Mercurial > sdl-ios-xcode
view test/testdraw2.c @ 3502:98a819296cdc
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
If it loses any of those properties the desktop mode will be restored.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Dec 2009 08:56:12 +0000 |
parents | 438ba87e9578 |
children | 0267b8b1595c |
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/* Simple program: draw as many random objects on the screen as possible */ #include <stdlib.h> #include <stdio.h> #include <time.h> #include "common.h" #define NUM_OBJECTS 100 static CommonState *state; static int num_objects; static SDL_bool cycle_color; static SDL_bool cycle_alpha; static int cycle_direction = 1; static int current_alpha = 255; static int current_color = 255; static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; void DrawPoints(SDL_WindowID window) { int i; int x, y; int window_w, window_h; /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); SDL_SetRenderDrawBlendMode(blendMode); for (i = 0; i < num_objects * 4; ++i) { /* Cycle the color and alpha, if desired */ if (cycle_color) { current_color += cycle_direction; if (current_color < 0) { current_color = 0; cycle_direction = -cycle_direction; } if (current_color > 255) { current_color = 255; cycle_direction = -cycle_direction; } } if (cycle_alpha) { current_alpha += cycle_direction; if (current_alpha < 0) { current_alpha = 0; cycle_direction = -cycle_direction; } if (current_alpha > 255) { current_alpha = 255; cycle_direction = -cycle_direction; } } SDL_SetRenderDrawColor(255, (Uint8) current_color, (Uint8) current_color, (Uint8) current_alpha); x = rand() % window_w; y = rand() % window_h; SDL_RenderPoint(x, y); } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } void DrawLines(SDL_WindowID window) { int i; int x1, y1, x2, y2; int window_w, window_h; /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); SDL_SetRenderDrawBlendMode(blendMode); for (i = 0; i < num_objects; ++i) { /* Cycle the color and alpha, if desired */ if (cycle_color) { current_color += cycle_direction; if (current_color < 0) { current_color = 0; cycle_direction = -cycle_direction; } if (current_color > 255) { current_color = 255; cycle_direction = -cycle_direction; } } if (cycle_alpha) { current_alpha += cycle_direction; if (current_alpha < 0) { current_alpha = 0; cycle_direction = -cycle_direction; } if (current_alpha > 255) { current_alpha = 255; cycle_direction = -cycle_direction; } } SDL_SetRenderDrawColor(255, (Uint8) current_color, (Uint8) current_color, (Uint8) current_alpha); if (i == 0) { SDL_RenderLine(0, 0, window_w - 1, window_h - 1); SDL_RenderLine(0, window_h - 1, window_w - 1, 0); SDL_RenderLine(0, window_h / 2, window_w - 1, window_h / 2); SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h - 1); } else { x1 = rand() % window_w; x2 = rand() % window_w; y1 = rand() % window_h; y2 = rand() % window_h; SDL_RenderLine(x1, y1, x2, y2); } } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } void DrawRects(SDL_WindowID window) { int i; SDL_Rect rect; int window_w, window_h; /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); SDL_SetRenderDrawBlendMode(blendMode); for (i = 0; i < num_objects / 4; ++i) { /* Cycle the color and alpha, if desired */ if (cycle_color) { current_color += cycle_direction; if (current_color < 0) { current_color = 0; cycle_direction = -cycle_direction; } if (current_color > 255) { current_color = 255; cycle_direction = -cycle_direction; } } if (cycle_alpha) { current_alpha += cycle_direction; if (current_alpha < 0) { current_alpha = 0; cycle_direction = -cycle_direction; } if (current_alpha > 255) { current_alpha = 255; cycle_direction = -cycle_direction; } } SDL_SetRenderDrawColor(255, (Uint8) current_color, (Uint8) current_color, (Uint8) current_alpha); rect.w = rand() % (window_h / 2); rect.h = rand() % (window_h / 2); rect.x = (rand() % window_w) - (rect.w / 2); rect.y = (rand() % window_w) - (rect.h / 2); SDL_RenderFill(&rect); } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } int main(int argc, char *argv[]) { int i, done; SDL_Event event; Uint32 then, now, frames; /* Initialize parameters */ num_objects = NUM_OBJECTS; /* Initialize test framework */ state = CommonCreateState(argv, SDL_INIT_VIDEO); if (!state) { return 1; } for (i = 1; i < argc;) { int consumed; consumed = CommonArg(state, i); if (consumed == 0) { consumed = -1; if (SDL_strcasecmp(argv[i], "--blend") == 0) { if (argv[i + 1]) { if (SDL_strcasecmp(argv[i + 1], "none") == 0) { blendMode = SDL_BLENDMODE_NONE; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) { blendMode = SDL_BLENDMODE_MASK; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { blendMode = SDL_BLENDMODE_BLEND; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { blendMode = SDL_BLENDMODE_ADD; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { blendMode = SDL_BLENDMODE_MOD; consumed = 2; } } } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { cycle_color = SDL_TRUE; consumed = 1; } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { cycle_alpha = SDL_TRUE; consumed = 1; } else if (SDL_isdigit(*argv[i])) { num_objects = SDL_atoi(argv[i]); consumed = 1; } } if (consumed < 0) { fprintf(stderr, "Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n", argv[0], CommonUsage(state)); return 1; } i += consumed; } if (!CommonInit(state)) { return 2; } /* Create the windows and initialize the renderers */ for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); SDL_RenderFill(NULL); } srand(time(NULL)); /* Main render loop */ frames = 0; then = SDL_GetTicks(); done = 0; while (!done) { /* Check for events */ ++frames; while (SDL_PollEvent(&event)) { CommonEvent(state, &event, &done); switch (event.type) { case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_EXPOSED: SDL_SelectRenderer(event.window.windowID); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); SDL_RenderFill(NULL); break; } break; default: break; } } for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); SDL_RenderFill(NULL); DrawRects(state->windows[i]); DrawLines(state->windows[i]); DrawPoints(state->windows[i]); SDL_RenderPresent(); } } CommonQuit(state); /* Print out some timing information */ now = SDL_GetTicks(); if (now > then) { double fps = ((double) frames * 1000) / (now - then); printf("%2.2f frames per second\n", fps); } return 0; } /* vi: set ts=4 sw=4 expandtab: */