Mercurial > sdl-ios-xcode
view src/video/dc/SDL_dcvideo.c @ 1585:980d2a0dc2a3
Date: Tue, 4 Mar 2003 15:05:31 -0800
From: "Jim"
Subject: [SDL] Frame Buffer patches...
Okay I'm new at patch generation - so please tell me if there's a better way
I could have done this.
Attached are two patch files generated with 'cvs diff -u'
SDL-fb-open-lock.patch applies to SDL_fbvideo.c
Modifies the open loop to check /dev/fb/0 found on devfs...
Modifies the lock code to return failure if the current virtual terminal
is not the one opened for frame buffer writing...
Lock would hang forever if switched away (ctrl-alt-F1) ...
SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c
Switches default mouse mode based on SDL_MOUSEDRV - currently only
accepts PS2 - otherwise default is MS Mouse.
When the screen is switched - exisiting code (wrapped in ifdef
SAVE_SCREEN_COTENTS) would save the wrong bit of the screen....
( I run frame buffer 1600x1200, the size I requested was 800x600 - the
save would save the top 800 lines (non biased) and restore them... Adding
screen->offset fixed that )
However, if that option is not set, then a call to SDL_UpdateRect (full
screen) is made. (which may have had it's contents changed since the screen
is not entirely locked because of lock-failure patch)
Jim
[patches slightly tweaked for SDL 1.2.10]
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 07:48:22 +0000 |
parents | 11134dc42da8 |
children | e49147870aac c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_dcvideo.h" #include "SDL_dcevents_c.h" #include "SDL_dcmouse_c.h" #include <dc/video.h> #include <dc/pvr.h> /* Initialization/Query functions */ static int DC_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void DC_VideoQuit(_THIS); /* Hardware surface functions */ static int DC_AllocHWSurface(_THIS, SDL_Surface *surface); static int DC_LockHWSurface(_THIS, SDL_Surface *surface); static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface); static void DC_FreeHWSurface(_THIS, SDL_Surface *surface); static int DC_FlipHWSurface(_THIS, SDL_Surface *surface); /* etc. */ static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects); /* OpenGL */ #if SDL_VIDEO_OPENGL static void *DC_GL_GetProcAddress(_THIS, const char *proc); static int DC_GL_LoadLibrary(_THIS, const char *path); static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); static void DC_GL_SwapBuffers(_THIS); #endif /* DC driver bootstrap functions */ static int DC_Available(void) { return 1; } static void DC_DeleteDevice(SDL_VideoDevice *device) { SDL_free(device->hidden); SDL_free(device); } static SDL_VideoDevice *DC_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if ( device ) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { SDL_free(device); } return(0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = DC_VideoInit; device->ListModes = DC_ListModes; device->SetVideoMode = DC_SetVideoMode; device->CreateYUVOverlay = NULL; device->SetColors = DC_SetColors; device->UpdateRects = DC_UpdateRects; device->VideoQuit = DC_VideoQuit; device->AllocHWSurface = DC_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = DC_LockHWSurface; device->UnlockHWSurface = DC_UnlockHWSurface; device->FlipHWSurface = DC_FlipHWSurface; device->FreeHWSurface = DC_FreeHWSurface; #if SDL_VIDEO_OPENGL device->GL_LoadLibrary = DC_GL_LoadLibrary; device->GL_GetProcAddress = DC_GL_GetProcAddress; device->GL_GetAttribute = DC_GL_GetAttribute; device->GL_MakeCurrent = NULL; device->GL_SwapBuffers = DC_GL_SwapBuffers; #endif device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = DC_InitOSKeymap; device->PumpEvents = DC_PumpEvents; device->free = DC_DeleteDevice; return device; } VideoBootStrap DC_bootstrap = { "dcvideo", "Dreamcast Video", DC_Available, DC_CreateDevice }; int DC_VideoInit(_THIS, SDL_PixelFormat *vformat) { /* Determine the screen depth (use default 16-bit depth) */ /* we change this during the SDL_SetVideoMode implementation... */ vformat->BitsPerPixel = 16; vformat->Rmask = 0x0000f800; vformat->Gmask = 0x000007e0; vformat->Bmask = 0x0000001f; /* We're done! */ return(0); } const static SDL_Rect RECT_800x600 = {0,0,800,600}, RECT_640x480 = {0,0,640,480}, RECT_320x240 = {0,0,320,240}; const static SDL_Rect *vid_modes[] = { &RECT_800x600, &RECT_640x480, &RECT_320x240, NULL }; SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { switch(format->BitsPerPixel) { case 15: case 16: return &vid_modes; case 32: if (!(flags & SDL_OPENGL)) return &vid_modes; default: return NULL; } // return (SDL_Rect **) -1; } pvr_init_params_t params = { /* Enable opaque and translucent polygons with size 16 */ { PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16 }, /* Vertex buffer size */ 512*1024 }; #if SDL_VIDEO_OPENGL static int pvr_inited; #endif SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { int disp_mode,pixel_mode,pitch; Uint32 Rmask, Gmask, Bmask; if (width==320 && height==240) disp_mode=DM_320x240; else if (width==640 && height==480) disp_mode=DM_640x480; else if (width==800 && height==600) disp_mode=DM_800x608; else { SDL_SetError("Couldn't find requested mode in list"); return(NULL); } switch(bpp) { case 15: pixel_mode = PM_RGB555; pitch = width*2; /* 5-5-5 */ Rmask = 0x00007c00; Gmask = 0x000003e0; Bmask = 0x0000001f; break; case 16: pixel_mode = PM_RGB565; pitch = width*2; /* 5-6-5 */ Rmask = 0x0000f800; Gmask = 0x000007e0; Bmask = 0x0000001f; break; case 24: bpp = 32; case 32: pixel_mode = PM_RGB888; pitch = width*4; Rmask = 0x00ff0000; Gmask = 0x0000ff00; Bmask = 0x000000ff; #if SDL_VIDEO_OPENGL if (!(flags & SDL_OPENGL)) #endif break; default: SDL_SetError("Couldn't find requested mode in list"); return(NULL); } // if ( bpp != current->format->BitsPerPixel ) { if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) { return(NULL); } // } /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); current->w = width; current->h = height; current->pitch = pitch; #if SDL_VIDEO_OPENGL if (pvr_inited) { pvr_inited = 0; pvr_shutdown(); } #endif vid_set_mode(disp_mode,pixel_mode); current->pixels = vram_s; #if SDL_VIDEO_OPENGL if (flags & SDL_OPENGL) { this->gl_config.driver_loaded = 1; current->flags = SDL_FULLSCREEN | SDL_OPENGL; current->pixels = NULL; pvr_inited = 1; pvr_init(¶ms); glKosInit(); glKosBeginFrame(); } else #endif if (flags | SDL_DOUBLEBUF) { current->flags |= SDL_DOUBLEBUF; current->pixels = (void*)((int)current->pixels | 0x400000); } /* We're done */ return(current); } /* We don't actually allow hardware surfaces other than the main one */ static int DC_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void DC_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } /* We need to wait for vertical retrace on page flipped displays */ static int DC_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static int DC_FlipHWSurface(_THIS, SDL_Surface *surface) { if (surface->flags & SDL_DOUBLEBUF) { vid_set_start((int)surface->pixels & 0xffffff); surface->pixels = (void*)((int)surface->pixels ^ 0x400000); } return(0); } static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects) { /* do nothing. */ } static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { /* do nothing of note. */ return(1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ static void DC_VideoQuit(_THIS) { #if SDL_VIDEO_OPENGL if (pvr_inited) { pvr_inited = 0; pvr_shutdown(); } #endif } #if SDL_VIDEO_OPENGL void dmyfunc(void) {} typedef void (*funcptr)(); const static struct { char *name; funcptr addr; } glfuncs[] = { #define DEF(func) {#func,&func} DEF(glBegin), DEF(glBindTexture), DEF(glBlendFunc), DEF(glColor4f), // DEF(glCopyImageID), DEF(glDisable), DEF(glEnable), DEF(glEnd), DEF(glFlush), DEF(glGenTextures), DEF(glGetString), DEF(glLoadIdentity), DEF(glMatrixMode), DEF(glOrtho), DEF(glPixelStorei), // DEF(glPopAttrib), // DEF(glPopClientAttrib), {"glPopAttrib",&dmyfunc}, {"glPopClientAttrib",&dmyfunc}, DEF(glPopMatrix), // DEF(glPushAttrib), // DEF(glPushClientAttrib), {"glPushAttrib",&dmyfunc}, {"glPushClientAttrib",&dmyfunc}, DEF(glPushMatrix), DEF(glTexCoord2f), DEF(glTexEnvf), DEF(glTexImage2D), DEF(glTexParameteri), DEF(glTexSubImage2D), DEF(glVertex2i), DEF(glViewport), #undef DEF }; static void *DC_GL_GetProcAddress(_THIS, const char *proc) { void *ret; int i; ret = glKosGetProcAddress(proc); if (ret) return ret; for(i=0;i<sizeof(glfuncs)/sizeof(glfuncs[0]);i++) { if (SDL_strcmp(proc,glfuncs[i].name)==0) return glfuncs[i].addr; } return NULL; } static int DC_GL_LoadLibrary(_THIS, const char *path) { this->gl_config.driver_loaded = 1; return 0; } static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { GLenum mesa_attrib; int val; switch(attrib) { case SDL_GL_RED_SIZE: val = 5; break; case SDL_GL_GREEN_SIZE: val = 6; break; case SDL_GL_BLUE_SIZE: val = 5; break; case SDL_GL_ALPHA_SIZE: val = 0; break; case SDL_GL_DOUBLEBUFFER: val = 1; break; case SDL_GL_DEPTH_SIZE: val = 16; /* or 32? */ break; case SDL_GL_STENCIL_SIZE: val = 0; break; case SDL_GL_ACCUM_RED_SIZE: val = 0; break; case SDL_GL_ACCUM_GREEN_SIZE: val = 0; case SDL_GL_ACCUM_BLUE_SIZE: val = 0; break; case SDL_GL_ACCUM_ALPHA_SIZE: val = 0; break; default : return -1; } *value = val; return 0; } static void DC_GL_SwapBuffers(_THIS) { glKosFinishFrame(); glKosBeginFrame(); } #endif