view test/checkkeys.c @ 1585:980d2a0dc2a3

Date: Tue, 4 Mar 2003 15:05:31 -0800 From: "Jim" Subject: [SDL] Frame Buffer patches... Okay I'm new at patch generation - so please tell me if there's a better way I could have done this. Attached are two patch files generated with 'cvs diff -u' SDL-fb-open-lock.patch applies to SDL_fbvideo.c Modifies the open loop to check /dev/fb/0 found on devfs... Modifies the lock code to return failure if the current virtual terminal is not the one opened for frame buffer writing... Lock would hang forever if switched away (ctrl-alt-F1) ... SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c Switches default mouse mode based on SDL_MOUSEDRV - currently only accepts PS2 - otherwise default is MS Mouse. When the screen is switched - exisiting code (wrapped in ifdef SAVE_SCREEN_COTENTS) would save the wrong bit of the screen.... ( I run frame buffer 1600x1200, the size I requested was 800x600 - the save would save the top 800 lines (non biased) and restore them... Adding screen->offset fixed that ) However, if that option is not set, then a call to SDL_UpdateRect (full screen) is made. (which may have had it's contents changed since the screen is not entirely locked because of lock-failure patch) Jim [patches slightly tweaked for SDL 1.2.10]
author Sam Lantinga <slouken@libsdl.org>
date Wed, 22 Mar 2006 07:48:22 +0000
parents 7c7ddaf195bf
children 782fd950bd46 c121d94672cb
line wrap: on
line source


/* Simple program:  Loop, watching keystrokes
   Note that you need to call SDL_PollEvent() or SDL_WaitEvent() to 
   pump the event loop and catch keystrokes.
*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
	SDL_Quit();
	exit(rc);
}

static void print_modifiers(void)
{
	int mod;
	printf(" modifiers:");
	mod = SDL_GetModState();
	if(!mod) {
		printf(" (none)");
		return;
	}
	if(mod & KMOD_LSHIFT)
		printf(" LSHIFT");
	if(mod & KMOD_RSHIFT)
		printf(" RSHIFT");
	if(mod & KMOD_LCTRL)
		printf(" LCTRL");
	if(mod & KMOD_RCTRL)
		printf(" RCTRL");
	if(mod & KMOD_LALT)
		printf(" LALT");
	if(mod & KMOD_RALT)
		printf(" RALT");
	if(mod & KMOD_LMETA)
		printf(" LMETA");
	if(mod & KMOD_RMETA)
		printf(" RMETA");
	if(mod & KMOD_NUM)
		printf(" NUM");
	if(mod & KMOD_CAPS)
		printf(" CAPS");
	if(mod & KMOD_MODE)
		printf(" MODE");
}

static void PrintKey(SDL_keysym *sym, int pressed)
{
	/* Print the keycode, name and state */
	if ( sym->sym ) {
		printf("Key %s:  %d-%s ", pressed ?  "pressed" : "released",
					sym->sym, SDL_GetKeyName(sym->sym));
	} else {
		printf("Unknown Key (scancode = %d) %s ", sym->scancode,
					pressed ?  "pressed" : "released");
	}

	/* Print the translated character, if one exists */
	if ( sym->unicode ) {
		/* Is it a control-character? */
		if ( sym->unicode < ' ' ) {
			printf(" (^%c)", sym->unicode+'@');
		} else {
#ifdef UNICODE
			printf(" (%c)", sym->unicode);
#else
			/* This is a Latin-1 program, so only show 8-bits */
			if ( !(sym->unicode & 0xFF00) )
				printf(" (%c)", sym->unicode);
			else
				printf(" (0x%X)", sym->unicode);
#endif
		}
	}
	print_modifiers();
	printf("\n");
}

int main(int argc, char *argv[])
{
	SDL_Event event;
	int done;
	Uint32 videoflags;

	/* Initialize SDL */
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		return(1);
	}

	videoflags = SDL_SWSURFACE;
	while( argc > 1 ) {
		--argc;
		if ( argv[argc] && !strcmp(argv[argc], "-fullscreen") ) {
			videoflags |= SDL_FULLSCREEN;
		} else {
			fprintf(stderr, "Usage: %s [-fullscreen]\n", argv[0]);
			quit(1);
		}
	}

	/* Set 640x480 video mode */
	if ( SDL_SetVideoMode(640, 480, 0, videoflags) == NULL ) {
		fprintf(stderr, "Couldn't set 640x480 video mode: %s\n",
							SDL_GetError());
		quit(2);
	}

	/* Enable UNICODE translation for keyboard input */
	SDL_EnableUNICODE(1);

	/* Enable auto repeat for keyboard input */
	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,
	                    SDL_DEFAULT_REPEAT_INTERVAL);

	/* Watch keystrokes */
	done = 0;
	while ( !done ) {
		/* Check for events */
		SDL_WaitEvent(&event);
		switch (event.type) {
			case SDL_KEYDOWN:
				PrintKey(&event.key.keysym, 1);
				break;
			case SDL_KEYUP:
				PrintKey(&event.key.keysym, 0);
				break;
			case SDL_MOUSEBUTTONDOWN:
				/* Any button press quits the app... */
			case SDL_QUIT:
				done = 1;
				break;
			default:
				break;
		}
	}

	SDL_Quit();
	return(0);
}