Mercurial > sdl-ios-xcode
view src/video/windx5/SDL_dx5yuv.c @ 1585:980d2a0dc2a3
Date: Tue, 4 Mar 2003 15:05:31 -0800
From: "Jim"
Subject: [SDL] Frame Buffer patches...
Okay I'm new at patch generation - so please tell me if there's a better way
I could have done this.
Attached are two patch files generated with 'cvs diff -u'
SDL-fb-open-lock.patch applies to SDL_fbvideo.c
Modifies the open loop to check /dev/fb/0 found on devfs...
Modifies the lock code to return failure if the current virtual terminal
is not the one opened for frame buffer writing...
Lock would hang forever if switched away (ctrl-alt-F1) ...
SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c
Switches default mouse mode based on SDL_MOUSEDRV - currently only
accepts PS2 - otherwise default is MS Mouse.
When the screen is switched - exisiting code (wrapped in ifdef
SAVE_SCREEN_COTENTS) would save the wrong bit of the screen....
( I run frame buffer 1600x1200, the size I requested was 800x600 - the
save would save the top 800 lines (non biased) and restore them... Adding
screen->offset fixed that )
However, if that option is not set, then a call to SDL_UpdateRect (full
screen) is made. (which may have had it's contents changed since the screen
is not entirely locked because of lock-failure patch)
Jim
[patches slightly tweaked for SDL 1.2.10]
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 07:48:22 +0000 |
parents | d910939febfa |
children | 51038e80ae59 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the DirectDraw implementation of YUV video overlays */ #include "SDL_video.h" #include "SDL_dx5yuv_c.h" #include "../SDL_yuvfuncs.h" //#define USE_DIRECTX_OVERLAY /* The functions used to manipulate software video overlays */ static struct private_yuvhwfuncs dx5_yuvfuncs = { DX5_LockYUVOverlay, DX5_UnlockYUVOverlay, DX5_DisplayYUVOverlay, DX5_FreeYUVOverlay }; struct private_yuvhwdata { LPDIRECTDRAWSURFACE3 surface; /* These are just so we don't have to allocate them separately */ Uint16 pitches[3]; Uint8 *planes[3]; }; static LPDIRECTDRAWSURFACE3 CreateYUVSurface(_THIS, int width, int height, Uint32 format) { HRESULT result; LPDIRECTDRAWSURFACE dd_surface1; LPDIRECTDRAWSURFACE3 dd_surface3; DDSURFACEDESC ddsd; /* Set up the surface description */ SDL_memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|DDSD_PIXELFORMAT); ddsd.dwWidth = width; ddsd.dwHeight= height; #ifdef USE_DIRECTX_OVERLAY ddsd.ddsCaps.dwCaps = (DDSCAPS_OVERLAY|DDSCAPS_VIDEOMEMORY); #else ddsd.ddsCaps.dwCaps = (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_VIDEOMEMORY); #endif ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC; ddsd.ddpfPixelFormat.dwFourCC = format; /* Create the DirectDraw video surface */ result = IDirectDraw2_CreateSurface(ddraw2, &ddsd, &dd_surface1, NULL); if ( result != DD_OK ) { SetDDerror("DirectDraw2::CreateSurface", result); return(NULL); } result = IDirectDrawSurface_QueryInterface(dd_surface1, &IID_IDirectDrawSurface3, (LPVOID *)&dd_surface3); IDirectDrawSurface_Release(dd_surface1); if ( result != DD_OK ) { SetDDerror("DirectDrawSurface::QueryInterface", result); return(NULL); } /* Make sure the surface format was set properly */ SDL_memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); result = IDirectDrawSurface3_Lock(dd_surface3, NULL, &ddsd, DDLOCK_NOSYSLOCK, NULL); if ( result != DD_OK ) { SetDDerror("DirectDrawSurface3::Lock", result); IDirectDrawSurface_Release(dd_surface3); return(NULL); } IDirectDrawSurface3_Unlock(dd_surface3, NULL); if ( !(ddsd.ddpfPixelFormat.dwFlags & DDPF_FOURCC) || (ddsd.ddpfPixelFormat.dwFourCC != format) ) { SDL_SetError("DDraw didn't use requested FourCC format"); IDirectDrawSurface_Release(dd_surface3); return(NULL); } /* We're ready to go! */ return(dd_surface3); } #ifdef DEBUG_YUV static char *PrintFOURCC(Uint32 code) { static char buf[5]; buf[3] = code >> 24; buf[2] = (code >> 16) & 0xFF; buf[1] = (code >> 8) & 0xFF; buf[0] = (code & 0xFF); return(buf); } #endif SDL_Overlay *DX5_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) { SDL_Overlay *overlay; struct private_yuvhwdata *hwdata; #ifdef DEBUG_YUV DWORD numcodes; DWORD *codes; printf("FOURCC format requested: 0x%x\n", PrintFOURCC(format)); IDirectDraw2_GetFourCCCodes(ddraw2, &numcodes, NULL); if ( numcodes ) { DWORD i; codes = SDL_malloc(numcodes*sizeof(*codes)); if ( codes ) { IDirectDraw2_GetFourCCCodes(ddraw2, &numcodes, codes); for ( i=0; i<numcodes; ++i ) { fprintf(stderr, "Code %d: 0x%x\n", i, PrintFOURCC(codes[i])); } SDL_free(codes); } } else { fprintf(stderr, "No FOURCC codes supported\n"); } #endif /* Create the overlay structure */ overlay = (SDL_Overlay *)SDL_malloc(sizeof *overlay); if ( overlay == NULL ) { SDL_OutOfMemory(); return(NULL); } SDL_memset(overlay, 0, (sizeof *overlay)); /* Fill in the basic members */ overlay->format = format; overlay->w = width; overlay->h = height; /* Set up the YUV surface function structure */ overlay->hwfuncs = &dx5_yuvfuncs; /* Create the pixel data and lookup tables */ hwdata = (struct private_yuvhwdata *)SDL_malloc(sizeof *hwdata); overlay->hwdata = hwdata; if ( hwdata == NULL ) { SDL_OutOfMemory(); SDL_FreeYUVOverlay(overlay); return(NULL); } hwdata->surface = CreateYUVSurface(this, width, height, format); if ( hwdata->surface == NULL ) { SDL_FreeYUVOverlay(overlay); return(NULL); } overlay->hw_overlay = 1; /* Set up the plane pointers */ overlay->pitches = hwdata->pitches; overlay->pixels = hwdata->planes; switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->planes = 3; break; default: overlay->planes = 1; break; } /* We're all done.. */ return(overlay); } int DX5_LockYUVOverlay(_THIS, SDL_Overlay *overlay) { HRESULT result; LPDIRECTDRAWSURFACE3 surface; DDSURFACEDESC ddsd; surface = overlay->hwdata->surface; SDL_memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); result = IDirectDrawSurface3_Lock(surface, NULL, &ddsd, DDLOCK_NOSYSLOCK, NULL); if ( result == DDERR_SURFACELOST ) { result = IDirectDrawSurface3_Restore(surface); result = IDirectDrawSurface3_Lock(surface, NULL, &ddsd, (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL); } if ( result != DD_OK ) { SetDDerror("DirectDrawSurface3::Lock", result); return(-1); } /* Find the pitch and offset values for the overlay */ #if defined(NONAMELESSUNION) overlay->pitches[0] = (Uint16)ddsd.u1.lPitch; #else overlay->pitches[0] = (Uint16)ddsd.lPitch; #endif overlay->pixels[0] = (Uint8 *)ddsd.lpSurface; switch (overlay->format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: /* Add the two extra planes */ overlay->pitches[1] = overlay->pitches[0] / 2; overlay->pitches[2] = overlay->pitches[0] / 2; overlay->pixels[1] = overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[2] = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2; break; default: /* Only one plane, no worries */ break; } return(0); } void DX5_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) { LPDIRECTDRAWSURFACE3 surface; surface = overlay->hwdata->surface; IDirectDrawSurface3_Unlock(surface, NULL); } int DX5_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) { HRESULT result; LPDIRECTDRAWSURFACE3 surface; RECT src, dst; surface = overlay->hwdata->surface; src.top = 0; src.bottom = overlay->h; src.left = 0; src.right = overlay->w; dst.top = SDL_bounds.top+dstrect->y; dst.left = SDL_bounds.left+dstrect->x; dst.bottom = dst.top+dstrect->h; dst.right = dst.left+dstrect->w; #ifdef USE_DIRECTX_OVERLAY result = IDirectDrawSurface3_UpdateOverlay(surface, &src, SDL_primary, &dst, DDOVER_SHOW, NULL); if ( result != DD_OK ) { SetDDerror("DirectDrawSurface3::UpdateOverlay", result); return(-1); } #else result = IDirectDrawSurface3_Blt(SDL_primary, &dst, surface, &src, DDBLT_WAIT, NULL); if ( result != DD_OK ) { SetDDerror("DirectDrawSurface3::Blt", result); return(-1); } #endif return(0); } void DX5_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) { struct private_yuvhwdata *hwdata; hwdata = overlay->hwdata; if ( hwdata ) { if ( hwdata->surface ) { IDirectDrawSurface_Release(hwdata->surface); } SDL_free(hwdata); } }