view docs/man3/SDL_PauseAudio.3 @ 5107:99acf3d856cb SDL-1.2

Colin Leroy 2011-01-26 04:24:20 PST the pthread implementation of SDL_SemWaitTimeout() uses busy waiting, while pthread's sem_timedwait() does work. Attached are patches that make use of it
author Sam Lantinga <slouken@libsdl.org>
date Thu, 27 Jan 2011 00:33:26 -0800
parents 1238da4a7112
children
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.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_PauseAudio \- Pauses and unpauses the audio callback processing
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR);
.SH "DESCRIPTION"
.PP
This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58