view src/video/os2fslib/SDL_os2fslib.h @ 4393:9afe12fb4c41 SDL-1.2

Fixed bug #901 Tim Angus 2009-12-11 11:45:46 PST Disable mouse event generation when state is not SDL_APPMOUSEFOCUS If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS is lost as part of the minimisation. Unfortunately, the directx driver doesn't pay any attention to this state when generating mouse button events, so clicking on the Desktop can cause mouse clicks in the SDL application, while it's still minimised. The attached patch fixes this. It looks much more complicated than it actually is due to indentation; here it is ignoring whitespace: tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b Index: src/video/windx5/SDL_dx5events.c =================================================================== --- src/video/windx5/SDL_dx5events.c (revision 5376) +++ src/video/windx5/SDL_dx5events.c (working copy) @@ -374,10 +374,9 @@ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { mouse_lost = 1; ClipCursor(NULL); - } - + } else { /* If the mouse was lost, regain some sense of mouse state */ - if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + if ( mouse_lost ) { POINT mouse_pos; Uint8 old_state; Uint8 new_state; @@ -548,6 +547,7 @@ if ( xrel || yrel ) { post_mouse_motion(1, xrel, yrel); } + } } /* The main Win32 event handler */
author Sam Lantinga <slouken@libsdl.org>
date Mon, 14 Dec 2009 22:41:31 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_os2fslib_h
#define _SDL_os2fslib_h


// OS2 specific includes
#define INCL_TYPES
#define INCL_DOS
#define INCL_DOSERRORS
#define INCL_DOSPROCESS
#define INCL_WIN
#define INCL_GPI
#include <os2.h>

#include <FSLib.h>

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *_this

/* Private display data */
struct SDL_PrivateVideoData
{
  FSLib_VideoMode_p   pAvailableFSLibVideoModes;
  SDL_Rect          **pListModesResult; // Allocated memory to return list of modes for os2fslib_ListModes() API

  FSLib_VideoMode     SrcBufferDesc;    // Description of current source image buffer
  char               *pchSrcBuffer;     // The source image buffer itself
  SDL_Surface        *pSDLSurface;      // The SDL surface describing the buffer
  HMTX                hmtxUseSrcBuffer; // Mutex semaphore to manipulate src buffer
  HWND                hwndFrame, hwndClient;  // Window handle of frame and client
  int                 iPMThreadStatus;  // 0: Not running
                                        // 1: Running
                                        // Other: Not running, had an error
  int                 tidPMThread;      // Thread ID of PM Thread
  int                 fInFocus;         // True if we're in focus!
  int                 iSkipWMMOUSEMOVE; // Number of WM_MOUSEMOVE messages to skip!
  int                 iMouseVisible;    //

  PFNWP               pfnOldFrameProc;  // Old window frame procedure
  int                 bProportionalResize; // 0: No proportional resizing
                                           // 1: Do proportional resizing
  ULONG               ulResizingFlag;   // First resizing flag value
};

/* OS/2 specific backdoor function to be able to set FrameControlFlags of */
/* the SDL window before creating it. */
extern DECLSPEC void SDLCALL SDL_OS2FSLIB_SetFCFToUse(ULONG ulFCF);

#endif /* _SDL_os2fslib_h */