view test/testnativecocoa.m @ 3502:98a819296cdc

Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode. If it loses any of those properties the desktop mode will be restored.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Dec 2009 08:56:12 +0000
parents 089a77aebb7d
children
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#include "testnative.h"

#ifdef TEST_NATIVE_COCOA

#include <Cocoa/Cocoa.h>

static void *CreateWindowCocoa(int w, int h);
static void DestroyWindowCocoa(void *window);

NativeWindowFactory CocoaWindowFactory = {
    "cocoa",
    CreateWindowCocoa,
    DestroyWindowCocoa
};

static void *CreateWindowCocoa(int w, int h)
{
    NSAutoreleasePool *pool;
    NSWindow *nswindow;
    NSRect rect;
    unsigned int style;

    pool = [[NSAutoreleasePool alloc] init];

    rect.origin.x = 0;
    rect.origin.y = 0;
    rect.size.width = w;
    rect.size.height = h;
    rect.origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - rect.origin.y - rect.size.height;

    style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);

    nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE];
    [nswindow makeKeyAndOrderFront:nil];

    [pool release];

    return nswindow;
}

static void DestroyWindowCocoa(void *window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = (NSWindow *)window;

    [nswindow close];
    [pool release];
}

#endif