Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitview.h @ 4733:983eb9d5ed31
Change SDL to not use DefWindowProc as the window class' window procedure.
For some reason, having lpfnWndProc=DefWindowProc during window class registration causes IME input to not work in windows.
With this small change, IME input should now work in SDL windows but not in fullscreen mode.
author | dewyatt |
---|---|
date | Tue, 08 Jun 2010 05:22:49 -0400 |
parents | f7b03b6838cb |
children | 3e69e077cb95 b15e7017409b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #import <UIKit/UIKit.h> #include "SDL_stdinc.h" #include "SDL_mouse.h" #include "SDL_mouse_c.h" #include "SDL_events.h" #if SDL_IPHONE_MULTIPLE_MICE #define MAX_SIMULTANEOUS_TOUCHES 5 #else #define MAX_SIMULTANEOUS_TOUCHES 1 #endif /* *INDENT-OFF* */ #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES]; #if SDL_IPHONE_KEYBOARD UITextField *textField; BOOL keyboardVisible; #endif } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; #if SDL_IPHONE_KEYBOARD - (void)showKeyboard; - (void)hideKeyboard; - (void)initializeKeyboard; @property (readonly) BOOL keyboardVisible; #endif @end /* *INDENT-ON* */