Mercurial > sdl-ios-xcode
view src/video/ps3/spulibs/Makefile @ 4733:983eb9d5ed31
Change SDL to not use DefWindowProc as the window class' window procedure.
For some reason, having lpfnWndProc=DefWindowProc during window class registration causes IME input to not work in windows.
With this small change, IME input should now work in SDL windows but not in fullscreen mode.
author | dewyatt |
---|---|
date | Tue, 08 Jun 2010 05:22:49 -0400 |
parents | 94fb40a4a9a7 |
children |
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# This Makefile is for building the CELL BE SPU libs # libfb_writer_spu.so, libyuv2rgb_spu.so, libbilin_scaler_spu.so # Toolchain PPU_LD=/usr/bin/ld SPU_SRCDIR=$(srcdir)/src/video/ps3/spulibs SPU_LIBDIR=$(srcdir)/src/video/ps3/spulibs/libs SPU_CFLAGS=-g -W -Wall -Winline -Wno-main -I. -I /usr/spu/include -I /opt/cell/sdk/usr/spu/include -finline-limit=10000 -Winline -ftree-vectorize -funroll-loops -fmodulo-sched -ffast-math -fPIC -O2 DEPS = $(SPU_SRCDIR)/spu_common.h LIBS= fb_writer yuv2rgb bilin_scaler OBJLIBS = $(foreach lib,$(LIBS),lib$(lib)_spu.a) SHALIBS = $(foreach lib,$(LIBS),lib$(lib)_spu.so) ps3libs: $(foreach lib,$(OBJLIBS),$(SPU_LIBDIR)/$(lib)) $(foreach lib,$(SHALIBS),$(SPU_LIBDIR)/$(lib)) $(SPU_LIBDIR)/lib%_spu.a: $(SPU_LIBDIR)/%-embed.o $(AR) -qcs $@ $< $(SPU_LIBDIR)/lib%_spu.so: $(SPU_LIBDIR)/%-embed.o $(PPU_LD) -o $@ -shared -soname=$(notdir $@) $< $(SPU_LIBDIR)/%-embed.o: $(SPU_LIBDIR)/%.o $(EMBEDSPU) -m32 $(subst -embed.o,,$(notdir $@))_spu $< $@ $(SPU_LIBDIR)/%.o: $(SPU_SRCDIR)/%.c $(DEPS) $(SPU_GCC) $(SPU_CFLAGS) -o $@ $< -lm ps3libs-install: $(foreach obj,$(OBJLIBS),$(SPU_LIBDIR)/$(obj)) $(foreach obj,$(SHALIBS),$(SPU_LIBDIR)/$(obj)) for file in $(OBJLIBS); do \ $(INSTALL) -c -m 0655 $(SPU_LIBDIR)/$$file $(DESTDIR)$(libdir)/$$file; \ done for file in $(SHALIBS); do \ $(INSTALL) -c -m 0755 $(SPU_LIBDIR)/$$file $(DESTDIR)$(libdir)/$$file; \ done ps3libs-uninstall: for file in $(OBJLIBS) $(SHALIBS); do \ rm -f $(DESTDIR)$(libdir)/$$file; \ done ps3libs-clean: rm -f $(SPU_LIBDIR)/*