Mercurial > sdl-ios-xcode
view src/video/SDL_gamma.c @ 1585:980d2a0dc2a3
Date: Tue, 4 Mar 2003 15:05:31 -0800
From: "Jim"
Subject: [SDL] Frame Buffer patches...
Okay I'm new at patch generation - so please tell me if there's a better way
I could have done this.
Attached are two patch files generated with 'cvs diff -u'
SDL-fb-open-lock.patch applies to SDL_fbvideo.c
Modifies the open loop to check /dev/fb/0 found on devfs...
Modifies the lock code to return failure if the current virtual terminal
is not the one opened for frame buffer writing...
Lock would hang forever if switched away (ctrl-alt-F1) ...
SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c
Switches default mouse mode based on SDL_MOUSEDRV - currently only
accepts PS2 - otherwise default is MS Mouse.
When the screen is switched - exisiting code (wrapped in ifdef
SAVE_SCREEN_COTENTS) would save the wrong bit of the screen....
( I run frame buffer 1600x1200, the size I requested was 800x600 - the
save would save the top 800 lines (non biased) and restore them... Adding
screen->offset fixed that )
However, if that option is not set, then a call to SDL_UpdateRect (full
screen) is made. (which may have had it's contents changed since the screen
is not entirely locked because of lock-failure patch)
Jim
[patches slightly tweaked for SDL 1.2.10]
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 07:48:22 +0000 |
parents | d910939febfa |
children | 97d0966f4bf7 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Gamma correction support */ #ifdef HAVE_MATH_H #include <math.h> /* Used for calculating gamma ramps */ #else /* Math routines from uClibc: http://www.uclibc.org */ #include "math_private.h" #include "e_sqrt.h" #include "e_pow.h" #include "e_log.h" #define pow(x, y) __ieee754_pow(x, y) #define log(x) __ieee754_log(x) #endif #include "SDL_sysvideo.h" static void CalculateGammaRamp(float gamma, Uint16 *ramp) { int i; /* 0.0 gamma is all black */ if ( gamma <= 0.0 ) { for ( i=0; i<256; ++i ) { ramp[i] = 0; } return; } else /* 1.0 gamma is identity */ if ( gamma == 1.0 ) { for ( i=0; i<256; ++i ) { ramp[i] = (i << 8) | i; } return; } else /* Calculate a real gamma ramp */ { int value; gamma = 1.0f / gamma; for ( i=0; i<256; ++i ) { value = (int)(pow((double)i/256.0, gamma)*65535.0+0.5); if ( value > 65535 ) { value = 65535; } ramp[i] = (Uint16)value; } } } static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp) { /* The following is adapted from a post by Garrett Bass on OpenGL Gamedev list, March 4, 2000. */ float sum = 0.0; int i, count = 0; *gamma = 1.0; for ( i = 1; i < 256; ++i ) { if ( (ramp[i] != 0) && (ramp[i] != 65535) ) { double B = (double)i / 256.0; double A = ramp[i] / 65535.0; sum += (float) ( log(A) / log(B) ); count++; } } if ( count && sum ) { *gamma = 1.0f / (sum / count); } } int SDL_SetGamma(float red, float green, float blue) { int succeeded; SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; succeeded = -1; /* Prefer using SetGammaRamp(), as it's more flexible */ { Uint16 ramp[3][256]; CalculateGammaRamp(red, ramp[0]); CalculateGammaRamp(green, ramp[1]); CalculateGammaRamp(blue, ramp[2]); succeeded = SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); } if ( (succeeded < 0) && video->SetGamma ) { SDL_ClearError(); succeeded = video->SetGamma(this, red, green, blue); } return succeeded; } /* Calculating the gamma by integrating the gamma ramps isn't exact, so this function isn't officially supported. */ int SDL_GetGamma(float *red, float *green, float *blue) { int succeeded; SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; succeeded = -1; /* Prefer using GetGammaRamp(), as it's more flexible */ { Uint16 ramp[3][256]; succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]); if ( succeeded >= 0 ) { CalculateGammaFromRamp(red, ramp[0]); CalculateGammaFromRamp(green, ramp[1]); CalculateGammaFromRamp(blue, ramp[2]); } } if ( (succeeded < 0) && video->GetGamma ) { SDL_ClearError(); succeeded = video->GetGamma(this, red, green, blue); } return succeeded; } int SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue) { int succeeded; SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; SDL_Surface *screen = SDL_PublicSurface; /* Verify the screen parameter */ if ( !screen ) { SDL_SetError("No video mode has been set"); return -1; } /* Lazily allocate the gamma tables */ if ( ! video->gamma ) { SDL_GetGammaRamp(0, 0, 0); } /* Fill the gamma table with the new values */ if ( red ) { SDL_memcpy(&video->gamma[0*256], red, 256*sizeof(*video->gamma)); } if ( green ) { SDL_memcpy(&video->gamma[1*256], green, 256*sizeof(*video->gamma)); } if ( blue ) { SDL_memcpy(&video->gamma[2*256], blue, 256*sizeof(*video->gamma)); } /* Gamma correction always possible on split palettes */ if ( (screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { SDL_Palette *pal = screen->format->palette; /* If physical palette has been set independently, use it */ if(video->physpal) pal = video->physpal; SDL_SetPalette(screen, SDL_PHYSPAL, pal->colors, 0, pal->ncolors); return 0; } /* Try to set the gamma ramp in the driver */ succeeded = -1; if ( video->SetGammaRamp ) { succeeded = video->SetGammaRamp(this, video->gamma); } else { SDL_SetError("Gamma ramp manipulation not supported"); } return succeeded; } int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; /* Lazily allocate the gamma table */ if ( ! video->gamma ) { video->gamma = SDL_malloc(3*256*sizeof(*video->gamma)); if ( ! video->gamma ) { SDL_OutOfMemory(); return -1; } if ( video->GetGammaRamp ) { /* Get the real hardware gamma */ video->GetGammaRamp(this, video->gamma); } else { /* Assume an identity gamma */ int i; for ( i=0; i<256; ++i ) { video->gamma[0*256+i] = (i << 8) | i; video->gamma[1*256+i] = (i << 8) | i; video->gamma[2*256+i] = (i << 8) | i; } } } /* Just copy from our internal table */ if ( red ) { SDL_memcpy(red, &video->gamma[0*256], 256*sizeof(*red)); } if ( green ) { SDL_memcpy(green, &video->gamma[1*256], 256*sizeof(*green)); } if ( blue ) { SDL_memcpy(blue, &video->gamma[2*256], 256*sizeof(*blue)); } return 0; }