Mercurial > sdl-ios-xcode
view test/automated/audio/audio.c @ 4733:983eb9d5ed31
Change SDL to not use DefWindowProc as the window class' window procedure.
For some reason, having lpfnWndProc=DefWindowProc during window class registration causes IME input to not work in windows.
With this small change, IME input should now work in SDL windows but not in fullscreen mode.
author | dewyatt |
---|---|
date | Tue, 08 Jun 2010 05:22:49 -0400 |
parents | c32c53fca10d |
children |
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/** * Automated SDL_RWops test. * * Written by Edgar Simo "bobbens" * * Released under Public Domain. */ #include "SDL.h" #include "../SDL_at.h" /** * @brief Prints available devices. */ static int audio_printDevices( int iscapture ) { int i, n; /* Get number of devices. */ n = SDL_GetNumAudioDevices(iscapture); SDL_ATprintVerbose( 1, "%d %s Audio Devices\n", n, iscapture ? "Capture" : "Output" ); /* List devices. */ for (i=0; i<n; i++) { SDL_ATprintVerbose( 1, " %d) %s\n", i+1, SDL_GetAudioDeviceName( i, iscapture ) ); } return 0; } /** * @brief Makes sure parameters work properly. */ static void audio_testOpen (void) { int i, n; int ret; /* Begin testcase. */ SDL_ATbegin( "Audio Open" ); /* List drivers. */ n = SDL_GetNumAudioDrivers(); SDL_ATprintVerbose( 1, "%d Audio Drivers\n", n ); for (i=0; i<n; i++) { SDL_ATprintVerbose( 1, " %s\n", SDL_GetAudioDriver(i) ); } /* Start SDL. */ ret = SDL_Init( SDL_INIT_AUDIO ); if (SDL_ATvassert( ret==0, "SDL_Init( SDL_INIT_AUDIO ): %s", SDL_GetError())) return; /* Print devices. */ SDL_ATprintVerbose( 1, "Using Audio Driver '%s'\n", SDL_GetCurrentAudioDriver() ); audio_printDevices(0); audio_printDevices(1); /* Quit SDL. */ SDL_Quit(); /* End testcase. */ SDL_ATend(); } /** * @brief Entry point. */ #ifdef TEST_STANDALONE int main( int argc, const char *argv[] ) { (void) argc; (void) argv; #else /* TEST_STANDALONE */ int test_audio (void) { #endif /* TEST_STANDALONE */ SDL_ATinit( "SDL_Audio" ); audio_testOpen(); return SDL_ATfinish(); }