Mercurial > sdl-ios-xcode
view src/cdrom/SDL_syscdrom.h @ 1585:980d2a0dc2a3
Date: Tue, 4 Mar 2003 15:05:31 -0800
From: "Jim"
Subject: [SDL] Frame Buffer patches...
Okay I'm new at patch generation - so please tell me if there's a better way
I could have done this.
Attached are two patch files generated with 'cvs diff -u'
SDL-fb-open-lock.patch applies to SDL_fbvideo.c
Modifies the open loop to check /dev/fb/0 found on devfs...
Modifies the lock code to return failure if the current virtual terminal
is not the one opened for frame buffer writing...
Lock would hang forever if switched away (ctrl-alt-F1) ...
SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c
Switches default mouse mode based on SDL_MOUSEDRV - currently only
accepts PS2 - otherwise default is MS Mouse.
When the screen is switched - exisiting code (wrapped in ifdef
SAVE_SCREEN_COTENTS) would save the wrong bit of the screen....
( I run frame buffer 1600x1200, the size I requested was 800x600 - the
save would save the top 800 lines (non biased) and restore them... Adding
screen->offset fixed that )
However, if that option is not set, then a call to SDL_UpdateRect (full
screen) is made. (which may have had it's contents changed since the screen
is not entirely locked because of lock-failure patch)
Jim
[patches slightly tweaked for SDL 1.2.10]
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 07:48:22 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is SDL_free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the system specific header for the SDL CD-ROM API */ /* Structure of CD audio control functions */ extern struct CDcaps { /* Get the name of the specified drive */ const char *(*Name)(int drive); /* Open the specified drive, returning a drive id, or -1 on error */ int (*Open)(int drive); /* Get table-of-contents (number of tracks + track info) for disk. The TOC information should be stored in the cdrom structure. This function should return 0 on success, or -1 on error. */ int (*GetTOC)(SDL_CD *cdrom); /* Return the current status and play position, in frames, of the drive. 'position' may be NULL, and if so, should be ignored. */ CDstatus (*Status)(SDL_CD *cdrom, int *position); /* Play from frame 'start' to 'start+len' */ int (*Play)(SDL_CD *cdrom, int start, int len); /* Pause play */ int (*Pause)(SDL_CD *cdrom); /* Resume play */ int (*Resume)(SDL_CD *cdrom); /* Stop play */ int (*Stop)(SDL_CD *cdrom); /* Eject the current disk */ int (*Eject)(SDL_CD *cdrom); /* Close the specified drive */ void (*Close)(SDL_CD *cdrom); } SDL_CDcaps; /* The number of available CD-ROM drives on the system */ extern int SDL_numcds; /* Function to scan the system for CD-ROM drives and fill SDL_CDcaps. * This function should set SDL_numcds to the number of available CD * drives. Drive 0 should be the system default CD-ROM. * It should return 0, or -1 on an unrecoverable fatal error. */ extern int SDL_SYS_CDInit(void); /* Function to perform any system-specific CD-ROM related cleanup */ extern void SDL_SYS_CDQuit(void);