDL_Color));
		for ( i=0; i<ncolors; ++i ) {
			cdist[i].r = cmap[i].r-palcolors[i].r;
			cdist[i].g = cmap[i].g-palcolors[i].g;
			cdist[i].b = cmap[i].b-palcolors[i].b;
		}
		for ( i=0; i<=maxstep; ++i ) {	/* 32 step fade in */
			int c;
			for ( c=0; c<ncolors; ++c ) {
				colors[c].r =
					palcolors[c].r+((cdist[c].r*i))/maxstep;
				colors[c].g =
					palcolors[c].g+((cdist[c].g*i))/maxstep;
				colors[c].b =
					palcolors[c].b+((cdist[c].b*i))/maxstep;
			}
			SDL_SetColors(screen, colors, 0, ncolors);
			SDL_Delay(1);
		}
NOTICE("testwin: fading over\n");
	}
	
done:
	/* Free the picture and return */
	SDL_FreeSurface(picture);
	free(colors); free(cmap);
	return;
}

int main(int argc, char *argv[])
{
	SDL_Surface *screen;
	/* Options */
	int speedy, flip, nofade;
	int delay;
	int w, h;
	int desired_bpp;
	Uint32 video_flags;
#ifdef BENCHMARK_SDL
	Uint32 then, now;
#endif
	/* Set default options and check command-line */
	speedy = 0;
	flip = 0;
	nofade = 0;
	delay = 1;

#ifdef _WIN32_WCE
	w = 240;
	h = 320;
	desired_bpp = 8;
	video_flags = SDL_FULLSCREEN;
#else
	w = 640;
	h = 480;
	desired_bpp = 0;
	video_flags = 0;
#endif
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr,
			"Couldn't initialize SDL: %s\n", SDL_GetError());
		return(1);
	}

	while ( argc > 1 ) {
		if ( strcmp(argv[1], "-speedy") == 0 ) {
			speedy = 1;
			argv += 1;
			argc -= 1;
		} else
		if ( strcmp(argv[1], "-nofade") == 0 ) {
			nofade = 1;
			argv += 1;
			argc -= 1;
		} else
		if ( strcmp(argv[1], "-delay") == 0 ) {
			if ( argv[2] ) {
				delay = atoi(argv[2]);
				argv += 2;
				argc -= 2;
			} else {
				fprintf(stderr,
				"The -delay option requires an argument\n");
				quit(1);
			}
		} else
		if ( strcmp(argv[1], "-width") == 0 ) {
			if ( argv[2] && ((w = atoi(argv[2])) > 0) ) {
				argv += 2;
				argc -= 2;
			} else {
				fprintf(stderr,
				"The -width option requires an argument\n");
				quit(1);
			}
		} else
		if ( strcmp(argv[1], "-height") == 0 ) {
			if ( argv[2] && ((h = atoi(argv[2])) > 0) ) {
				argv += 2;
				argc -= 2;
			} else {
				fprintf(stderr,
				"The -height option requires an argument\n");
				quit(1);
			}
		} else
		if ( strcmp(argv[1], "-bpp") == 0 ) {
			if ( argv[2] ) {
				desired_bpp = atoi(argv[2]);
				argv += 2;
				argc -= 2;
			} else {
				fprintf(stderr,
				"The -bpp option requires an argument\n");
				quit(1);
			}
		} else
		if ( strcmp(argv[1], "-warp") == 0 ) {
			video_flags |= SDL_HWPALETTE;
			argv += 1;
			argc -= 1;
		} else
		if ( strcmp(argv[1], "-hw") == 0 ) {
			video_flags |= SDL_HWSURFACE;
			argv += 1;
			argc -= 1;
		} else
		if ( strcmp(argv[1], "-flip") == 0 ) {
			video_flags |= SDL_DOUBLEBUF;
			argv += 1;
			argc -= 1;
		} else
		if ( strcmp(argv[1], "-fullscreen") == 0 ) {
			video_flags |= SDL_FULLSCREEN;
			argv += 1;
			argc -= 1;
		} else
			break;
	}

	/* Initialize the display */
	screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags);
	if ( screen == NULL ) {
		fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
					w, h, desired_bpp, SDL_GetError());
		quit(1);
	}
	printf("Set%s %dx%dx%d mode\n",
			screen->flags & SDL_FULLSCREEN ? " fullscreen" : "",
			screen->w, screen->h, screen->format->BitsPerPixel);
	printf("(video surface located in %s memory)\n",
			(screen->flags&SDL_HWSURFACE) ? "video" : "system");
	if ( screen->flags & SDL_DOUBLEBUF ) {
		printf("Double-buffering enabled\n");
		flip = 1;
	}

	/* Set the window manager title bar */
	SDL_WM_SetCaption("SDL test window", "testwin");

	/* Do all the drawing work */
#ifdef BENCHMARK_SDL
	then = SDL_GetTicks();
	DrawPict(screen, argv[1], speedy, flip, nofade);
	now = SDL_GetTicks();
	printf("Time: %d milliseconds\n", now-then);
#else
	DrawPict(screen, argv[1], speedy, flip, nofade);
#endif
	SDL_Delay(delay*1000);
	SDL_Quit();
	return(0);
}