Mercurial > sdl-ios-xcode
view src/video/vgl/SDL_vglmouse_c.h @ 1219:9a7a016d5a71
Quartz driver: Correctly handle SDL_DOUBLEBUF|SDL_FULLSCREEN when the
resolution is too small and thus emulated by SDL.
Fixes http://www.devolution.com/pipermail/sdl/2005-December/071765.html ...
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 02 Jan 2006 12:37:40 +0000 |
parents | e8157fcb3114 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include "SDL_vglvideo.h" /* Functions to be exported */ extern void VGL_FreeWMCursor(_THIS, WMcursor *cursor); extern WMcursor *VGL_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); extern int VGL_ShowWMCursor(_THIS, WMcursor *cursor); extern void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y);