view src/video/SDL_blit.h @ 1585:980d2a0dc2a3

Date: Tue, 4 Mar 2003 15:05:31 -0800 From: "Jim" Subject: [SDL] Frame Buffer patches... Okay I'm new at patch generation - so please tell me if there's a better way I could have done this. Attached are two patch files generated with 'cvs diff -u' SDL-fb-open-lock.patch applies to SDL_fbvideo.c Modifies the open loop to check /dev/fb/0 found on devfs... Modifies the lock code to return failure if the current virtual terminal is not the one opened for frame buffer writing... Lock would hang forever if switched away (ctrl-alt-F1) ... SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c Switches default mouse mode based on SDL_MOUSEDRV - currently only accepts PS2 - otherwise default is MS Mouse. When the screen is switched - exisiting code (wrapped in ifdef SAVE_SCREEN_COTENTS) would save the wrong bit of the screen.... ( I run frame buffer 1600x1200, the size I requested was 800x600 - the save would save the top 800 lines (non biased) and restore them... Adding screen->offset fixed that ) However, if that option is not set, then a call to SDL_UpdateRect (full screen) is made. (which may have had it's contents changed since the screen is not entirely locked because of lock-failure patch) Jim [patches slightly tweaked for SDL 1.2.10]
author Sam Lantinga <slouken@libsdl.org>
date Wed, 22 Mar 2006 07:48:22 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb 8582c6a5ca16
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_blit_h
#define _SDL_blit_h

#include "SDL_endian.h"

/* The structure passed to the low level blit functions */
typedef struct {
	Uint8 *s_pixels;
	int s_width;
	int s_height;
	int s_skip;
	Uint8 *d_pixels;
	int d_width;
	int d_height;
	int d_skip;
	void *aux_data;
	SDL_PixelFormat *src;
	Uint8 *table;
	SDL_PixelFormat *dst;
} SDL_BlitInfo;

/* The type definition for the low level blit functions */
typedef void (*SDL_loblit)(SDL_BlitInfo *info);

/* This is the private info structure for software accelerated blits */
struct private_swaccel {
	SDL_loblit blit;
	void *aux_data;
};

/* Blit mapping definition */
typedef struct SDL_BlitMap {
	SDL_Surface *dst;
	int identity;
	Uint8 *table;
	SDL_blit hw_blit;
	SDL_blit sw_blit;
	struct private_hwaccel *hw_data;
	struct private_swaccel *sw_data;

	/* the version count matches the destination; mismatch indicates
	   an invalid mapping */
        unsigned int format_version;
} SDL_BlitMap;


/* Functions found in SDL_blit.c */
extern int SDL_CalculateBlit(SDL_Surface *surface);

/* Functions found in SDL_blit_{0,1,N,A}.c */
extern SDL_loblit SDL_CalculateBlit0(SDL_Surface *surface, int complex);
extern SDL_loblit SDL_CalculateBlit1(SDL_Surface *surface, int complex);
extern SDL_loblit SDL_CalculateBlitN(SDL_Surface *surface, int complex);
extern SDL_loblit SDL_CalculateAlphaBlit(SDL_Surface *surface, int complex);

/*
 * Useful macros for blitting routines
 */

#define FORMAT_EQUAL(A, B)						\
    ((A)->BitsPerPixel == (B)->BitsPerPixel				\
     && ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask))

/* Load pixel of the specified format from a buffer and get its R-G-B values */
/* FIXME: rescale values to 0..255 here? */
#define RGB_FROM_PIXEL(Pixel, fmt, r, g, b)				\
{									\
	r = (((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); 		\
	g = (((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); 		\
	b = (((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); 		\
}
#define RGB_FROM_RGB565(Pixel, r, g, b)					\
{									\
	r = (((Pixel&0xF800)>>11)<<3);		 			\
	g = (((Pixel&0x07E0)>>5)<<2); 					\
	b = ((Pixel&0x001F)<<3); 					\
}
#define RGB_FROM_RGB555(Pixel, r, g, b)					\
{									\
	r = (((Pixel&0x7C00)>>10)<<3);		 			\
	g = (((Pixel&0x03E0)>>5)<<3); 					\
	b = ((Pixel&0x001F)<<3); 					\
}
#define RGB_FROM_RGB888(Pixel, r, g, b)					\
{									\
	r = ((Pixel&0xFF0000)>>16);		 			\
	g = ((Pixel&0xFF00)>>8);		 			\
	b = (Pixel&0xFF);			 			\
}
#define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel)				   \
do {									   \
	switch (bpp) {							   \
		case 2:							   \
			Pixel = *((Uint16 *)(buf));			   \
		break;							   \
									   \
		case 3: {						   \
		        Uint8 *B = (Uint8 *)(buf);			   \
			if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		   \
			        Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
			} else {					   \
			        Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
			}						   \
		}							   \
		break;							   \
									   \
		case 4:							   \
			Pixel = *((Uint32 *)(buf));			   \
		break;							   \
									   \
		default:						   \
			Pixel = 0; /* appease gcc */			   \
		break;							   \
	}								   \
} while(0)

#define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b)			   \
do {									   \
	switch (bpp) {							   \
		case 2:							   \
			Pixel = *((Uint16 *)(buf));			   \
		break;							   \
									   \
		case 3: {						   \
		        Uint8 *B = (Uint8 *)buf;			   \
			if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		   \
			        Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
			} else {					   \
			        Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
			}						   \
		}							   \
		break;							   \
									   \
		case 4:							   \
			Pixel = *((Uint32 *)(buf));			   \
		break;							   \
									   \
	        default:						   \
		        Pixel = 0;	/* prevent gcc from complaining */ \
		break;							   \
	}								   \
	RGB_FROM_PIXEL(Pixel, fmt, r, g, b);				   \
} while(0)

/* Assemble R-G-B values into a specified pixel format and store them */
#define PIXEL_FROM_RGB(Pixel, fmt, r, g, b)				\
{									\
	Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|				\
		((g>>fmt->Gloss)<<fmt->Gshift)|				\
		((b>>fmt->Bloss)<<fmt->Bshift);				\
}
#define RGB565_FROM_RGB(Pixel, r, g, b)					\
{									\
	Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3);			\
}
#define RGB555_FROM_RGB(Pixel, r, g, b)					\
{									\
	Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3);			\
}
#define RGB888_FROM_RGB(Pixel, r, g, b)					\
{									\
	Pixel = (r<<16)|(g<<8)|b;					\
}
#define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) 				\
{									\
	switch (bpp) {							\
		case 2: {						\
			Uint16 Pixel;					\
									\
			PIXEL_FROM_RGB(Pixel, fmt, r, g, b);		\
			*((Uint16 *)(buf)) = Pixel;			\
		}							\
		break;							\
									\
		case 3: {						\
                        if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		\
			        *((buf)+fmt->Rshift/8) = r;		\
				*((buf)+fmt->Gshift/8) = g;		\
				*((buf)+fmt->Bshift/8) = b;		\
			} else {					\
			        *((buf)+2-fmt->Rshift/8) = r;		\
				*((buf)+2-fmt->Gshift/8) = g;		\
				*((buf)+2-fmt->Bshift/8) = b;		\
			}						\
		}							\
		break;							\
									\
		case 4: {						\
			Uint32 Pixel;					\
									\
			PIXEL_FROM_RGB(Pixel, fmt, r, g, b);		\
			*((Uint32 *)(buf)) = Pixel;			\
		}							\
		break;							\
	}								\
}
#define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask)		\
{									\
	switch (bpp) {							\
		case 2: {						\
			Uint16 *bufp;					\
			Uint16 Pixel;					\
									\
			bufp = (Uint16 *)buf;				\
			PIXEL_FROM_RGB(Pixel, fmt, r, g, b);		\
			*bufp = Pixel | (*bufp & Amask);		\
		}							\
		break;							\
									\
		case 3: {						\
                        if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		\
			        *((buf)+fmt->Rshift/8) = r;		\
				*((buf)+fmt->Gshift/8) = g;		\
				*((buf)+fmt->Bshift/8) = b;		\
			} else {					\
			        *((buf)+2-fmt->Rshift/8) = r;		\
				*((buf)+2-fmt->Gshift/8) = g;		\
				*((buf)+2-fmt->Bshift/8) = b;		\
			}						\
		}							\
		break;							\
									\
		case 4: {						\
			Uint32 *bufp;					\
			Uint32 Pixel;					\
									\
			bufp = (Uint32 *)buf;				\
			PIXEL_FROM_RGB(Pixel, fmt, r, g, b);		\
			*bufp = Pixel | (*bufp & Amask);		\
		}							\
		break;							\
	}								\
}

/* FIXME: Should we rescale alpha into 0..255 here? */
#define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a)				\
{									\
	r = ((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; 		\
	g = ((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; 		\
	b = ((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; 		\
	a = ((Pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss;	 	\
}
#define RGBA_FROM_8888(Pixel, fmt, r, g, b, a)	\
{						\
	r = (Pixel&fmt->Rmask)>>fmt->Rshift;	\
	g = (Pixel&fmt->Gmask)>>fmt->Gshift;	\
	b = (Pixel&fmt->Bmask)>>fmt->Bshift;	\
	a = (Pixel&fmt->Amask)>>fmt->Ashift;	\
}
#define RGBA_FROM_RGBA8888(Pixel, r, g, b, a)				\
{									\
	r = (Pixel>>24);						\
	g = ((Pixel>>16)&0xFF);						\
	b = ((Pixel>>8)&0xFF);						\
	a = (Pixel&0xFF);						\
}
#define RGBA_FROM_ARGB8888(Pixel, r, g, b, a)				\
{									\
	r = ((Pixel>>16)&0xFF);						\
	g = ((Pixel>>8)&0xFF);						\
	b = (Pixel&0xFF);						\
	a = (Pixel>>24);						\
}
#define RGBA_FROM_ABGR8888(Pixel, r, g, b, a)				\
{									\
	r = (Pixel&0xFF);						\
	g = ((Pixel>>8)&0xFF);						\
	b = ((Pixel>>16)&0xFF);						\
	a = (Pixel>>24);						\
}
#define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a)			   \
do {									   \
	switch (bpp) {							   \
		case 2:							   \
			Pixel = *((Uint16 *)(buf));			   \
		break;							   \
									   \
		case 3:	{/* FIXME: broken code (no alpha) */		   \
		        Uint8 *b = (Uint8 *)buf;			   \
			if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		   \
			        Pixel = b[0] + (b[1] << 8) + (b[2] << 16); \
			} else {					   \
			        Pixel = (b[0] << 16) + (b[1] << 8) + b[2]; \
			}						   \
		}							   \
		break;							   \
									   \
		case 4:							   \
			Pixel = *((Uint32 *)(buf));			   \
		break;							   \
									   \
		default:						   \
		        Pixel = 0; /* stop gcc complaints */		   \
		break;							   \
	}								   \
	RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a);			   \
	Pixel &= ~fmt->Amask;						   \
} while(0)

/* FIXME: this isn't correct, especially for Alpha (maximum != 255) */
#define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a)				\
{									\
	Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|				\
		((g>>fmt->Gloss)<<fmt->Gshift)|				\
		((b>>fmt->Bloss)<<fmt->Bshift)|				\
		((a>>fmt->Aloss)<<fmt->Ashift);				\
}
#define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a)			\
{									\
	switch (bpp) {							\
		case 2: {						\
			Uint16 Pixel;					\
									\
			PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a);	\
			*((Uint16 *)(buf)) = Pixel;			\
		}							\
		break;							\
									\
		case 3: { /* FIXME: broken code (no alpha) */		\
                        if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		\
			        *((buf)+fmt->Rshift/8) = r;		\
				*((buf)+fmt->Gshift/8) = g;		\
				*((buf)+fmt->Bshift/8) = b;		\
			} else {					\
			        *((buf)+2-fmt->Rshift/8) = r;		\
				*((buf)+2-fmt->Gshift/8) = g;		\
				*((buf)+2-fmt->Bshift/8) = b;		\
			}						\
		}							\
		break;							\
									\
		case 4: {						\
			Uint32 Pixel;					\
									\
			PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a);	\
			*((Uint32 *)(buf)) = Pixel;			\
		}							\
		break;							\
	}								\
}

/* Blend the RGB values of two Pixels based on a source alpha value */
#define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB)	\
do {						\
	dR = (((sR-dR)*(A))>>8)+dR;		\
	dG = (((sG-dG)*(A))>>8)+dG;		\
	dB = (((sB-dB)*(A))>>8)+dB;		\
} while(0)

/* Blend the RGB values of two Pixels based on a source alpha value */
#define ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB)	\
do {						\
    unsigned tR, tG, tB, tA; \
    tA = 255 - sA; \
    tR = 1 + (sR * sA) + (dR * tA); \
    dR = (tR + (tR >> 8)) >> 8; \
    tG = 1 + (sG * sA) + (dG * tA); \
    dG = (tG + (tG >> 8)) >> 8; \
    tB = 1 + (sB * sA) + (dB * tA); \
    dB = (tB + (tB >> 8)) >> 8; \
} while(0)


/* This is a very useful loop for optimizing blitters */
#if defined(_MSC_VER) && (_MSC_VER == 1300)
/* There's a bug in the Visual C++ 7 optimizer when compiling this code */
#else
#define USE_DUFFS_LOOP
#endif
#ifdef USE_DUFFS_LOOP

/* 8-times unrolled loop */
#define DUFFS_LOOP8(pixel_copy_increment, width)			\
{ int n = (width+7)/8;							\
	switch (width & 7) {						\
	case 0: do {	pixel_copy_increment;				\
	case 7:		pixel_copy_increment;				\
	case 6:		pixel_copy_increment;				\
	case 5:		pixel_copy_increment;				\
	case 4:		pixel_copy_increment;				\
	case 3:		pixel_copy_increment;				\
	case 2:		pixel_copy_increment;				\
	case 1:		pixel_copy_increment;				\
		} while ( --n > 0 );					\
	}								\
}

/* 4-times unrolled loop */
#define DUFFS_LOOP4(pixel_copy_increment, width)			\
{ int n = (width+3)/4;							\
	switch (width & 3) {						\
	case 0: do {	pixel_copy_increment;				\
	case 3:		pixel_copy_increment;				\
	case 2:		pixel_copy_increment;				\
	case 1:		pixel_copy_increment;				\
		} while ( --n > 0 );					\
	}								\
}

/* 2 - times unrolled loop */
#define DUFFS_LOOP_DOUBLE2(pixel_copy_increment,			\
				double_pixel_copy_increment, width)	\
{ int n, w = width;							\
	if( w & 1 ) {							\
	    pixel_copy_increment;					\
	    w--;							\
	}								\
	if ( w > 0 )	{						\
	    n = ( w + 2) / 4;						\
	    switch( w & 2 ) {						\
	    case 0: do {	double_pixel_copy_increment;		\
	    case 2:		double_pixel_copy_increment;		\
		    } while ( --n > 0 );					\
	    }								\
	}								\
}

/* 2 - times unrolled loop 4 pixels */
#define DUFFS_LOOP_QUATRO2(pixel_copy_increment,			\
				double_pixel_copy_increment,		\
				quatro_pixel_copy_increment, width)	\
{ int n, w = width;								\
        if(w & 1) {							\
	  pixel_copy_increment;						\
	  w--;								\
	}								\
	if(w & 2) {							\
	  double_pixel_copy_increment;					\
	  w -= 2;							\
	}								\
	if ( w > 0 ) {							\
	    n = ( w + 7 ) / 8;						\
	    switch( w & 4 ) {						\
	    case 0: do {	quatro_pixel_copy_increment;		\
	    case 4:		quatro_pixel_copy_increment;		\
		    } while ( --n > 0 );					\
	    }								\
	}								\
}

/* Use the 8-times version of the loop by default */
#define DUFFS_LOOP(pixel_copy_increment, width)				\
	DUFFS_LOOP8(pixel_copy_increment, width)

#else

/* Don't use Duff's device to unroll loops */
#define DUFFS_LOOP_DOUBLE2(pixel_copy_increment,			\
			 double_pixel_copy_increment, width)		\
{ int n = width;								\
    if( n & 1 ) {							\
	pixel_copy_increment;						\
	n--;								\
    }									\
    n=n>>1;								\
    for(; n > 0; --n) {   						\
	double_pixel_copy_increment;					\
    }									\
}

/* Don't use Duff's device to unroll loops */
#define DUFFS_LOOP_QUATRO2(pixel_copy_increment,			\
				double_pixel_copy_increment,		\
				quatro_pixel_copy_increment, width)	\
{ int n = width;								\
        if(n & 1) {							\
	  pixel_copy_increment;						\
	  n--;								\
	}								\
	if(n & 2) {							\
	  double_pixel_copy_increment;					\
	  n -= 2;							\
	}								\
	n=n>>2;								\
	for(; n > 0; --n) {   						\
	  quatro_pixel_copy_increment;					\
        }								\
}

/* Don't use Duff's device to unroll loops */
#define DUFFS_LOOP(pixel_copy_increment, width)				\
{ int n;								\
	for ( n=width; n > 0; --n ) {					\
		pixel_copy_increment;					\
	}								\
}
#define DUFFS_LOOP8(pixel_copy_increment, width)			\
	DUFFS_LOOP(pixel_copy_increment, width)
#define DUFFS_LOOP4(pixel_copy_increment, width)			\
	DUFFS_LOOP(pixel_copy_increment, width)

#endif /* USE_DUFFS_LOOP */

/* Prevent Visual C++ 6.0 from printing out stupid warnings */
#if defined(_MSC_VER) && (_MSC_VER >= 600)
#pragma warning(disable: 4550)
#endif

#endif /* _SDL_blit_h */