Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_sysevents.c @ 1219:9a7a016d5a71
Quartz driver: Correctly handle SDL_DOUBLEBUF|SDL_FULLSCREEN when the
resolution is too small and thus emulated by SDL.
Fixes http://www.devolution.com/pipermail/sdl/2005-December/071765.html ...
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 02 Jan 2006 12:37:40 +0000 |
parents | 51a8702d8ecd |
children | 86d0d01290ea |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> #include <stdio.h> #include <windows.h> #include "SDL_getenv.h" #include "SDL_events.h" #include "SDL_video.h" #include "SDL_error.h" #include "SDL_syswm.h" #include "SDL_sysevents.h" #include "SDL_events_c.h" #include "SDL_sysvideo.h" #include "SDL_lowvideo.h" #include "SDL_syswm_c.h" #include "SDL_main.h" #include "SDL_loadso.h" #ifdef WMMSG_DEBUG #include "wmmsg.h" #endif #ifdef _WIN32_WCE #define NO_GETKEYBOARDSTATE #define NO_CHANGEDISPLAYSETTINGS #endif /* The window we use for everything... */ #ifdef _WIN32_WCE LPWSTR SDL_Appname = NULL; #else LPSTR SDL_Appname = NULL; #endif HINSTANCE SDL_Instance = NULL; HWND SDL_Window = NULL; RECT SDL_bounds = {0, 0, 0, 0}; int SDL_windowX = 0; int SDL_windowY = 0; int SDL_resizing = 0; int mouse_relative = 0; int posted = 0; #ifndef NO_CHANGEDISPLAYSETTINGS DEVMODE SDL_fullscreen_mode; #endif WORD *gamma_saved = NULL; /* Functions called by the message processing function */ LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)=NULL; void (*WIN_RealizePalette)(_THIS); void (*WIN_PaletteChanged)(_THIS, HWND window); void (*WIN_WinPAINT)(_THIS, HDC hdc); extern void DIB_SwapGamma(_THIS); #if defined(_WIN32_WCE) // dynamically load aygshell dll because we want SDL to work on HPC and be300 HINSTANCE aygshell = NULL; BOOL (WINAPI *SHFullScreen)(HWND hwndRequester, DWORD dwState) = 0; #define SHFS_SHOWTASKBAR 0x0001 #define SHFS_HIDETASKBAR 0x0002 #define SHFS_SHOWSIPBUTTON 0x0004 #define SHFS_HIDESIPBUTTON 0x0008 #define SHFS_SHOWSTARTICON 0x0010 #define SHFS_HIDESTARTICON 0x0020 static void LoadAygshell(void) { if( !aygshell ) aygshell = SDL_LoadObject("aygshell.dll"); if( aygshell ) { SHFullScreen = (int (WINAPI *)(struct HWND__ *,unsigned long)) SDL_LoadFunction(aygshell, "SHFullScreen"); } } #endif static void SDL_RestoreGameMode(void) { #ifndef NO_CHANGEDISPLAYSETTINGS ShowWindow(SDL_Window, SW_RESTORE); ChangeDisplaySettings(&SDL_fullscreen_mode, CDS_FULLSCREEN); #endif } static void SDL_RestoreDesktopMode(void) { #ifndef NO_CHANGEDISPLAYSETTINGS ShowWindow(SDL_Window, SW_MINIMIZE); ChangeDisplaySettings(NULL, 0); #endif } #ifdef WM_MOUSELEAVE /* Special code to handle mouse leave events - this sucks... http://support.microsoft.com/support/kb/articles/q183/1/07.asp TrackMouseEvent() is only available on Win98 and WinNT. _TrackMouseEvent() is available on Win95, but isn't yet in the mingw32 development environment, and only works on systems that have had IE 3.0 or newer installed on them (which is not the case with the base Win95). Therefore, we implement our own version of _TrackMouseEvent() which uses our own implementation if TrackMouseEvent() is not available. */ static BOOL (WINAPI *_TrackMouseEvent)(TRACKMOUSEEVENT *ptme) = NULL; static VOID CALLBACK TrackMouseTimerProc(HWND hWnd, UINT uMsg, UINT idEvent, DWORD dwTime) { RECT rect; POINT pt; GetClientRect(hWnd, &rect); MapWindowPoints(hWnd, NULL, (LPPOINT)&rect, 2); GetCursorPos(&pt); if ( !PtInRect(&rect, pt) || (WindowFromPoint(pt) != hWnd) ) { if ( !KillTimer(hWnd, idEvent) ) { /* Error killing the timer! */ } PostMessage(hWnd, WM_MOUSELEAVE, 0, 0); } } static BOOL WINAPI WIN_TrackMouseEvent(TRACKMOUSEEVENT *ptme) { if ( ptme->dwFlags == TME_LEAVE ) { return SetTimer(ptme->hwndTrack, ptme->dwFlags, 100, (TIMERPROC)TrackMouseTimerProc); } return FALSE; } #endif /* WM_MOUSELEAVE */ /* Function to retrieve the current keyboard modifiers */ static void WIN_GetKeyboardState(void) { #ifndef NO_GETKEYBOARDSTATE SDLMod state; BYTE keyboard[256]; Uint8 *kstate = SDL_GetKeyState(NULL); state = KMOD_NONE; if ( GetKeyboardState(keyboard) ) { if ( keyboard[VK_LSHIFT] & 0x80) { state |= KMOD_LSHIFT; } if ( keyboard[VK_RSHIFT] & 0x80) { state |= KMOD_RSHIFT; } if ( keyboard[VK_LCONTROL] & 0x80) { state |= KMOD_LCTRL; } if ( keyboard[VK_RCONTROL] & 0x80) { state |= KMOD_RCTRL; } if ( keyboard[VK_LMENU] & 0x80) { state |= KMOD_LALT; } if ( keyboard[VK_RMENU] & 0x80) { state |= KMOD_RALT; } if ( keyboard[VK_NUMLOCK] & 0x01) { state |= KMOD_NUM; kstate[SDLK_NUMLOCK] = SDL_PRESSED; } if ( keyboard[VK_CAPITAL] & 0x01) { state |= KMOD_CAPS; kstate[SDLK_CAPSLOCK] = SDL_PRESSED; } } SDL_SetModState(state); #endif /* !NO_GETKEYBOARDSTATE */ } /* The main Win32 event handler DJM: This is no longer static as (DX5/DIB)_CreateWindow needs it */ LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { SDL_VideoDevice *this = current_video; static int mouse_pressed = 0; static int in_window = 0; #ifdef WMMSG_DEBUG fprintf(stderr, "Received windows message: "); if ( msg > MAX_WMMSG ) { fprintf(stderr, "%d", msg); } else { fprintf(stderr, "%s", wmtab[msg]); } fprintf(stderr, " -- 0x%X, 0x%X\n", wParam, lParam); #endif switch (msg) { case WM_ACTIVATE: { SDL_VideoDevice *this = current_video; BOOL minimized; Uint8 appstate; minimized = HIWORD(wParam); if ( !minimized && (LOWORD(wParam) != WA_INACTIVE) ) { /* Gain the following states */ appstate = SDL_APPACTIVE|SDL_APPINPUTFOCUS; if ( this->input_grab != SDL_GRAB_OFF ) { WIN_GrabInput(this, SDL_GRAB_ON); } if ( !(SDL_GetAppState()&SDL_APPINPUTFOCUS) ) { if ( ! DDRAW_FULLSCREEN() ) { DIB_SwapGamma(this); } if ( WINDIB_FULLSCREEN() ) { SDL_RestoreGameMode(); } } #if defined(_WIN32_WCE) if ( WINDIB_FULLSCREEN() ) { LoadAygshell(); if( aygshell ) SHFullScreen(SDL_Window, SHFS_HIDESTARTICON|SHFS_HIDETASKBAR|SHFS_HIDESIPBUTTON); else ShowWindow(FindWindow(TEXT("HHTaskBar"),NULL),SW_HIDE); } #endif posted = SDL_PrivateAppActive(1, appstate); WIN_GetKeyboardState(); } else { /* Lose the following states */ appstate = SDL_APPINPUTFOCUS; if ( minimized ) { appstate |= SDL_APPACTIVE; } if ( this->input_grab != SDL_GRAB_OFF ) { WIN_GrabInput(this, SDL_GRAB_OFF); } if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { if ( ! DDRAW_FULLSCREEN() ) { DIB_SwapGamma(this); } if ( WINDIB_FULLSCREEN() ) { SDL_RestoreDesktopMode(); #if defined(_WIN32_WCE) LoadAygshell(); if( aygshell ) SHFullScreen(SDL_Window, SHFS_SHOWSTARTICON|SHFS_SHOWTASKBAR|SHFS_SHOWSIPBUTTON); else ShowWindow(FindWindow(TEXT("HHTaskBar"),NULL),SW_SHOW); #endif } } posted = SDL_PrivateAppActive(0, appstate); } return(0); } break; case WM_MOUSEMOVE: { /* Mouse is handled by DirectInput when fullscreen */ if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { Sint16 x, y; /* mouse has entered the window */ if ( ! in_window ) { #ifdef WM_MOUSELEAVE TRACKMOUSEEVENT tme; tme.cbSize = sizeof(tme); tme.dwFlags = TME_LEAVE; tme.hwndTrack = SDL_Window; _TrackMouseEvent(&tme); #endif /* WM_MOUSELEAVE */ in_window = TRUE; posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); } /* mouse has moved within the window */ x = LOWORD(lParam); y = HIWORD(lParam); if ( mouse_relative ) { POINT center; center.x = (SDL_VideoSurface->w/2); center.y = (SDL_VideoSurface->h/2); x -= (Sint16)center.x; y -= (Sint16)center.y; if ( x || y ) { ClientToScreen(SDL_Window, ¢er); SetCursorPos(center.x, center.y); posted = SDL_PrivateMouseMotion(0, 1, x, y); } } else { posted = SDL_PrivateMouseMotion(0, 0, x, y); } } } return(0); #ifdef WM_MOUSELEAVE case WM_MOUSELEAVE: { /* Mouse is handled by DirectInput when fullscreen */ if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { /* mouse has left the window */ /* or */ /* Elvis has left the building! */ posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } in_window = FALSE; } return(0); #endif /* WM_MOUSELEAVE */ case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: { /* Mouse is handled by DirectInput when fullscreen */ if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { Sint16 x, y; Uint8 button, state; /* DJM: We want the SDL window to take focus so that it acts like a normal windows "component" (e.g. gains keyboard focus on a mouse click). */ SetFocus(SDL_Window); /* Figure out which button to use */ switch (msg) { case WM_LBUTTONDOWN: button = SDL_BUTTON_LEFT; state = SDL_PRESSED; break; case WM_LBUTTONUP: button = SDL_BUTTON_LEFT; state = SDL_RELEASED; break; case WM_MBUTTONDOWN: button = SDL_BUTTON_MIDDLE; state = SDL_PRESSED; break; case WM_MBUTTONUP: button = SDL_BUTTON_MIDDLE; state = SDL_RELEASED; break; case WM_RBUTTONDOWN: button = SDL_BUTTON_RIGHT; state = SDL_PRESSED; break; case WM_RBUTTONUP: button = SDL_BUTTON_RIGHT; state = SDL_RELEASED; break; default: /* Eh? Unknown button? */ return(0); } if ( state == SDL_PRESSED ) { /* Grab mouse so we get up events */ if ( ++mouse_pressed > 0 ) { SetCapture(hwnd); } } else { /* Release mouse after all up events */ if ( --mouse_pressed <= 0 ) { ReleaseCapture(); mouse_pressed = 0; } } if ( mouse_relative ) { /* RJR: March 28, 2000 report internal mouse position if in relative mode */ x = 0; y = 0; } else { x = (Sint16)LOWORD(lParam); y = (Sint16)HIWORD(lParam); } posted = SDL_PrivateMouseButton( state, button, x, y); } } return(0); #if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400) case WM_MOUSEWHEEL: if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { int move = (short)HIWORD(wParam); if ( move ) { Uint8 button; if ( move > 0 ) button = SDL_BUTTON_WHEELUP; else button = SDL_BUTTON_WHEELDOWN; posted = SDL_PrivateMouseButton( SDL_PRESSED, button, 0, 0); posted |= SDL_PrivateMouseButton( SDL_RELEASED, button, 0, 0); } } return(0); #endif #ifdef WM_GETMINMAXINFO /* This message is sent as a way for us to "check" the values * of a position change. If we don't like it, we can adjust * the values before they are changed. */ case WM_GETMINMAXINFO: { MINMAXINFO *info; RECT size; int x, y; int style; int width; int height; /* We don't want to clobber an internal resize */ if ( SDL_resizing ) return(0); /* We allow resizing with the SDL_RESIZABLE flag */ if ( SDL_PublicSurface && (SDL_PublicSurface->flags & SDL_RESIZABLE) ) { return(0); } /* Get the current position of our window */ GetWindowRect(SDL_Window, &size); x = size.left; y = size.top; /* Calculate current width and height of our window */ size.top = 0; size.left = 0; if ( SDL_PublicSurface != NULL ) { size.bottom = SDL_PublicSurface->h; size.right = SDL_PublicSurface->w; } else { size.bottom = 0; size.right = 0; } /* DJM - according to the docs for GetMenu(), the return value is undefined if hwnd is a child window. Aparently it's too difficult for MS to check inside their function, so I have to do it here. */ style = GetWindowLong(hwnd, GWL_STYLE); AdjustWindowRect( &size, style, style & WS_CHILDWINDOW ? FALSE : GetMenu(hwnd) != NULL); width = size.right - size.left; height = size.bottom - size.top; /* Fix our size to the current size */ info = (MINMAXINFO *)lParam; info->ptMaxSize.x = width; info->ptMaxSize.y = height; info->ptMaxPosition.x = x; info->ptMaxPosition.y = y; info->ptMinTrackSize.x = width; info->ptMinTrackSize.y = height; info->ptMaxTrackSize.x = width; info->ptMaxTrackSize.y = height; } return(0); #endif /* WM_GETMINMAXINFO */ case WM_WINDOWPOSCHANGED: { SDL_VideoDevice *this = current_video; int w, h; GetClientRect(SDL_Window, &SDL_bounds); ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds); ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds+1); if ( SDL_bounds.left || SDL_bounds.top ) { SDL_windowX = SDL_bounds.left; SDL_windowY = SDL_bounds.top; } w = SDL_bounds.right-SDL_bounds.left; h = SDL_bounds.bottom-SDL_bounds.top; if ( this->input_grab != SDL_GRAB_OFF ) { ClipCursor(&SDL_bounds); } if ( SDL_PublicSurface && (SDL_PublicSurface->flags & SDL_RESIZABLE) ) { SDL_PrivateResize(w, h); } } break; /* We need to set the cursor */ case WM_SETCURSOR: { Uint16 hittest; hittest = LOWORD(lParam); if ( hittest == HTCLIENT ) { SetCursor(SDL_hcursor); return(TRUE); } } break; /* We are about to get palette focus! */ case WM_QUERYNEWPALETTE: { WIN_RealizePalette(current_video); return(TRUE); } break; /* Another application changed the palette */ case WM_PALETTECHANGED: { WIN_PaletteChanged(current_video, (HWND)wParam); } break; /* We were occluded, refresh our display */ case WM_PAINT: { HDC hdc; PAINTSTRUCT ps; hdc = BeginPaint(SDL_Window, &ps); if ( current_video->screen && !(current_video->screen->flags & SDL_OPENGL) ) { WIN_WinPAINT(current_video, hdc); } EndPaint(SDL_Window, &ps); } return(0); /* DJM: Send an expose event in this case */ case WM_ERASEBKGND: { posted = SDL_PrivateExpose(); } return(0); case WM_CLOSE: { if ( (posted = SDL_PrivateQuit()) ) PostQuitMessage(0); } return(0); case WM_DESTROY: { PostQuitMessage(0); } return(0); default: { /* Special handling by the video driver */ if (HandleMessage) { return(HandleMessage(current_video, hwnd, msg, wParam, lParam)); } } break; } return(DefWindowProc(hwnd, msg, wParam, lParam)); } /* Allow the application handle to be stored and retrieved later */ static void *SDL_handle = NULL; void SDL_SetModuleHandle(void *handle) { SDL_handle = handle; } void *SDL_GetModuleHandle(void) { void *handle; if ( SDL_handle ) { handle = SDL_handle; } else { handle = GetModuleHandle(NULL); } return(handle); } /* This allows the SDL_WINDOWID hack */ const char *SDL_windowid = NULL; static int app_registered = 0; /* Register the class for this application -- exported for winmain.c */ int SDL_RegisterApp(char *name, Uint32 style, void *hInst) { WNDCLASS class; #ifdef WM_MOUSELEAVE HMODULE handle; #endif /* Only do this once... */ if ( app_registered ) { return(0); } /* This function needs to be passed the correct process handle by the application. */ if ( ! hInst ) { hInst = SDL_GetModuleHandle(); } /* Register the application class */ class.hCursor = NULL; #ifdef _WIN32_WCE { /* WinCE uses the UNICODE version */ int nLen = strlen(name)+1; SDL_Appname = malloc(nLen*2); MultiByteToWideChar(CP_ACP, 0, name, -1, SDL_Appname, nLen); } #else { int nLen = strlen(name)+1; SDL_Appname = malloc(nLen); strcpy(SDL_Appname, name); } #endif /* _WIN32_WCE */ class.hIcon = LoadImage(hInst, SDL_Appname, IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR); class.lpszMenuName = NULL; class.lpszClassName = SDL_Appname; class.hbrBackground = NULL; class.hInstance = hInst; class.style = style; #ifdef HAVE_OPENGL class.style |= CS_OWNDC; #endif class.lpfnWndProc = WinMessage; class.cbWndExtra = 0; class.cbClsExtra = 0; if ( ! RegisterClass(&class) ) { SDL_SetError("Couldn't register application class"); return(-1); } SDL_Instance = hInst; #ifdef WM_MOUSELEAVE /* Get the version of TrackMouseEvent() we use */ _TrackMouseEvent = NULL; handle = GetModuleHandle("USER32.DLL"); if ( handle ) { _TrackMouseEvent = (BOOL (WINAPI *)(TRACKMOUSEEVENT *))GetProcAddress(handle, "TrackMouseEvent"); } if ( _TrackMouseEvent == NULL ) { _TrackMouseEvent = WIN_TrackMouseEvent; } #endif /* WM_MOUSELEAVE */ /* Check for SDL_WINDOWID hack */ SDL_windowid = getenv("SDL_WINDOWID"); app_registered = 1; return(0); } /* * Unregisters the windowclass registered in SDL_RegisterApp above. * Called from DIB_VideoQuit and DX5_VideoQuit when * SDL_QuitSubSystem(INIT_VIDEO) is called. */ void SDL_UnregisterApp() { WNDCLASS class; /* SDL_RegisterApp might not have been called before */ if (app_registered) { /* Check for any registered windowclasses. */ if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) { UnregisterClass(SDL_Appname, SDL_Instance); } } app_registered = 0; }