view src/video/quartz/CGS.h @ 1585:980d2a0dc2a3

Date: Tue, 4 Mar 2003 15:05:31 -0800 From: "Jim" Subject: [SDL] Frame Buffer patches... Okay I'm new at patch generation - so please tell me if there's a better way I could have done this. Attached are two patch files generated with 'cvs diff -u' SDL-fb-open-lock.patch applies to SDL_fbvideo.c Modifies the open loop to check /dev/fb/0 found on devfs... Modifies the lock code to return failure if the current virtual terminal is not the one opened for frame buffer writing... Lock would hang forever if switched away (ctrl-alt-F1) ... SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c Switches default mouse mode based on SDL_MOUSEDRV - currently only accepts PS2 - otherwise default is MS Mouse. When the screen is switched - exisiting code (wrapped in ifdef SAVE_SCREEN_COTENTS) would save the wrong bit of the screen.... ( I run frame buffer 1600x1200, the size I requested was 800x600 - the save would save the top 800 lines (non biased) and restore them... Adding screen->offset fixed that ) However, if that option is not set, then a call to SDL_UpdateRect (full screen) is made. (which may have had it's contents changed since the screen is not entirely locked because of lock-failure patch) Jim [patches slightly tweaked for SDL 1.2.10]
author Sam Lantinga <slouken@libsdl.org>
date Wed, 22 Mar 2006 07:48:22 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2003  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* 
    Obscuring code: maximum number of windows above ours (inclusive) 
    
    Note: this doesn't work too well in practice and should be
    phased out when we add OpenGL 2D acceleration. It was never
    enabled in the first place, so this shouldn't be a problem ;-)
*/
#define kMaxWindows 256

/* Some of the Core Graphics Server API for obscuring code */
#define kCGSWindowLevelTop          2147483632
#define kCGSWindowLevelDockIconDrag 500
#define kCGSWindowLevelDockMenu     101
#define kCGSWindowLevelMenuIgnore    21
#define kCGSWindowLevelMenu          20
#define kCGSWindowLevelDockLabel     12
#define kCGSWindowLevelDockIcon      11
#define kCGSWindowLevelDock          10
#define kCGSWindowLevelUtility        3
#define kCGSWindowLevelNormal         0

/* 
    For completeness; We never use these window levels, they are always below us
    #define kCGSWindowLevelMBarShadow -20
    #define kCGSWindowLevelDesktopPicture -2147483647
    #define kCGSWindowLevelDesktop        -2147483648
*/

typedef CGError       CGSError;
typedef long          CGSWindowCount;
typedef void *        CGSConnectionID;
typedef int           CGSWindowID;
typedef CGSWindowID*  CGSWindowIDList;
typedef CGWindowLevel CGSWindowLevel;
typedef NSRect        CGSRect;

extern CGSConnectionID _CGSDefaultConnection ();

extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,
                                          CGSConnectionID owner,
                                          CGSWindowCount listCapacity,
                                          CGSWindowIDList list,
                                          CGSWindowCount *listCount);

extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid,
                                           CGSWindowID wid,
                                           CGSRect *rect);

extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid,
                                        CGSWindowID wid,
                                        CGSWindowLevel *level);

extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
                                  unsigned int w, unsigned int h, unsigned int color);

extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);

extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags);

int CGSDisplayHWSync (CGDirectDisplayID id);