Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_sysmouse.c @ 1585:980d2a0dc2a3
Date: Tue, 4 Mar 2003 15:05:31 -0800
From: "Jim"
Subject: [SDL] Frame Buffer patches...
Okay I'm new at patch generation - so please tell me if there's a better way
I could have done this.
Attached are two patch files generated with 'cvs diff -u'
SDL-fb-open-lock.patch applies to SDL_fbvideo.c
Modifies the open loop to check /dev/fb/0 found on devfs...
Modifies the lock code to return failure if the current virtual terminal
is not the one opened for frame buffer writing...
Lock would hang forever if switched away (ctrl-alt-F1) ...
SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c
Switches default mouse mode based on SDL_MOUSEDRV - currently only
accepts PS2 - otherwise default is MS Mouse.
When the screen is switched - exisiting code (wrapped in ifdef
SAVE_SCREEN_COTENTS) would save the wrong bit of the screen....
( I run frame buffer 1600x1200, the size I requested was 800x600 - the
save would save the top 800 lines (non biased) and restore them... Adding
screen->offset fixed that )
However, if that option is not set, then a call to SDL_UpdateRect (full
screen) is made. (which may have had it's contents changed since the screen
is not entirely locked because of lock-failure patch)
Jim
[patches slightly tweaked for SDL 1.2.10]
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 07:48:22 +0000 |
parents | 4aac8563c296 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #define WIN32_LEAN_AND_MEAN #include <windows.h> #include "SDL_mouse.h" #include "../../events/SDL_events_c.h" #include "../SDL_cursor_c.h" #include "SDL_sysmouse_c.h" #include "SDL_lowvideo.h" #ifdef _WIN32_WCE #define USE_STATIC_CURSOR #endif HCURSOR SDL_hcursor = NULL; /* Exported for SDL_eventloop.c */ /* The implementation dependent data for the window manager cursor */ /* For some reason when creating a windows cursor, the ands and xors memory is not copied, so we need to keep track of it and free it when we are done with the cursor. If we free the memory prematurely, the app crashes. :-} */ struct WMcursor { HCURSOR curs; #ifndef USE_STATIC_CURSOR Uint8 *ands; Uint8 *xors; #endif }; /* Convert bits to padded bytes */ #define PAD_BITS(bits) ((bits+7)/8) #ifdef CURSOR_DEBUG static void PrintBITMAP(FILE *out, char *bits, int w, int h) { int i; unsigned char ch; while ( h-- > 0 ) { for ( i=0; i<w; ++i ) { if ( (i%8) == 0 ) ch = *bits++; if ( ch&0x80 ) fprintf(out, "X"); else fprintf(out, " "); ch <<= 1; } fprintf(out, "\n"); } } #endif #ifndef USE_STATIC_CURSOR /* Local functions to convert the SDL cursor mask into Windows format */ static void memnot(Uint8 *dst, Uint8 *src, int len) { while ( len-- > 0 ) *dst++ = ~*src++; } static void memxor(Uint8 *dst, Uint8 *src1, Uint8 *src2, int len) { while ( len-- > 0 ) *dst++ = (*src1++)^(*src2++); } #endif /* !USE_STATIC_CURSOR */ void WIN_FreeWMCursor(_THIS, WMcursor *cursor) { #ifndef USE_STATIC_CURSOR if ( cursor->curs == GetCursor() ) SetCursor(NULL); if ( cursor->curs != NULL ) DestroyCursor(cursor->curs); if ( cursor->ands != NULL ) SDL_free(cursor->ands); if ( cursor->xors != NULL ) SDL_free(cursor->xors); #endif /* !USE_STATIC_CURSOR */ SDL_free(cursor); } WMcursor *WIN_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { #ifdef USE_STATIC_CURSOR WMcursor *cursor; /* Allocate the cursor */ cursor = (WMcursor *)SDL_malloc(sizeof(*cursor)); if ( cursor ) { cursor->curs = LoadCursor(NULL, IDC_ARROW); } return(cursor); #else WMcursor *cursor; int allowed_x; int allowed_y; int run, pad, i; Uint8 *aptr, *xptr; /* Check to make sure the cursor size is okay */ allowed_x = GetSystemMetrics(SM_CXCURSOR); allowed_y = GetSystemMetrics(SM_CYCURSOR); if ( (w > allowed_x) || (h > allowed_y) ) { SDL_SetError("Only cursors of dimension (%dx%d) are allowed", allowed_x, allowed_y); return(NULL); } /* Allocate the cursor */ cursor = (WMcursor *)SDL_malloc(sizeof(*cursor)); if ( cursor == NULL ) { SDL_SetError("Out of memory"); return(NULL); } cursor->curs = NULL; cursor->ands = NULL; cursor->xors = NULL; /* Pad out to the normal cursor size */ run = PAD_BITS(w); pad = PAD_BITS(allowed_x)-run; aptr = cursor->ands = (Uint8 *)SDL_malloc((run+pad)*allowed_y); xptr = cursor->xors = (Uint8 *)SDL_malloc((run+pad)*allowed_y); if ( (aptr == NULL) || (xptr == NULL) ) { WIN_FreeWMCursor(NULL, cursor); SDL_OutOfMemory(); return(NULL); } for ( i=0; i<h; ++i ) { memxor(xptr, data, mask, run); xptr += run; data += run; memnot(aptr, mask, run); mask += run; aptr += run; SDL_memset(xptr, 0, pad); xptr += pad; SDL_memset(aptr, ~0, pad); aptr += pad; } pad += run; for ( ; i<allowed_y; ++i ) { SDL_memset(xptr, 0, pad); xptr += pad; SDL_memset(aptr, ~0, pad); aptr += pad; } /* Create the cursor */ cursor->curs = CreateCursor( (HINSTANCE)GetWindowLongPtr(SDL_Window, GWLP_HINSTANCE), hot_x, hot_y, allowed_x, allowed_y, cursor->ands, cursor->xors); if ( cursor->curs == NULL ) { WIN_FreeWMCursor(NULL, cursor); SDL_SetError("Windows couldn't create the requested cursor"); return(NULL); } return(cursor); #endif /* USE_STATIC_CURSOR */ } int WIN_ShowWMCursor(_THIS, WMcursor *cursor) { POINT mouse_pos; /* The fullscreen cursor must be done in software with DirectInput */ if ( !this->screen || DDRAW_FULLSCREEN() ) { return(0); } /* Set the window cursor to our cursor, if applicable */ if ( cursor != NULL ) { SDL_hcursor = cursor->curs; } else { SDL_hcursor = NULL; } GetCursorPos(&mouse_pos); if ( PtInRect(&SDL_bounds, mouse_pos) ) { SetCursor(SDL_hcursor); } return(1); } void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { if ( DDRAW_FULLSCREEN() ) { SDL_PrivateMouseMotion(0, 0, x, y); } else if ( mouse_relative) { /* RJR: March 28, 2000 leave physical cursor at center of screen if mouse hidden and grabbed */ SDL_PrivateMouseMotion(0, 0, x, y); } else { POINT pt; pt.x = x; pt.y = y; ClientToScreen(SDL_Window, &pt); SetCursorPos(pt.x, pt.y); } } /* Update the current mouse state and position */ void WIN_UpdateMouse(_THIS) { RECT rect; POINT pt; if ( ! DDRAW_FULLSCREEN() ) { GetClientRect(SDL_Window, &rect); GetCursorPos(&pt); MapWindowPoints(NULL, SDL_Window, &pt, 1); if (PtInRect(&rect, pt) && (WindowFromPoint(pt) == SDL_Window)){ SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y); } else { SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } } } /* Check to see if we need to enter or leave mouse relative mode */ void WIN_CheckMouseMode(_THIS) { #ifndef _WIN32_WCE /* If the mouse is hidden and input is grabbed, we use relative mode */ if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF) ) { mouse_relative = 1; } else { mouse_relative = 0; } #else mouse_relative = 0; #endif }