Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fb3dfx.c @ 3502:98a819296cdc
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
If it loses any of those properties the desktop mode will be restored.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Dec 2009 08:56:12 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_blit.h" #include "SDL_fb3dfx.h" #include "3dfx_mmio.h" /* Wait for vertical retrace */ static void WaitVBL(_THIS) { /* find start of retrace */ tdfx_waitidle(); while ((tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE); /* wait until we're past the start */ while ((tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0); } static void WaitIdle(_THIS) { tdfx_waitidle(); } /* Sets video mem colorkey and accelerated blit function */ static int SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key) { return (0); } static int FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color) { int bpp; char *dst_base; Uint32 format; int dstX, dstY; /* Don't blit to the display surface when switched away */ if (switched_away) { return -2; /* no hardware access */ } if (dst == this->screen) { SDL_mutexP(hw_lock); } /* Set the destination pixel format */ dst_base = (char *) ((char *) dst->pixels - mapped_mem); bpp = dst->format->BitsPerPixel; format = dst->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13); /* Calculate source and destination base coordinates */ dstX = rect->x; dstY = rect->y; /* Execute the fill command */ tdfx_wait(6); tdfx_out32(DSTBASE, (Uint32) dst_base); tdfx_out32(DSTFORMAT, format); tdfx_out32(COLORFORE, color); tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT); tdfx_out32(DSTSIZE, rect->w | (rect->h << 16)); tdfx_out32(LAUNCH_2D, dstX | (dstY << 16)); FB_AddBusySurface(dst); if (dst == this->screen) { SDL_mutexV(hw_lock); } return (0); } static int HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { SDL_VideoDevice *this = current_video; int bpp; Uint32 src_format; Uint32 dst_format; char *src_base; char *dst_base; int srcX, srcY; int dstX, dstY; Uint32 blitop; Uint32 use_colorkey; /* Don't blit to the display surface when switched away */ if (switched_away) { return -2; /* no hardware access */ } if (dst == this->screen) { SDL_mutexP(hw_lock); } /* Set the source and destination pixel format */ src_base = (char *) ((char *) src->pixels - mapped_mem); bpp = src->format->BitsPerPixel; src_format = src->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13); dst_base = (char *) ((char *) dst->pixels - mapped_mem); bpp = dst->format->BitsPerPixel; dst_format = dst->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13); srcX = srcrect->x; srcY = srcrect->y; dstX = dstrect->x; dstY = dstrect->y; /* Assemble the blit operation */ blitop = COMMAND_2D_BITBLT | (0xCC << 24); if (srcX <= dstX) { blitop |= BIT(14); srcX += (dstrect->w - 1); dstX += (dstrect->w - 1); } if (srcY <= dstY) { blitop |= BIT(15); srcY += (dstrect->h - 1); dstY += (dstrect->h - 1); } /* Perform the blit! */ if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { tdfx_wait(3); tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey); tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey); tdfx_out32(ROP_2D, 0xAA00); use_colorkey = 1; } else { use_colorkey = 0; } tdfx_wait(9); tdfx_out32(SRCBASE, (Uint32) src_base); tdfx_out32(SRCFORMAT, src_format); tdfx_out32(DSTBASE, (Uint32) dst_base); tdfx_out32(DSTFORMAT, src_format); tdfx_out32(COMMAND_2D, blitop); tdfx_out32(COMMANDEXTRA_2D, use_colorkey); tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16)); tdfx_out32(DSTXY, dstX | (dstY << 16)); tdfx_out32(LAUNCH_2D, srcX | (srcY << 16)); FB_AddBusySurface(src); FB_AddBusySurface(dst); if (dst == this->screen) { SDL_mutexV(hw_lock); } return (0); } static int CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst) { int accelerated; /* Set initial acceleration on */ src->flags |= SDL_HWACCEL; /* Set the surface attributes */ if ((src->flags & SDL_SRCALPHA) == SDL_SRCALPHA) { if (!this->info.blit_hw_A) { src->flags &= ~SDL_HWACCEL; } } if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { if (!this->info.blit_hw_CC) { src->flags &= ~SDL_HWACCEL; } } /* Check to see if final surface blit is accelerated */ accelerated = !!(src->flags & SDL_HWACCEL); if (accelerated) { src->map->hw_blit = HWAccelBlit; } return (accelerated); } void FB_3DfxAccel(_THIS, __u32 card) { /* We have hardware accelerated surface functions */ this->CheckHWBlit = CheckHWBlit; wait_vbl = WaitVBL; wait_idle = WaitIdle; /* Reset the 3Dfx controller */ tdfx_out32(BRESERROR0, 0); tdfx_out32(BRESERROR1, 0); /* The 3Dfx has an accelerated color fill */ this->info.blit_fill = 1; this->FillHWRect = FillHWRect; /* The 3Dfx has accelerated normal and colorkey blits */ this->info.blit_hw = 1; this->info.blit_hw_CC = 1; this->SetHWColorKey = SetHWColorKey; } /* vi: set ts=4 sw=4 expandtab: */