view docs/man3/SDL_GL_GetProcAddress.3 @ 5107:99acf3d856cb SDL-1.2

Colin Leroy 2011-01-26 04:24:20 PST the pthread implementation of SDL_SemWaitTimeout() uses busy waiting, while pthread's sem_timedwait() does work. Attached are patches that make use of it
author Sam Lantinga <slouken@libsdl.org>
date Thu, 27 Jan 2011 00:33:26 -0800
parents 1238da4a7112
children
line wrap: on
line source

.TH "SDL_GL_GetProcAddress" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GL_GetProcAddress \- Get the address of a GL function
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid *\fBSDL_GL_GetProcAddress\fP\fR(\fBconst char* proc\fR);
.SH "DESCRIPTION"
.PP
Returns the address of the GL function \fBproc\fR, or \fBNULL\fR if the function is not found\&. If the GL library is loaded at runtime, with \fI\fBSDL_GL_LoadLibrary\fP\fR, then \fIall\fP GL functions must be retrieved this way\&. Usually this is used to retrieve function pointers to OpenGL extensions\&.
.SH "EXAMPLE"
.PP
.nf
\f(CWtypedef void (*GL_ActiveTextureARB_Func)(unsigned int);
GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
int has_multitexture=1;
\&.
\&.
\&.
/* Get function pointer */
glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");

/* Check for a valid function ptr */
if(!glActiveTextureARB_ptr){
  fprintf(stderr, "Multitexture Extensions not present\&.
");
  has_multitexture=0;
}
\&.
\&.
\&.
\&.
if(has_multitexture){
  glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
  \&.
  \&.
}
else{
  \&.
  \&.
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_LoadLibrary\fP\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01