view docs/html/sdlmaprgb.html @ 4393:9afe12fb4c41 SDL-1.2

Fixed bug #901 Tim Angus 2009-12-11 11:45:46 PST Disable mouse event generation when state is not SDL_APPMOUSEFOCUS If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS is lost as part of the minimisation. Unfortunately, the directx driver doesn't pay any attention to this state when generating mouse button events, so clicking on the Desktop can cause mouse clicks in the SDL application, while it's still minimised. The attached patch fixes this. It looks much more complicated than it actually is due to indentation; here it is ignoring whitespace: tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b Index: src/video/windx5/SDL_dx5events.c =================================================================== --- src/video/windx5/SDL_dx5events.c (revision 5376) +++ src/video/windx5/SDL_dx5events.c (working copy) @@ -374,10 +374,9 @@ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { mouse_lost = 1; ClipCursor(NULL); - } - + } else { /* If the mouse was lost, regain some sense of mouse state */ - if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + if ( mouse_lost ) { POINT mouse_pos; Uint8 old_state; Uint8 new_state; @@ -548,6 +547,7 @@ if ( xrel || yrel ) { post_mouse_motion(1, xrel, yrel); } + } } /* The main Win32 event handler */
author Sam Lantinga <slouken@libsdl.org>
date Mon, 14 Dec 2009 22:41:31 +0000
parents 355632dca928
children
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>SDL_MapRGB</H1
><DIV
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><H2
>Name</H2
>SDL_MapRGB&nbsp;--&nbsp;Map a RGB color value to a pixel format.</DIV
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>Synopsis</H2
><DIV
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint32 <B
CLASS="FSFUNC"
>SDL_MapRGB</B
></CODE
>(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);</CODE
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><H2
>Description</H2
><P
>Maps the RGB color value to the specified pixel format and returns the
pixel value as a 32-bit int.</P
><P
>If the format has a palette (8-bit) the index of the closest matching
color in the palette will be returned.</P
><P
>If the specified pixel format has an alpha component it will be returned
as all 1 bits (fully opaque).</P
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><A
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><H2
>Return Value</H2
><P
>A pixel value best approximating the given RGB color value for a given
pixel format. If the pixel format bpp (color depth) is less than 32-bpp
then the unused upper bits of the return value can safely be ignored
(e.g., with a 16-bpp format the return value can be assigned to a
<SPAN
CLASS="TYPE"
>Uint16</SPAN
>, and similarly a <SPAN
CLASS="TYPE"
>Uint8</SPAN
> for an 8-bpp
format).</P
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>See Also</H2
><P
><A
HREF="sdlgetrgb.html"
><TT
CLASS="FUNCTION"
>SDL_GetRGB</TT
></A
>,
<A
HREF="sdlgetrgba.html"
><TT
CLASS="FUNCTION"
>SDL_GetRGBA</TT
></A
>,
<A
HREF="sdlmaprgba.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGBA</TT
></A
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>SDL_PixelFormat</SPAN
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