Mercurial > sdl-ios-xcode
view docs/html/sdlaudiospec.html @ 4393:9afe12fb4c41 SDL-1.2
Fixed bug #901
Tim Angus 2009-12-11 11:45:46 PST
Disable mouse event generation when state is not SDL_APPMOUSEFOCUS
If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS
is lost as part of the minimisation. Unfortunately, the directx driver doesn't
pay any attention to this state when generating mouse button events, so
clicking on the Desktop can cause mouse clicks in the SDL application, while
it's still minimised. The attached patch fixes this. It looks much more
complicated than it actually is due to indentation; here it is ignoring
whitespace:
tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b
Index: src/video/windx5/SDL_dx5events.c
===================================================================
--- src/video/windx5/SDL_dx5events.c (revision 5376)
+++ src/video/windx5/SDL_dx5events.c (working copy)
@@ -374,10 +374,9 @@
if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
mouse_lost = 1;
ClipCursor(NULL);
- }
-
+ } else {
/* If the mouse was lost, regain some sense of mouse state */
- if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
+ if ( mouse_lost ) {
POINT mouse_pos;
Uint8 old_state;
Uint8 new_state;
@@ -548,6 +547,7 @@
if ( xrel || yrel ) {
post_mouse_motion(1, xrel, yrel);
}
+ }
}
/* The main Win32 event handler */
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 14 Dec 2009 22:41:31 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_AudioSpec</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="Audio" HREF="audio.html"><LINK REL="NEXT" TITLE="SDL_OpenAudio" HREF="sdlopenaudio.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="audio.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlopenaudio.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLAUDIOSPEC" ></A >SDL_AudioSpec</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6507" ></A ><H2 >Name</H2 >SDL_AudioSpec -- Audio Specification Structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6510" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ int freq; Uint16 format; Uint8 channels; Uint8 silence; Uint16 samples; Uint32 size; void (*callback)(void *userdata, Uint8 *stream, int len); void *userdata; } SDL_AudioSpec;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6513" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN6515" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >freq</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio frequency in samples per second</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >format</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio data format</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >channels</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Number of channels: 1 mono, 2 stereo</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >silence</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio buffer silence value (calculated)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >samples</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio buffer size in samples</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >size</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio buffer size in bytes (calculated)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >callback(..)</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Callback function for filling the audio buffer</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >userdata</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pointer the user data which is passed to the callback function</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6550" ></A ><H2 >Description</H2 ><P >The <SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN > structure is used to describe the format of some audio data. This structure is used by <A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT ></A > and <A HREF="sdlloadwav.html" ><TT CLASS="FUNCTION" >SDL_LoadWAV</TT ></A >. While all fields are used by <TT CLASS="FUNCTION" >SDL_OpenAudio</TT > only <TT CLASS="STRUCTFIELD" ><I >freq</I ></TT >, <TT CLASS="STRUCTFIELD" ><I >format</I ></TT >, <TT CLASS="STRUCTFIELD" ><I >samples</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >channels</I ></TT > are used by <TT CLASS="FUNCTION" >SDL_LoadWAV</TT >. We will detail these common members here.</P ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN6564" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >freq</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P >The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.</P ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >format</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P >Specifies the size and type of each sample element <P ></P ><DIV CLASS="VARIABLELIST" ><DL ><DT ><TT CLASS="LITERAL" >AUDIO_U8</TT ></DT ><DD ><P >Unsigned 8-bit samples</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_S8</TT ></DT ><DD ><P >Signed 8-bit samples</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_U16</TT > or <TT CLASS="LITERAL" >AUDIO_U16LSB</TT ></DT ><DD ><P >Unsigned 16-bit little-endian samples</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_S16</TT > or <TT CLASS="LITERAL" >AUDIO_S16LSB</TT ></DT ><DD ><P >Signed 16-bit little-endian samples</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_U16MSB</TT ></DT ><DD ><P >Unsigned 16-bit big-endian samples</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_S16MSB</TT ></DT ><DD ><P >Signed 16-bit big-endian samples</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_U16SYS</TT ></DT ><DD ><P >Either <TT CLASS="LITERAL" >AUDIO_U16LSB</TT > or <TT CLASS="LITERAL" >AUDIO_U16MSB</TT > depending on you systems endianness</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_S16SYS</TT ></DT ><DD ><P >Either <TT CLASS="LITERAL" >AUDIO_S16LSB</TT > or <TT CLASS="LITERAL" >AUDIO_S16MSB</TT > depending on you systems endianness</P ></DD ></DL ></DIV ></P ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >channels</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >samples</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >When used with <A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT ></A > this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in <TT CLASS="PARAMETER" ><I >format</I ></TT > mulitplied by the number of channels. When the <SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN > is used with <A HREF="sdlloadwav.html" ><TT CLASS="FUNCTION" >SDL_LoadWAV</TT ></A > <TT CLASS="STRUCTFIELD" ><I >samples</I ></TT > is set to 4096.</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6639" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT ></A >, <A HREF="sdlloadwav.html" ><TT CLASS="FUNCTION" >SDL_LoadWAV</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlopenaudio.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Audio</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_OpenAudio</TD ></TR ></TABLE ></DIV ></BODY ></HTML >