Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_xbiosinterrupt.S @ 4393:9afe12fb4c41 SDL-1.2
Fixed bug #901
Tim Angus 2009-12-11 11:45:46 PST
Disable mouse event generation when state is not SDL_APPMOUSEFOCUS
If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS
is lost as part of the minimisation. Unfortunately, the directx driver doesn't
pay any attention to this state when generating mouse button events, so
clicking on the Desktop can cause mouse clicks in the SDL application, while
it's still minimised. The attached patch fixes this. It looks much more
complicated than it actually is due to indentation; here it is ignoring
whitespace:
tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b
Index: src/video/windx5/SDL_dx5events.c
===================================================================
--- src/video/windx5/SDL_dx5events.c (revision 5376)
+++ src/video/windx5/SDL_dx5events.c (working copy)
@@ -374,10 +374,9 @@
if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
mouse_lost = 1;
ClipCursor(NULL);
- }
-
+ } else {
/* If the mouse was lost, regain some sense of mouse state */
- if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
+ if ( mouse_lost ) {
POINT mouse_pos;
Uint8 old_state;
Uint8 new_state;
@@ -548,6 +547,7 @@
if ( xrel || yrel ) {
post_mouse_motion(1, xrel, yrel);
}
+ }
}
/* The main Win32 event handler */
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 14 Dec 2009 22:41:31 +0000 |
parents | 2da8b4494ceb |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* * XBIOS mouse & joystick vectors * * Patrice Mandin */ .text .globl _SDL_AtariXbios_Install .globl _SDL_AtariXbios_Restore .globl _SDL_AtariXbios_MouseVector .globl _SDL_AtariXbios_JoystickVector .globl _SDL_AtariXbios_mouselock .globl _SDL_AtariXbios_mouseb .globl _SDL_AtariXbios_mousex .globl _SDL_AtariXbios_mousey .globl _SDL_AtariXbios_joystick /*--- Vector installer ---*/ _SDL_AtariXbios_Install: movel sp@(4),a0 /* Stop interrupts */ movew #0x2700,sr /* Save old mouse vector, set our routine */ clrl oldmousevector movel sp@(8),d0 beqs no_new_mouse_vector #if defined(__mcoldfire__) movel a0@(16),d1 movel d1,oldmousevector #else movel a0@(16),oldmousevector #endif movel d0,a0@(16) no_new_mouse_vector: /* Save old joystick vector, set our routine */ clrl oldjoystickvector movel sp@(12),d0 beqs no_new_joystick_vector #if defined(__mcoldfire__) movel a0@(24),d1 movel d1,oldjoystickvector #else movel a0@(24),oldjoystickvector #endif movel d0,a0@(24) no_new_joystick_vector: /* Restart interrupts */ movew #0x2300,sr rts /*--- Vector restorer ---*/ _SDL_AtariXbios_Restore: movel sp@(4),a0 /* Stop interrupts */ movew #0x2700,sr /* Restore mouse vector */ movel oldmousevector,d0 beqs no_restore_mouse movel d0,a0@(16) no_restore_mouse: /* Restore joystick vector */ movel oldjoystickvector,d0 beqs no_restore_joystick movel d0,a0@(24) no_restore_joystick: /* Restart interrupts */ movew #0x2300,sr rts /*--- Our mouse vector ---*/ .text .even .ascii "XBRA" .ascii "LSDL" .comm oldmousevector,4*1 _SDL_AtariXbios_MouseVector: #if defined(__mcoldfire__) lea sp@(-8),sp moveml d0-d1,sp@ #else movel d0,sp@- #endif /* Mouse buttons */ moveb (a0),d0 #if defined(__mcoldfire__) andl #3,d0 #else andw #3,d0 #endif movew d0,_SDL_AtariXbios_mouseb /* X movement */ moveb a0@(1),d0 extw d0 #if defined(__mcoldfire__) movew _SDL_AtariXbios_mousex,d1 addl d1,d0 movew d0,_SDL_AtariXbios_mousex #else addw d0,_SDL_AtariXbios_mousex #endif /* Y movement */ moveb a0@(2),d0 extw d0 #if defined(__mcoldfire__) movew _SDL_AtariXbios_mousey,d1 addl d1,d0 movew d0,_SDL_AtariXbios_mousey #else addw d0,_SDL_AtariXbios_mousey #endif /* Lock mouse position ? */ tstw _SDL_AtariXbios_mouselock beq.s no_mouse_lock clrb a0@(1) clrb a0@(2) no_mouse_lock: /* Jump through old vector */ #if defined(__mcoldfire__) moveml sp@,d0-d1 lea sp@(8),sp #else movel sp@+,d0 #endif movel oldmousevector,sp@- rts .data .even .comm _SDL_AtariXbios_mouselock,2*1 .comm _SDL_AtariXbios_mousex,2*1 .comm _SDL_AtariXbios_mousey,2*1 .comm _SDL_AtariXbios_mouseb,2*1 /*--- Our joystick vector ---*/ .text .even .ascii "XBRA" .ascii "LSDL" .comm oldjoystickvector,4*1 _SDL_AtariXbios_JoystickVector: movel d0,sp@- /* New joystick state */ moveb a0@(2),d0 #if defined(__mcoldfire__) andl #0x8f,d0 #else andw #0x8f,d0 #endif movew d0,_SDL_AtariXbios_joystick /* Jump through old vector */ movel sp@+,d0 movel oldjoystickvector,sp@- rts .data .even .comm _SDL_AtariXbios_joystick,2*1