Mercurial > sdl-ios-xcode
view README.DC @ 1178:9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
http://lists.arabeyes.org/archives/developer/2004/June/msg00160.html
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 21 Nov 2005 00:16:34 +0000 |
parents | dad72daf44b3 |
children | d79e6b0c2c19 |
line wrap: on
line source
SDL for Dreamcast (beta2) BERO bero@geocities.co.jp http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - edit KOS_BASE in Makefie.dc for your enviroment - make -f Makefile.dc FIXME: The KOS thread files can be found on HERO's site - not in the SDL source. - overwrite thread/*.c to kos-1.1.7/kernel/thread - rebuild kos compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL