view src/audio/symbian/SDL_epocaudio.cpp @ 4393:9afe12fb4c41 SDL-1.2

Fixed bug #901 Tim Angus 2009-12-11 11:45:46 PST Disable mouse event generation when state is not SDL_APPMOUSEFOCUS If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS is lost as part of the minimisation. Unfortunately, the directx driver doesn't pay any attention to this state when generating mouse button events, so clicking on the Desktop can cause mouse clicks in the SDL application, while it's still minimised. The attached patch fixes this. It looks much more complicated than it actually is due to indentation; here it is ignoring whitespace: tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b Index: src/video/windx5/SDL_dx5events.c =================================================================== --- src/video/windx5/SDL_dx5events.c (revision 5376) +++ src/video/windx5/SDL_dx5events.c (working copy) @@ -374,10 +374,9 @@ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { mouse_lost = 1; ClipCursor(NULL); - } - + } else { /* If the mouse was lost, regain some sense of mouse state */ - if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + if ( mouse_lost ) { POINT mouse_pos; Uint8 old_state; Uint8 new_state; @@ -548,6 +547,7 @@ if ( xrel || yrel ) { post_mouse_motion(1, xrel, yrel); } + } } /* The main Win32 event handler */
author Sam Lantinga <slouken@libsdl.org>
date Mon, 14 Dec 2009 22:41:31 +0000
parents a1b03ba2fcd0
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

/*
    SDL_epocaudio.cpp
    Epoc based SDL audio driver implementation
    
    Markus Mertama
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id: SDL_epocaudio.c,v 0.0.0.0 2001/06/19 17:19:56 hercules Exp $";
#endif


#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>

#include "epoc_sdl.h"

#include <e32hal.h>


extern "C" {
#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"
#include "SDL_audiodev_c.h"
}

#include "SDL_epocaudio.h"

#include "streamplayer.h"


//#define DEBUG_AUDIO


/* Audio driver functions */

static int EPOC_OpenAudio(SDL_AudioDevice *thisdevice, SDL_AudioSpec *spec);
static void EPOC_WaitAudio(SDL_AudioDevice *thisdevice);
static void EPOC_PlayAudio(SDL_AudioDevice *thisdevice);
static Uint8 *EPOC_GetAudioBuf(SDL_AudioDevice *thisdevice);
static void EPOC_CloseAudio(SDL_AudioDevice *thisdevice);
static void EPOC_ThreadInit(SDL_AudioDevice *thisdevice);

static int Audio_Available(void);
static SDL_AudioDevice *Audio_CreateDevice(int devindex);
static void Audio_DeleteDevice(SDL_AudioDevice *device);


//void sos_adump(SDL_AudioDevice* thisdevice, void* data, int len);

#ifdef __WINS__
#define DODUMP
#endif

#ifdef DODUMP
NONSHARABLE_CLASS(TDump)
	{
	public:
	TInt Open();
	void Close();
	void Dump(const TDesC8& aDes);
	private:
		RFile iFile;
    	RFs iFs; 
	};
	
TInt TDump::Open()
	{
	TInt err = iFs.Connect();
	if(err == KErrNone)
		{
#ifdef __WINS__
_LIT(target, "C:\\sdlau.raw");
#else
_LIT(target, "E:\\sdlau.raw");
#endif 
		err = iFile.Replace(iFs, target, EFileWrite);
		}
	return err;
	}
void TDump::Close()
	{
	iFile.Close();
	iFs.Close();
	}
void TDump::Dump(const TDesC8& aDes)
	{
	iFile.Write(aDes);
	}
#endif


NONSHARABLE_CLASS(CSimpleWait) : public CTimer
	{
	public:
		void Wait(TTimeIntervalMicroSeconds32 aWait);
		static CSimpleWait* NewL();
	private:
		CSimpleWait();
		void RunL();
	};


CSimpleWait* CSimpleWait::NewL()
	{
	CSimpleWait* wait = new (ELeave) CSimpleWait();
	CleanupStack::PushL(wait);
	wait->ConstructL();
	CleanupStack::Pop();
	return wait;
	}

void CSimpleWait::Wait(TTimeIntervalMicroSeconds32 aWait)
	{
	After(aWait);
	CActiveScheduler::Start();
	}
	
CSimpleWait::CSimpleWait() : CTimer(CActive::EPriorityStandard)	
	{
	CActiveScheduler::Add(this);
	}

void CSimpleWait::RunL()
	{
	CActiveScheduler::Stop();
	}

const TInt KAudioBuffers(2);
	

NONSHARABLE_CLASS(CEpocAudio) : public CBase, public MStreamObs, public MStreamProvider
    {
    public:
    	static void* NewL(TInt BufferSize, TInt aFill);
    	inline static CEpocAudio& Current(SDL_AudioDevice* thisdevice);
    	
    	static void Free(SDL_AudioDevice* thisdevice);
 		
    	void Wait();
    	void Play();
    //	void SetBuffer(const TDesC8& aBuffer);
    	void ThreadInitL(TAny* aDevice);
    	void Open(TInt iRate, TInt iChannels, TUint32 aType, TInt aBytes);
    	~CEpocAudio();
    	TUint8* Buffer();
    	TBool SetPause(TBool aPause);
    #ifdef DODUMP
    	void Dump(const TDesC8& aBuf) {iDump.Dump(aBuf);}
    #endif
    private:
    	CEpocAudio(TInt aBufferSize);
    	void Complete(TInt aState, TInt aError);
    	TPtrC8 Data();
    	void ConstructL(TInt aFill);
    private:
    	TInt iBufferSize;
    	CStreamPlayer* iPlayer;
    	TInt iBufferRate;
    	TInt iRate;
    	TInt iChannels;
    	TUint32 iType;
    	TInt iPosition;
    	TThreadId iTid;
    	TUint8* iAudioPtr;
    	TUint8* iBuffer;
    //	TTimeIntervalMicroSeconds iStart;
    	TTime iStart;
    	TInt iTune;
    	CSimpleWait* iWait;
    #ifdef DODUMP
    	TDump iDump;
    #endif
    };

inline CEpocAudio& CEpocAudio::Current(SDL_AudioDevice* thisdevice)
	{
	return *static_cast<CEpocAudio*>((void*)thisdevice->hidden);
	}
	
/*

TBool EndSc(TAny*)
	{	
	CActiveScheduler::Stop();
	}
	
LOCAL_C void CleanScL()
	{
	CIdle* d = CIdle::NewLC(CActive:::EPriorityIdle);
	d->Start(TCallBack(EndSc));
	CActiveScheduler::Start();
	
	}
*/
	
void CEpocAudio::Free(SDL_AudioDevice* thisdevice)
	{
    CEpocAudio* ea = static_cast<CEpocAudio*>((void*)thisdevice->hidden);
    if(ea)
    	{
		ASSERT(ea->iTid == RThread().Id());
    	delete ea;
    	thisdevice->hidden = NULL;	
   
    	CActiveScheduler* as =  CActiveScheduler::Current();
    	ASSERT(as->StackDepth() == 0);    	
    	delete as;
    	CActiveScheduler::Install(NULL);
    	}
    ASSERT(thisdevice->hidden == NULL);
	}
	
CEpocAudio::CEpocAudio(TInt aBufferSize) : iBufferSize(aBufferSize), iPosition(-1) 
	{
	}

void* CEpocAudio::NewL(TInt aBufferSize, TInt aFill)
	{
	CEpocAudio* eAudioLib = new (ELeave) CEpocAudio(aBufferSize);
	CleanupStack::PushL(eAudioLib);
	eAudioLib->ConstructL(aFill);
	CleanupStack::Pop();
	return eAudioLib;
	}
	
void CEpocAudio::ConstructL(TInt aFill)
	{
	iBuffer = (TUint8*) User::AllocL(KAudioBuffers * iBufferSize);
	memset(iBuffer, aFill, KAudioBuffers * iBufferSize);
	iAudioPtr = iBuffer;
	}


TBool CEpocAudio::SetPause(TBool aPause)
	{
	if(aPause && iPosition >= 0)
		{
		iPosition = -1;
		if(iPlayer != NULL)
			iPlayer->Stop();
		}
	if(!aPause && iPosition < 0)
		{
		iPosition = 0;
		if(iPlayer != NULL)
			iPlayer->Start();
		}
	return iPosition < 0;
	}
	
void CEpocAudio::ThreadInitL(TAny* aDevice)
	{
	iTid = RThread().Id(); 
	CActiveScheduler* as =  new (ELeave) CActiveScheduler();
    CActiveScheduler::Install(as);
    
    EpocSdlEnv::AppendCleanupItem(TSdlCleanupItem((TSdlCleanupOperation)EPOC_CloseAudio, aDevice));
   
    iWait = CSimpleWait::NewL();
   
    iPlayer = new (ELeave) CStreamPlayer(*this, *this);
    iPlayer->ConstructL();	
    iPlayer->OpenStream(iRate, iChannels, iType);
    
    #ifdef DODUMP
    User::LeaveIfError(iDump.Open());
    #endif
	}
	
	
	
TUint8* CEpocAudio::Buffer()
	{
	iStart.UniversalTime();
//	iStart = iPlayer->Position();		
	return iAudioPtr;

	}
	
CEpocAudio::~CEpocAudio()
	{
	if(iWait != NULL)
		iWait->Cancel();
	delete iWait; 
	if(iPlayer != NULL)
		iPlayer->Close();
	delete iPlayer;
	delete iBuffer;
	}
	
void CEpocAudio::Complete(TInt aState, TInt aError)
	{
	if(aState == MStreamObs::EClose)
		{
		}
	if(iPlayer->Closed())
		return;
	switch(aError)
		{
		case KErrUnderflow:
		case KErrInUse:
			iPlayer->Start();
			break;
		case KErrAbort:
			iPlayer->Open();
		}
	}
	

void sos_adump(SDL_AudioDevice* thisdevice, void* data, int len)
	{
#ifdef DODUMP
	const TPtrC8 buf((TUint8*)data, len);
	CEpocAudio::Current(thisdevice).Dump(buf);
#endif
	}

const TInt KClip(256);
	
TPtrC8 CEpocAudio::Data()
	{
	if(iPosition < 0)
		return KNullDesC8();
	
	TPtrC8 data(iAudioPtr + iPosition, KClip);
	
#ifdef DODUMP
	iDump.Dump(data);
#endif
	
	iPosition += KClip;
	if(iPosition >= iBufferSize) 
		{
		
/*		if(iAudioPtr == iBuffer)
			iAudioPtr = iBuffer + iBufferSize;
		else
			iAudioPtr = iBuffer;
*/		
		iAudioPtr += iBufferSize;
		
		if((iAudioPtr - iBuffer) >= KAudioBuffers * iBufferSize)
			iAudioPtr = iBuffer;
		
		iPosition = -1;
		if(iWait->IsActive())
			{
			iWait->Cancel();
			CActiveScheduler::Stop();
			}
		}
	return data;
	}
		


	
void CEpocAudio::Play()
	{
	iPosition = 0;
	}

void CEpocAudio::Wait()
	{
	if(iPosition >= 0 /*&& iPlayer->Playing()*/)
		{
		const TInt64 bufMs = TInt64(iBufferSize - KClip) * TInt64(1000000);
		const TInt64 specTime =  bufMs / TInt64(iRate * iChannels * 2);
		iWait->After(specTime);
		
		CActiveScheduler::Start();
		TTime end;
		end.UniversalTime();
		const TTimeIntervalMicroSeconds delta = end.MicroSecondsFrom(iStart);
	
	
//		const TTimeIntervalMicroSeconds end = iPlayer->Position();
		
		
	
		
		const TInt diff = specTime - delta.Int64();
		
		if(diff > 0 && diff < 200000)
			{
			User::After(diff);
			}
		
		}
	else
		{
	User::After(10000); 
//	iWait->Wait(10000); //just give some time...	
		}	
	}
	
void CEpocAudio::Open(TInt aRate, TInt aChannels, TUint32 aType, TInt aBytes)	
	{
	iRate = aRate;
	iChannels = aChannels;
	iType = aType;
    iBufferRate = iRate * iChannels * aBytes; //1/x
	}
	

/* Audio driver bootstrap functions */

AudioBootStrap EPOCAudio_bootstrap = {
	"epoc\0\0\0",
	"EPOC streaming audio\0\0\0",
	Audio_Available,
	Audio_CreateDevice
};


static SDL_AudioDevice *Audio_CreateDevice(int /*devindex*/)
{
	SDL_AudioDevice *thisdevice;

	/* Initialize all variables that we clean on shutdown */
	thisdevice = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( thisdevice ) {
		memset(thisdevice, 0, (sizeof *thisdevice));
		thisdevice->hidden = NULL; /*(struct SDL_PrivateAudioData *)
			 malloc((sizeof thisdevice->hidden)); */
	}
	if ( (thisdevice == NULL) /*|| (thisdevice->hidden == NULL) */) {
		SDL_OutOfMemory();
		if ( thisdevice ) {
			free(thisdevice);
		}
		return(0);
	}
//	memset(thisdevice->hidden, 0, (sizeof *thisdevice->hidden));

	/* Set the function pointers */
	thisdevice->OpenAudio = EPOC_OpenAudio;
	thisdevice->WaitAudio = EPOC_WaitAudio;
	thisdevice->PlayAudio = EPOC_PlayAudio;
	thisdevice->GetAudioBuf = EPOC_GetAudioBuf;
	thisdevice->CloseAudio = EPOC_CloseAudio;
    thisdevice->ThreadInit = EPOC_ThreadInit;
	thisdevice->free = Audio_DeleteDevice;

	return thisdevice;
}


static void Audio_DeleteDevice(SDL_AudioDevice *device)
    {
	//free(device->hidden);
	free(device);
    }

static int Audio_Available(void)
{
	return(1); // Audio stream modules should be always there!
}


static int EPOC_OpenAudio(SDL_AudioDevice *thisdevice, SDL_AudioSpec *spec)
{
	SDL_TRACE("SDL:EPOC_OpenAudio");

	
	TUint32 type = KMMFFourCCCodePCM16;
	TInt bytes = 2;
	
	switch(spec->format)
		{
		case AUDIO_U16LSB: 
			type = KMMFFourCCCodePCMU16; 
			break;
		case AUDIO_S16LSB: 
			type = KMMFFourCCCodePCM16; 
			break;
		case AUDIO_U16MSB: 
			type = KMMFFourCCCodePCMU16B; 
			break;
		case AUDIO_S16MSB: 
			type = KMMFFourCCCodePCM16B; 
			break; 
			//8 bit not supported!
		case AUDIO_U8: 
		case AUDIO_S8:
		default:
			spec->format = AUDIO_S16LSB;
		};
	

	
	if(spec->channels > 2)
		spec->channels = 2;
	
	spec->freq = CStreamPlayer::ClosestSupportedRate(spec->freq);
	

	/* Allocate mixing buffer */
	const TInt buflen = spec->size;// * bytes * spec->channels;
//	audiobuf = NULL;
    
    TRAPD(err, thisdevice->hidden = static_cast<SDL_PrivateAudioData*>(CEpocAudio::NewL(buflen, spec->silence)));
    if(err != KErrNone)
        return -1;

	CEpocAudio::Current(thisdevice).Open(spec->freq, spec->channels, type, bytes);
	
	CEpocAudio::Current(thisdevice).SetPause(ETrue);
	
   // isSDLAudioPaused = 1;

    thisdevice->enabled = 0; /* enable only after audio engine has been initialized!*/

	/* We're ready to rock and roll. :-) */
	return(0);
}


static void EPOC_CloseAudio(SDL_AudioDevice* thisdevice)
    {
#ifdef DEBUG_AUDIO
    SDL_TRACE("Close audio\n");
#endif

	CEpocAudio::Free(thisdevice);
	}


static void EPOC_ThreadInit(SDL_AudioDevice *thisdevice)
    {
	SDL_TRACE("SDL:EPOC_ThreadInit");
    CEpocAudio::Current(thisdevice).ThreadInitL(thisdevice);
    RThread().SetPriority(EPriorityMore);
    thisdevice->enabled = 1;
    }

/* This function waits until it is possible to write a full sound buffer */
static void EPOC_WaitAudio(SDL_AudioDevice* thisdevice)
{
#ifdef DEBUG_AUDIO
    SDL_TRACE1("wait %d audio\n", CEpocAudio::AudioLib().StreamPlayer(KSfxChannel).SyncTime());
    TInt tics = User::TickCount();
#endif

	CEpocAudio::Current(thisdevice).Wait();

#ifdef DEBUG_AUDIO
    TInt ntics =  User::TickCount() - tics;
    SDL_TRACE1("audio waited %d\n", ntics);
    SDL_TRACE1("audio at %d\n", tics);
#endif
}


 
static void EPOC_PlayAudio(SDL_AudioDevice* thisdevice)
	{
 	if(CEpocAudio::Current(thisdevice).SetPause(SDL_GetAudioStatus() == SDL_AUDIO_PAUSED))
 		SDL_Delay(500); //hold on the busy loop
 	else
 		CEpocAudio::Current(thisdevice).Play();

#ifdef DEBUG_AUDIO
    SDL_TRACE("buffer has audio data\n");
#endif

	
#ifdef DEBUG_AUDIO
	SDL_TRACE1("Wrote %d bytes of audio data\n", buflen);
#endif
}

static Uint8 *EPOC_GetAudioBuf(SDL_AudioDevice* thisdevice)
	{
	return CEpocAudio::Current(thisdevice).Buffer();
	}