view docs/html/sdlsetvideomode.html @ 4393:9afe12fb4c41 SDL-1.2

Fixed bug #901 Tim Angus 2009-12-11 11:45:46 PST Disable mouse event generation when state is not SDL_APPMOUSEFOCUS If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS is lost as part of the minimisation. Unfortunately, the directx driver doesn't pay any attention to this state when generating mouse button events, so clicking on the Desktop can cause mouse clicks in the SDL application, while it's still minimised. The attached patch fixes this. It looks much more complicated than it actually is due to indentation; here it is ignoring whitespace: tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b Index: src/video/windx5/SDL_dx5events.c =================================================================== --- src/video/windx5/SDL_dx5events.c (revision 5376) +++ src/video/windx5/SDL_dx5events.c (working copy) @@ -374,10 +374,9 @@ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { mouse_lost = 1; ClipCursor(NULL); - } - + } else { /* If the mouse was lost, regain some sense of mouse state */ - if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + if ( mouse_lost ) { POINT mouse_pos; Uint8 old_state; Uint8 new_state; @@ -548,6 +547,7 @@ if ( xrel || yrel ) { post_mouse_motion(1, xrel, yrel); } + } } /* The main Win32 event handler */
author Sam Lantinga <slouken@libsdl.org>
date Mon, 14 Dec 2009 22:41:31 +0000
parents 355632dca928
children
line wrap: on
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<HTML
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>SDL_SetVideoMode</TITLE
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><H1
><A
NAME="SDLSETVIDEOMODE"
></A
>SDL_SetVideoMode</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1239"
></A
><H2
>Name</H2
>SDL_SetVideoMode&nbsp;--&nbsp;Set up a video mode with the specified width, height and bits-per-pixel.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1242"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1243"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Surface *<B
CLASS="FSFUNC"
>SDL_SetVideoMode</B
></CODE
>(int width, int height, int bpp, Uint32 flags);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1249"
></A
><H2
>Description</H2
><P
>Set up a video mode with the specified width, height and bits-per-pixel.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> is 0, it is treated as the 
current display bits per pixel.</P
><P
>The <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> parameter is the same as the <TT
CLASS="STRUCTFIELD"
><I
>flags</I
></TT
> field of the <A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
> structure. OR'd combinations of the following values are valid.</P
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN1259"
></A
><P
></P
><TABLE
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><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_SWSURFACE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create the video surface in system memory</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_HWSURFACE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create the video surface in video memory</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_ASYNCBLIT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Enables the use of asynchronous updates of the display surface. This will
usually slow down blitting on single CPU machines, but may provide a speed
increase on SMP systems.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_ANYFORMAT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Normally, if a video surface of the requested bits-per-pixel (<TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
>) is not available, SDL will emulate one with a shadow surface. Passing <TT
CLASS="LITERAL"
>SDL_ANYFORMAT</TT
> prevents this and causes SDL to use the video surface, regardless of its pixel depth.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_HWPALETTE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with <A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
> or <A
HREF="sdlsetpalette.html"
><TT
CLASS="FUNCTION"
>SDL_SetPalette</TT
></A
>.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_DOUBLEBUF</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Enable hardware double buffering; only valid with SDL_HWSURFACE. Calling
<A
HREF="sdlflip.html"
><TT
CLASS="FUNCTION"
>SDL_Flip</TT
></A
> will flip the
buffers and update the screen. All drawing will take place on the surface
that is not displayed at the moment. If double buffering could not be enabled
then <TT
CLASS="FUNCTION"
>SDL_Flip</TT
> will just perform a
<A
HREF="sdlupdaterect.html"
><TT
CLASS="FUNCTION"
>SDL_UpdateRect</TT
></A
>
on the entire screen.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_FULLSCREEN</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>SDL will attempt to use a fullscreen mode. If a hardware resolution change is
not possible (for whatever reason), the next higher resolution will be used and
the display window centered on a black background.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_OPENGL</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create an OpenGL rendering context. You should have previously set OpenGL video attributes with <A
HREF="sdlglsetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_SetAttribute</TT
></A
>.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_OPENGLBLIT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create an OpenGL rendering context, like above, but allow normal blitting
operations. The screen (2D) surface may have an alpha channel, and
<A
HREF="sdlupdaterects.html"
><TT
CLASS="FUNCTION"
>SDL_UpdateRects</TT
></A
>
must be used for updating changes to the screen surface. NOTE: This option
is kept for compatibility only, and is <SPAN
CLASS="emphasis"
><I
CLASS="EMPHASIS"
>not</I
></SPAN
> recommended for
new code.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_RESIZABLE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create a resizable window. When the window is resized by the user a <A
HREF="sdlresizeevent.html"
><TT
CLASS="LITERAL"
>SDL_VIDEORESIZE</TT
></A
> event is generated and <TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
> can be called again with the new size.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_NOFRAME</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>If possible, <TT
CLASS="LITERAL"
>SDL_NOFRAME</TT
> causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Whatever <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> <TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
> could satisfy are set in the <TT
CLASS="STRUCTFIELD"
><I
>flags</I
></TT
> member of the returned surface.</P
></BLOCKQUOTE
></DIV
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>The <TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> parameter is the number of bits per pixel,
so a <TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> of 24 uses the packed representation of
3 bytes/pixel. For the more common 4 bytes/pixel mode, use a
<TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> of 32. Somewhat oddly, both 15 and 16 will
request a 2 bytes/pixel mode, but different pixel formats.</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1336"
></A
><H2
>Return Value</H2
><P
>The framebuffer surface, or <SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> if it fails.
The surface returned is freed by SDL_Quit() and should nt be freed by
the caller.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1340"
></A
><H2
>See Also</H2
><P
><A
HREF="sdllocksurface.html"
><TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
></A
>,
<A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
>,
<A
HREF="sdlflip.html"
><TT
CLASS="FUNCTION"
>SDL_Flip</TT
></A
>,
<A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
></P
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