view src/video/directfb/SDL_DirectFB_yuv.c @ 4393:9afe12fb4c41 SDL-1.2

Fixed bug #901 Tim Angus 2009-12-11 11:45:46 PST Disable mouse event generation when state is not SDL_APPMOUSEFOCUS If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS is lost as part of the minimisation. Unfortunately, the directx driver doesn't pay any attention to this state when generating mouse button events, so clicking on the Desktop can cause mouse clicks in the SDL application, while it's still minimised. The attached patch fixes this. It looks much more complicated than it actually is due to indentation; here it is ignoring whitespace: tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b Index: src/video/windx5/SDL_dx5events.c =================================================================== --- src/video/windx5/SDL_dx5events.c (revision 5376) +++ src/video/windx5/SDL_dx5events.c (working copy) @@ -374,10 +374,9 @@ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { mouse_lost = 1; ClipCursor(NULL); - } - + } else { /* If the mouse was lost, regain some sense of mouse state */ - if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + if ( mouse_lost ) { POINT mouse_pos; Uint8 old_state; Uint8 new_state; @@ -548,6 +547,7 @@ if ( xrel || yrel ) { post_mouse_motion(1, xrel, yrel); } + } } /* The main Win32 event handler */
author Sam Lantinga <slouken@libsdl.org>
date Mon, 14 Dec 2009 22:41:31 +0000
parents a1b03ba2fcd0
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* This is the DirectFB implementation of YUV video overlays */

#include "SDL_video.h"
#include "SDL_DirectFB_yuv.h"
#include "../SDL_yuvfuncs.h"


/* The functions used to manipulate software video overlays */
static struct private_yuvhwfuncs directfb_yuvfuncs = {
  DirectFB_LockYUVOverlay,
  DirectFB_UnlockYUVOverlay,
  DirectFB_DisplayYUVOverlay,
  DirectFB_FreeYUVOverlay
};

struct private_yuvhwdata {
  DFBDisplayLayerID      layer_id;

  IDirectFBDisplayLayer *layer;
  IDirectFBSurface      *surface;

  /* These are just so we don't have to allocate them separately */
  Uint16 pitches[3];
  Uint8 *planes[3];
};

static DFBEnumerationResult
enum_layers_callback( DFBDisplayLayerID            id,
                      DFBDisplayLayerDescription   desc,
                      void                        *data )
{
  struct private_yuvhwdata *hwdata = (struct private_yuvhwdata *) data;

  /* we don't want the primary */
  if (id == DLID_PRIMARY)
    return DFENUM_OK;

  /* take the one with a surface for video */
  if ((desc.caps & DLCAPS_SURFACE) && (desc.type & DLTF_VIDEO))
    {
      hwdata->layer_id = id;

      return DFENUM_CANCEL;
    }

  return DFENUM_OK;
}


static DFBResult CreateYUVSurface(_THIS, struct private_yuvhwdata *hwdata,
                                  int width, int height, Uint32 format)
{
  DFBResult              ret;
  IDirectFB             *dfb = HIDDEN->dfb;
  IDirectFBDisplayLayer *layer;
  DFBDisplayLayerConfig  conf;

  ret = dfb->EnumDisplayLayers (dfb, enum_layers_callback, hwdata);
  if (ret)
    {
      SetDirectFBerror("IDirectFB::EnumDisplayLayers", ret);
      return ret;
    }

  if (!hwdata->layer_id)
    return DFB_UNSUPPORTED;

  ret = dfb->GetDisplayLayer (dfb, hwdata->layer_id, &layer);
  if (ret)
    {
      SetDirectFBerror("IDirectFB::GetDisplayLayer", ret);
      return ret;
    }

  conf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
  conf.width = width;
  conf.height = height;

  switch (format)
    {
    case SDL_YV12_OVERLAY:
      conf.pixelformat = DSPF_YV12;
      break;
    case SDL_IYUV_OVERLAY:
      conf.pixelformat = DSPF_I420;
      break;
    case SDL_YUY2_OVERLAY:
      conf.pixelformat = DSPF_YUY2;
      break;
    case SDL_UYVY_OVERLAY:
      conf.pixelformat = DSPF_UYVY;
      break;
    default:
      fprintf (stderr, "SDL_DirectFB: Unsupported YUV format (0x%08x)!\n", format);
      break;
    }

  /* Need to set coop level or newer DirectFB versions will fail here. */
  ret = layer->SetCooperativeLevel (layer, DLSCL_ADMINISTRATIVE);
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::SetCooperativeLevel() failed", ret);
      layer->Release (layer);
      return ret;
    }

  ret = layer->SetConfiguration (layer, &conf);
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::SetConfiguration", ret);
      layer->Release (layer);
      return ret;
    }

  ret = layer->GetSurface (layer, &hwdata->surface);
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::GetSurface", ret);
      layer->Release (layer);
      return ret;
    }

  hwdata->layer = layer;

  return DFB_OK;
}

SDL_Overlay *DirectFB_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display)
{
  SDL_Overlay *overlay;
  struct private_yuvhwdata *hwdata;

  /* Create the overlay structure */
  overlay = SDL_calloc (1, sizeof(SDL_Overlay));
  if (!overlay)
    {
      SDL_OutOfMemory();
      return NULL;
    }
	
  /* Fill in the basic members */
  overlay->format = format;
  overlay->w = width;
  overlay->h = height;

  /* Set up the YUV surface function structure */
  overlay->hwfuncs = &directfb_yuvfuncs;

  /* Create the pixel data and lookup tables */
  hwdata = SDL_calloc(1, sizeof(struct private_yuvhwdata));
  overlay->hwdata = hwdata;
  if (!hwdata)
    {
      SDL_OutOfMemory();
      SDL_FreeYUVOverlay (overlay);
      return NULL;
    }

  if (CreateYUVSurface (this, hwdata, width, height, format))
    {
      SDL_FreeYUVOverlay (overlay);
      return NULL;
    }

  overlay->hw_overlay = 1;

  /* Set up the plane pointers */
  overlay->pitches = hwdata->pitches;
  overlay->pixels = hwdata->planes;
  switch (format)
    {
    case SDL_YV12_OVERLAY:
    case SDL_IYUV_OVERLAY:
      overlay->planes = 3;
      break;
    default:
      overlay->planes = 1;
      break;
    }

  /* We're all done.. */
  return overlay;
}

int DirectFB_LockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
  DFBResult         ret;
  void             *data;
  int               pitch;
  IDirectFBSurface *surface = overlay->hwdata->surface;

  ret = surface->Lock (surface, DSLF_READ | DSLF_WRITE, &data, &pitch);
  if (ret)
    {
      SetDirectFBerror("IDirectFBSurface::Lock", ret);
      return -1;
    }

  /* Find the pitch and offset values for the overlay */
  overlay->pitches[0] = (Uint16) pitch;
  overlay->pixels[0]  = (Uint8*) data;

  switch (overlay->format)
    {
    case SDL_YV12_OVERLAY:
    case SDL_IYUV_OVERLAY:
      /* Add the two extra planes */
      overlay->pitches[1] = overlay->pitches[0] / 2;
      overlay->pitches[2] = overlay->pitches[0] / 2;
      overlay->pixels[1]  = overlay->pixels[0] + overlay->pitches[0] * overlay->h;
      overlay->pixels[2]  = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2;
      break;
    default:
      /* Only one plane, no worries */
      break;
    }

  return 0;
}

void DirectFB_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
  IDirectFBSurface *surface = overlay->hwdata->surface;

  overlay->pixels[0] = overlay->pixels[1] = overlay->pixels[2] = NULL;

  surface->Unlock (surface);
}

int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst)
{
  DFBResult              ret;
  DFBDisplayLayerConfig  conf;
  IDirectFBDisplayLayer *primary = HIDDEN->layer;
  IDirectFBDisplayLayer *layer   = overlay->hwdata->layer;

  primary->GetConfiguration (primary, &conf);

  ret = layer->SetScreenLocation (layer,
                                  dst->x / (float) conf.width, dst->y / (float) conf.height,
                                  dst->w / (float) conf.width, dst->h / (float) conf.height );
  if (ret)
    {
      SetDirectFBerror("IDirectFBDisplayLayer::SetScreenLocation", ret);
      return -1;
    }

  return 0;
}

void DirectFB_FreeYUVOverlay(_THIS, SDL_Overlay *overlay)
{
  struct private_yuvhwdata *hwdata;

  hwdata = overlay->hwdata;
  if (hwdata)
    {
      if (hwdata->surface)
        hwdata->surface->Release (hwdata->surface);

      if (hwdata->layer)
        hwdata->layer->Release (hwdata->layer);

      free (hwdata);
    }
}