Mercurial > sdl-ios-xcode
view src/video/quartz/SDL_QuartzYUV.m @ 1585:980d2a0dc2a3
Date: Tue, 4 Mar 2003 15:05:31 -0800
From: "Jim"
Subject: [SDL] Frame Buffer patches...
Okay I'm new at patch generation - so please tell me if there's a better way
I could have done this.
Attached are two patch files generated with 'cvs diff -u'
SDL-fb-open-lock.patch applies to SDL_fbvideo.c
Modifies the open loop to check /dev/fb/0 found on devfs...
Modifies the lock code to return failure if the current virtual terminal
is not the one opened for frame buffer writing...
Lock would hang forever if switched away (ctrl-alt-F1) ...
SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c
Switches default mouse mode based on SDL_MOUSEDRV - currently only
accepts PS2 - otherwise default is MS Mouse.
When the screen is switched - exisiting code (wrapped in ifdef
SAVE_SCREEN_COTENTS) would save the wrong bit of the screen....
( I run frame buffer 1600x1200, the size I requested was 800x600 - the
save would save the top 800 lines (non biased) and restore them... Adding
screen->offset fixed that )
However, if that option is not set, then a call to SDL_UpdateRect (full
screen) is made. (which may have had it's contents changed since the screen
is not entirely locked because of lock-failure patch)
Jim
[patches slightly tweaked for SDL 1.2.10]
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 07:48:22 +0000 |
parents | 157001382dfd |
children | 9f59d4c5aaea |
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line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2003 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_QuartzVideo.h" #include "SDL_QuartzWindow.h" #include "../SDL_yuvfuncs.h" #define yuv_idh (this->hidden->yuv_idh) #define yuv_matrix (this->hidden->yuv_matrix) #define yuv_codec (this->hidden->yuv_codec) #define yuv_seq (this->hidden->yuv_seq) #define yuv_pixmap (this->hidden->yuv_pixmap) #define yuv_data (this->hidden->yuv_data) #define yuv_width (this->hidden->yuv_width) #define yuv_height (this->hidden->yuv_height) #define yuv_port (this->hidden->yuv_port) static int QZ_LockYUV (_THIS, SDL_Overlay *overlay) { return 0; } static void QZ_UnlockYUV (_THIS, SDL_Overlay *overlay) { ; } static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) { OSErr err; CodecFlags flags; if (dstrect->x != 0 || dstrect->y != 0) { SDL_SetError ("Need a dstrect at (0,0)"); return -1; } if (dstrect->w != yuv_width || dstrect->h != yuv_height) { Fixed scale_x, scale_y; scale_x = FixDiv ( Long2Fix (dstrect->w), Long2Fix (overlay->w) ); scale_y = FixDiv ( Long2Fix (dstrect->h), Long2Fix (overlay->h) ); SetIdentityMatrix (yuv_matrix); ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0)); SetDSequenceMatrix (yuv_seq, yuv_matrix); yuv_width = dstrect->w; yuv_height = dstrect->h; } if( ( err = DecompressSequenceFrameS( yuv_seq, (void*)yuv_pixmap, sizeof (PlanarPixmapInfoYUV420), codecFlagUseImageBuffer, &flags, nil ) != noErr ) ) { SDL_SetError ("DecompressSequenceFrameS failed"); } return err != noErr; } static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) { CDSequenceEnd (yuv_seq); ExitMovies(); free (overlay->hwfuncs); free (overlay->pitches); free (overlay->pixels); if (SDL_VideoSurface->flags & SDL_FULLSCREEN) { [ qz_window close ]; qz_window = nil; } free (yuv_matrix); DisposeHandle ((Handle)yuv_idh); } /* check for 16 byte alignment, bail otherwise */ #define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0) /* align a byte offset, return how much to add to make it a multiple of 16 */ #define ALIGN(x) ((16 - (x & 15)) & 15) SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height, Uint32 format, SDL_Surface *display) { Uint32 codec; OSStatus err; CGrafPtr port; SDL_Overlay *overlay; if (format == SDL_YV12_OVERLAY || format == SDL_IYUV_OVERLAY) { codec = kYUV420CodecType; } else { SDL_SetError ("Hardware: unsupported video format"); return NULL; } yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof(ImageDescription)); if (yuv_idh == NULL) { SDL_OutOfMemory(); return NULL; } yuv_matrix = (MatrixRecordPtr) malloc (sizeof(MatrixRecord)); if (yuv_matrix == NULL) { SDL_OutOfMemory(); return NULL; } if ( EnterMovies() != noErr ) { SDL_SetError ("Could not init QuickTime for YUV playback"); return NULL; } err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec); if (err != noErr) { SDL_SetError ("Could not find QuickTime codec for format"); return NULL; } if (SDL_VideoSurface->flags & SDL_FULLSCREEN) { /* Acceleration requires a window to be present. A CGrafPtr that points to the screen isn't good enough */ NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); qz_window = [ [ SDL_QuartzWindow alloc ] initWithContentRect:content styleMask:NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:NO ]; if (qz_window == nil) { SDL_SetError ("Could not create the Cocoa window"); return NULL; } [ qz_window setContentView:[ [ NSQuickDrawView alloc ] init ] ]; [ qz_window setReleasedWhenClosed:YES ]; [ qz_window center ]; [ qz_window setAcceptsMouseMovedEvents:YES ]; [ qz_window setLevel:CGShieldingWindowLevel() ]; [ qz_window makeKeyAndOrderFront:nil ]; port = [ [ qz_window contentView ] qdPort ]; SetPort (port); /* BUG: would like to remove white flash when window kicks in { Rect r; SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); PaintRect (&r); QDFlushPortBuffer (port, nil); } */ } else { port = [ window_view qdPort ]; SetPort (port); } SetIdentityMatrix (yuv_matrix); HLock ((Handle)yuv_idh); (**yuv_idh).idSize = sizeof(ImageDescription); (**yuv_idh).cType = codec; (**yuv_idh).version = 1; (**yuv_idh).revisionLevel = 0; (**yuv_idh).width = width; (**yuv_idh).height = height; (**yuv_idh).hRes = Long2Fix(72); (**yuv_idh).vRes = Long2Fix(72); (**yuv_idh).spatialQuality = codecLosslessQuality; (**yuv_idh).frameCount = 1; (**yuv_idh).clutID = -1; (**yuv_idh).dataSize = 0; (**yuv_idh).depth = 24; HUnlock ((Handle)yuv_idh); err = DecompressSequenceBeginS ( &yuv_seq, yuv_idh, NULL, 0, port, NULL, NULL, yuv_matrix, 0, NULL, codecFlagUseImageBuffer, codecLosslessQuality, yuv_codec); if (err != noErr) { SDL_SetError ("Error trying to start YUV codec."); return NULL; } overlay = (SDL_Overlay*) malloc (sizeof(*overlay)); if (overlay == NULL) { SDL_OutOfMemory(); return NULL; } overlay->format = format; overlay->w = width; overlay->h = height; overlay->planes = 3; overlay->hw_overlay = 1; { int offset; Uint8 **pixels; Uint16 *pitches; int plane2, plane3; if (format == SDL_IYUV_OVERLAY) { plane2 = 1; /* Native codec format */ plane3 = 2; } else if (format == SDL_YV12_OVERLAY) { /* switch the U and V planes */ plane2 = 2; /* U plane maps to plane 3 */ plane3 = 1; /* V plane maps to plane 2 */ } else { SDL_SetError("Unsupported YUV format"); return NULL; } pixels = (Uint8**) malloc (sizeof(*pixels) * 3); pitches = (Uint16*) malloc (sizeof(*pitches) * 3); if (pixels == NULL || pitches == NULL) { SDL_OutOfMemory(); return NULL; } yuv_pixmap = (PlanarPixmapInfoYUV420*) malloc (sizeof(PlanarPixmapInfoYUV420) + (width * height * 2)); if (yuv_pixmap == NULL) { SDL_OutOfMemory (); return NULL; } /* CHECK_ALIGN(yuv_pixmap); */ offset = sizeof(PlanarPixmapInfoYUV420); /* offset += ALIGN(offset); */ /* CHECK_ALIGN(offset); */ pixels[0] = (Uint8*)yuv_pixmap + offset; /* CHECK_ALIGN(pixels[0]); */ pitches[0] = width; yuv_pixmap->componentInfoY.offset = offset; yuv_pixmap->componentInfoY.rowBytes = width; offset += width * height; pixels[plane2] = (Uint8*)yuv_pixmap + offset; pitches[plane2] = width / 2; yuv_pixmap->componentInfoCb.offset = offset; yuv_pixmap->componentInfoCb.rowBytes = width / 2; offset += (width * height / 4); pixels[plane3] = (Uint8*)yuv_pixmap + offset; pitches[plane3] = width / 2; yuv_pixmap->componentInfoCr.offset = offset; yuv_pixmap->componentInfoCr.rowBytes = width / 2; overlay->pixels = pixels; overlay->pitches = pitches; } overlay->hwfuncs = malloc (sizeof(*overlay->hwfuncs)); if (overlay->hwfuncs == NULL) { SDL_OutOfMemory(); return NULL; } overlay->hwfuncs->Lock = QZ_LockYUV; overlay->hwfuncs->Unlock = QZ_UnlockYUV; overlay->hwfuncs->Display = QZ_DisplayYUV; overlay->hwfuncs->FreeHW = QZ_FreeHWYUV; yuv_width = overlay->w; yuv_height = overlay->h; return overlay; }