view src/video/photon/SDL_ph_gl.c @ 1585:980d2a0dc2a3

Date: Tue, 4 Mar 2003 15:05:31 -0800 From: "Jim" Subject: [SDL] Frame Buffer patches... Okay I'm new at patch generation - so please tell me if there's a better way I could have done this. Attached are two patch files generated with 'cvs diff -u' SDL-fb-open-lock.patch applies to SDL_fbvideo.c Modifies the open loop to check /dev/fb/0 found on devfs... Modifies the lock code to return failure if the current virtual terminal is not the one opened for frame buffer writing... Lock would hang forever if switched away (ctrl-alt-F1) ... SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c Switches default mouse mode based on SDL_MOUSEDRV - currently only accepts PS2 - otherwise default is MS Mouse. When the screen is switched - exisiting code (wrapped in ifdef SAVE_SCREEN_COTENTS) would save the wrong bit of the screen.... ( I run frame buffer 1600x1200, the size I requested was 800x600 - the save would save the top 800 lines (non biased) and restore them... Adding screen->offset fixed that ) However, if that option is not set, then a call to SDL_UpdateRect (full screen) is made. (which may have had it's contents changed since the screen is not entirely locked because of lock-failure patch) Jim [patches slightly tweaked for SDL 1.2.10]
author Sam Lantinga <slouken@libsdl.org>
date Wed, 22 Mar 2006 07:48:22 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <dlfcn.h>
#include "SDL.h"
#include "SDL_ph_gl.h"

#if SDL_VIDEO_OPENGL

#if (_NTO_VERSION >= 630)
    /* PhotonGL functions */
    GLPH_DECLARE_FUNCS;
#endif /* 6.3.0 */

#if (_NTO_VERSION < 630)
void ph_GL_SwapBuffers(_THIS)
{
    PgSetRegion(PtWidgetRid(window));
    PdOpenGLContextSwapBuffers(oglctx);
}
#else
void ph_GL_SwapBuffers(_THIS)
{
    qnxgl_swap_buffers(oglbuffers);
}
#endif /* 6.3.0 */

int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
{
    switch (attrib)
    {
        case SDL_GL_DOUBLEBUFFER:
             *value=this->gl_config.double_buffer;
             break;
        case SDL_GL_STENCIL_SIZE:
             *value=this->gl_config.stencil_size;
             break;
        case SDL_GL_DEPTH_SIZE:
             *value=this->gl_config.depth_size;
             break;
#if (_NTO_VERSION >= 630)
        case SDL_GL_RED_SIZE:
             *value=this->gl_config.red_size;
             break;
        case SDL_GL_GREEN_SIZE:
             *value=this->gl_config.green_size;
             break;
        case SDL_GL_BLUE_SIZE:
             *value=this->gl_config.blue_size;
             break;
        case SDL_GL_ALPHA_SIZE:
             *value=this->gl_config.alpha_size;
             break;
        case SDL_GL_ACCUM_RED_SIZE:
             *value=this->gl_config.accum_red_size;
             break;
        case SDL_GL_ACCUM_GREEN_SIZE:
             *value=this->gl_config.accum_green_size;
             break;
        case SDL_GL_ACCUM_BLUE_SIZE:
             *value=this->gl_config.accum_blue_size;
             break;
        case SDL_GL_ACCUM_ALPHA_SIZE:
             *value=this->gl_config.accum_alpha_size;
             break;
        case SDL_GL_STEREO:
             *value=this->gl_config.stereo;
             break;
#endif /* 6.3.0 */
        default:
             *value=0;
             return(-1);
    }
    return 0;
}

#if (_NTO_VERSION < 630)
int ph_GL_LoadLibrary(_THIS, const char* path)
{
    /* if code compiled with SDL_VIDEO_OPENGL, that mean that library already linked */
    this->gl_config.driver_loaded = 1;

    return 0;
}
#else
int ph_GL_LoadLibrary(_THIS, const char* path)
{
    void* handle;
    int dlopen_flags=RTLD_WORLD | RTLD_GROUP;

    if (this->gl_config.dll_handle!=NULL)
    {
        return 0;
    }

    handle = dlopen(path, dlopen_flags);

    if (handle==NULL)
    {
        SDL_SetError("ph_GL_LoadLibrary(): Could not load OpenGL library");
        return -1;
    }

    this->gl_config.dll_handle = handle;
    this->gl_config.driver_loaded = 1;

    SDL_strlcpy(this->gl_config.driver_path, path, SDL_arraysize(this->gl_config.driver_path));

    return 0;
}
#endif /* 6.3.0 */

#if (_NTO_VERSION < 630)
void* ph_GL_GetProcAddress(_THIS, const char* proc)
{
    return NULL;
}
#else
void* ph_GL_GetProcAddress(_THIS, const char* proc)
{
    void* function;

    if (this->gl_config.dll_handle==NULL)
    {
        ph_GL_LoadLibrary(this, DEFAULT_OPENGL);
        if (this->gl_config.dll_handle==NULL)
        {
            return NULL;
        }
    }
   
    function=qnxgl_get_func(proc, oglctx, 0);
    if (function==NULL)
    {
        function=dlsym(this->gl_config.dll_handle, proc);
    }

    return function;
}
#endif /* 6.3.0 */

#if (_NTO_VERSION < 630)
int ph_GL_MakeCurrent(_THIS)
{
    PgSetRegion(PtWidgetRid(window));

    if (oglctx!=NULL)
    {
        PhDCSetCurrent(oglctx);
    }

    return 0;
}
#else
int ph_GL_MakeCurrent(_THIS)
{
    PgSetRegion(PtWidgetRid(window));

    if (oglctx!=NULL)
    {
        if (qnxgl_set_current(oglctx) == -1)
        {
           return -1;
        }
    }

    return 0;
}
#endif /* 6.3.0 */

#if (_NTO_VERSION < 630)

/* This code is actual for the Photon3D Runtime which was available prior to 6.3 only */

int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags)
{
    PhDim_t dim;
    uint64_t OGLAttrib[PH_OGL_MAX_ATTRIBS];
    int exposepost=0;
    int OGLargc;

    dim.w=width;
    dim.h=height;
    
    if ((oglctx!=NULL) && (oglflags==flags) && (oglbpp==bpp))
    {
       PdOpenGLContextResize(oglctx, &dim);
       PhDCSetCurrent(oglctx);
       return 0;
    }
    else
    {
       if (oglctx!=NULL)
       {
          PhDCSetCurrent(NULL);
          PhDCRelease(oglctx);
          oglctx=NULL;
          exposepost=1;
       }
    }

    OGLargc=0;
    if (this->gl_config.depth_size)
    {
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DEPTH_BITS;
        OGLAttrib[OGLargc++]=this->gl_config.depth_size;
    }
    if (this->gl_config.stencil_size)
    {
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_STENCIL_BITS;
        OGLAttrib[OGLargc++]=this->gl_config.stencil_size;
    }
    OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW;
    if (flags & SDL_FULLSCREEN)
    {
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN;
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DIRECT;
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_BEST;
        OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_CENTER;
    }
    OGLAttrib[OGLargc++]=PHOGL_ATTRIB_NONE;

    if (this->gl_config.double_buffer)
    {
        oglctx=PdCreateOpenGLContext(2, &dim, 0, OGLAttrib);
    }
    else
    {
        oglctx=PdCreateOpenGLContext(1, &dim, 0, OGLAttrib);
    }

    if (oglctx==NULL)
    {
        SDL_SetError("ph_SetupOpenGLContext(): cannot create OpenGL context !\n");
        return -1;
    }

    PhDCSetCurrent(oglctx);

    PtFlush();

    oglflags=flags;
    oglbpp=bpp;

    if (exposepost!=0)
    {
        /* OpenGL context has been recreated, so report about this fact */
        SDL_PrivateExpose();
    }

    return 0;
}

#else /* _NTO_VERSION */

/* This code is actual for the built-in PhGL support, which became available since 6.3 */

int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags)
{
    qnxgl_buf_attrib_t qnxgl_attribs[PH_OGL_MAX_ATTRIBS];
    qnxgl_buf_attrib_t* qnxgl_attribs_slide;
    int num_interfaces = 0;
    int num_buffers = 0;

    /* Initialize the OpenGL subsystem */

    num_interfaces = qnxgl_init(NULL, NULL, 0);

    if (num_interfaces < 0)
    {
        SDL_SetError("ph_SetupOpenGLContext(): cannot initialize OpenGL subsystem !\n");
        return -1;
    }
    if (num_interfaces == 0)
    {
        SDL_SetError("ph_SetupOpenGLContext(): there are no available OpenGL renderers was found !\n");
        return -1;
    }

    /* Driver is linked */
    this->gl_config.driver_loaded=1;

    /* Initialize the OpenGL context attributes */
    qnxgl_attribs_slide=qnxgl_attribs;

    /* Depth size */
    if (this->gl_config.depth_size)
    {
        fprintf(stderr, "setted depth size %d\n", this->gl_config.depth_size);
        qnxgl_attribs_slide = qnxgl_attrib_set_depth(qnxgl_attribs_slide, this->gl_config.depth_size);
    }

    /* Stencil size */
    if (this->gl_config.stencil_size)
    {
        qnxgl_attribs_slide = qnxgl_attrib_set_stencil(qnxgl_attribs_slide, this->gl_config.stencil_size);
    }

    /* The sum of the accum bits of each channel */
    if ((this->gl_config.accum_red_size != 0) && (this->gl_config.accum_blue_size != 0) &&
        (this->gl_config.accum_green_size != 0))
    {
        qnxgl_attribs_slide = qnxgl_attrib_set_accum(qnxgl_attribs_slide,
           this->gl_config.accum_red_size + this->gl_config.accum_blue_size +
           this->gl_config.accum_green_size + this->gl_config.accum_alpha_size);
    }
    
    /* Stereo mode */
    if (this->gl_config.stereo)
    {
        qnxgl_attribs_slide = qnxgl_attrib_set_stereo(qnxgl_attribs_slide);
    }

    /* Fullscreen mode */
    if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)
    {
        qnxgl_attribs_slide = qnxgl_attrib_set_hint_fullscreen(qnxgl_attribs_slide);
    }
    
    /* Double buffering mode */
    if (this->gl_config.double_buffer)
    {
        num_buffers=2;
    }
    else
    {
        num_buffers=1;
    }

    /* Loading the function pointers so we can use the extensions */
    GLPH_LOAD_FUNCS_GC(oglctx);

    /* Set the buffers region to be that of our window's region */
    qnxgl_attribs_slide = glph_attrib_set_region(qnxgl_attribs_slide, PtWidgetRid(window));

    /* End of the attributes array */
    qnxgl_attribs_slide = qnxgl_attrib_set_end(qnxgl_attribs_slide);
    
    /* Create the buffers with the specified color model */
    fprintf(stderr, "ARGB: %d, %d, %d, %d\n", this->gl_config.alpha_size, this->gl_config.red_size, this->gl_config.green_size, this->gl_config.blue_size);
    oglbuffers = qnxgl_buffers_create(
                   QNXGL_FORMAT_BEST_RGB,
/*                 __QNXGL_BUILD_FORMAT(0, __QNXGL_COLOR_MODEL_RGB, this->gl_config.alpha_size,
                     this->gl_config.red_size, this->gl_config.green_size, this->gl_config.blue_size), */
                 num_buffers, width, height, qnxgl_attribs, -1);


    if (oglbuffers == NULL)
    {
        SDL_SetError("ph_SetupOpenGLContext(): failed to create OpenGL buffers !\n");
        qnxgl_finish();
        return -1;
    }

    /* Create a QNXGL context for the previously created buffer */
    oglctx = qnxgl_context_create(oglbuffers, NULL);

    if (oglctx == NULL)
    {
        SDL_SetError("ph_SetupOpenGLContext(): failed to create OpenGL context !\n");
        qnxgl_buffers_destroy(oglbuffers);
        qnxgl_finish();
        return -1;
    }

    /* Attempt to make the context current so we can use OpenGL commands */
    if (qnxgl_set_current(oglctx) == -1)
    {
        SDL_SetError("ph_SetupOpenGLContext(): failed to make the OpenGL context current !\n");
        qnxgl_context_destroy(oglctx);
        qnxgl_buffers_destroy(oglbuffers);
        qnxgl_finish();
        return -1;
    }

    PtFlush();

    oglflags=flags;
    oglbpp=bpp;

    return 0;
}

#endif /* _NTO_VERSION */

#endif /* SDL_VIDEO_OPENGL */