Mercurial > sdl-ios-xcode
view README.QNX @ 1585:980d2a0dc2a3
Date: Tue, 4 Mar 2003 15:05:31 -0800
From: "Jim"
Subject: [SDL] Frame Buffer patches...
Okay I'm new at patch generation - so please tell me if there's a better way
I could have done this.
Attached are two patch files generated with 'cvs diff -u'
SDL-fb-open-lock.patch applies to SDL_fbvideo.c
Modifies the open loop to check /dev/fb/0 found on devfs...
Modifies the lock code to return failure if the current virtual terminal
is not the one opened for frame buffer writing...
Lock would hang forever if switched away (ctrl-alt-F1) ...
SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c
Switches default mouse mode based on SDL_MOUSEDRV - currently only
accepts PS2 - otherwise default is MS Mouse.
When the screen is switched - exisiting code (wrapped in ifdef
SAVE_SCREEN_COTENTS) would save the wrong bit of the screen....
( I run frame buffer 1600x1200, the size I requested was 800x600 - the
save would save the top 800 lines (non biased) and restore them... Adding
screen->offset fixed that )
However, if that option is not set, then a call to SDL_UpdateRect (full
screen) is made. (which may have had it's contents changed since the screen
is not entirely locked because of lock-failure patch)
Jim
[patches slightly tweaked for SDL 1.2.10]
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 07:48:22 +0000 |
parents | 05c551e5bc64 |
children | 0bc41e0361d3 |
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README.QNX by Mike Gorchak <mike@malva.ua>, <lestat@i.com.ua> Last changed at 24 Apr 2004. ====================================================================== Table of Contents: 1. OpenGL. 2. Wheel and multi-button mouses. 3. CDROM handling issues. 4. Hardware video overlays. 5. Shared library building. 6. Some building issues. 7. Environment variables. ====================================================================== 1. OpenGL: OpenGL works well and is stable, but fullscreen mode has not been heavily tested yet. If you have QNX RtP version 6.1.0 or above you must download the Photon3D runtime from http://developers.qnx.com or install it from the public repository or from the public CD, available with QNX. OS versi- ons below 6.1.0 are not supported. When creating an OpenGL context, software renderer mode is artifi- cially selected (QSSL made acceleration only for Voodoo boards in fullscreen mode, sorry but I don't have this board to test OpenGL - maybe it works or maybe not :)). If you want acceleration - you can remove one line in the source code: find the file SDL_ph_image.c and remove the following OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW; line in the ph_SetupOpenGLContext() function or change the argument to PHOGL_ATTRIB_FORCE_HW or PHOGL_ATTRIB_FAVOR_HW. ====================================================================== 2. Wheel and multi-button mouses: Photon emits keyboard events (key up and down) when the mouse wheel is moved. The key_scan field appears valid, and it contains zero. That is a basic method of detecting mouse wheel events under Photon. It looks like a hack, but it works for me :) on various PC configura- tions. I've tested it on: 1. Genius Optical NetScroll/+ PS/2 (1 wheel) 2. A4Tech Optical GreatEye WheelMouse PS/2, model: WOP-35. (2 wheels + 2 additional buttons). The wheel for vertical scrolling works as usual, but the second wheel for horizontal scrolling emits two se- quential events up or down, so it can provide faster scrolling than the first wheel. Additional buttons don't emit any events, but it looks like they're handled by photon in an unusual way - like click to front, but works not with any window, looks like a fun bug-o-fe- ature :). ====================================================================== 3. CDROM handling issues: Access to CDROM can only be provided with 'root' privileges. I can't do anything about that, /dev/cd0 has brw------- permissions and root:root rights. ====================================================================== 4. Hardware video overlays: Overlays can flicker during window movement, resizing, etc. It happens because the photon driver updates the real window contents be- hind the overlay, then draws the temporary chroma key color over the window contents. It can be done without using the chroma key but that causes the overlay to always be on top. So flickering during window movement is preferred instead. Double buffering code is temporarily disabled in the photon driver code, because on my GF2-MX it can accidentally cause a buffer switch, which causes the old frame to show. S3 Savage4 has the same problem, but ATI Rage 128 doesn't. I think it can be fixed later. Current code works very well, so maybe double buffering is not needed right now. Something strange happens when you try to move the window with the overlay beyond the left border of the screen. The overlay tries to stay at position x=0, but when attempting to move it a bit more it jumps to position x=-60 (on GF2-MX, on ATI Rage128 this value a bit smaller). It's really strange, looks like the overlay doesn't like negative coordinates. ======================================================================= 5. Shared library building: A shared library can be built, but before running the autogen.sh script you must manually delete the libtool.m4 stuff from the acinclu- de.m4 file (it comes after the ESD detection code up to the end of the file), because the libtool stuff in the acinclude.m4 file was very old in SDL distribution before the version 1.2.7 and doesn't knew anything about QNX. SDL 1.2.7 distribution contains the new libtool.m4 script, but anyway it is broken :), Just remove it, then run "libtoolize --force --copy", delete the file aclocal.m4 if it is exists and after that run the autogen.sh script. SDL 1.2.8 contains fixed libtool.m4, ltmain.sh and config.sub files, so you can just run the autogen.sh script. ====================================================================== 6. Some building issues: Feel free to not use the --disable-shared configure option if you' ve read the above comment about 'Shared library building'. Otherwise this option is strongly recommended, as without it the sdl-config script will be broken. Run the configure script without x11 support, e.g.: a) for OpenGL support: ./configure --prefix=/usr \ --disable-video-x11 \ --disable-shared b) without OpenGL support: ./configure --prefix=/usr \ --disable-video-x11 \ --disable-shared \ --disable-video-opengl And of course dont forget to specify --disable-debug, which is on by default, to disable debug and enable the expensive optimizations. In the test directory also run the ./configure script without x11 support, e.g.: ./configure --with-sdl-prefix=/usr \ --with-sdl-exec-prefix=/usr \ --prefix=/usr --without-x ====================================================================== 7. Environment variables: Please note that the photon driver is sensible to the following environmental variables: * SDL_PHOTON_FULLSCREEN_REFRESH - this environment variable controls the refresh rate in all fullscreen modes. Be carefull !!! Photon drivers usually do not checking the maximum refresh rate, which video adapter or monitor supports. * SDL_VIDEO_WINDOW_POS - can be set in the "X,Y" format. If X and Y coordinates are bigger than the current desktop resolution, then win- dow positioning across virtual consoles is activated. If X and Y are smaller than the desktop resolution then window positioning in the current console is activated. The word "center" can be used instead of coordinates, it produces the same behavior as SDL_VIDEO_CENTERED environmental variable. * SDL_VIDEO_CENTERED - if this environmental variable exists then the window centering is perfomed in the current virtual console. Notes: The SDL_VIDEO_CENTERED enviromental variable has greater pri- ority than the SDL_VIDEO_WINDOW_POS in case if both variables are sup- plied to the application.