Mercurial > sdl-ios-xcode
view include/SDL_haptic.h @ 2477:97f75ea43a93 gsoc2008_force_feedback
Starting to add infrastructure to handle haptic effects.
author | Edgar Simo <bobbens@gmail.com> |
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date | Mon, 30 Jun 2008 16:48:16 +0000 |
parents | 242d8a668ebb |
children | 4fd783e0f34b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_haptic.h * * Include file for SDL haptic subsystem */ #ifndef _SDL_haptic_h #define _SDL_haptic_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /* The haptic structure used to identify an SDL haptic */ struct _SDL_Haptic; typedef struct _SDL_Haptic SDL_Haptic; /* Different effects that can be generated */ #define SDL_HAPTIC_CONSTANT (1<<0) #define SDL_HAPTIC_PERIODIC (1<<1) #define SDL_HAPTIC_RAMP (1<<2) #define SDL_HAPTIC_SPRING (1<<3) #define SDL_HAPTIC_FRICTION (1<<4) #define SDL_HAPTIC_DAMPER (1<<5) #define SDL_HAPTIC_RUMBLE (1<<6) #define SDL_HAPTIC_INERTIA (1<<7) #define SDL_HAPTIC_GAIN (1<<8) #define SDL_HAPTIC_AUTOCENTER (1<<9) typedef struct SDL_HapticConstant { /* Header */ Uint16 type; Uint16 length; Uint16 delay; Uint16 direction; } SDL_HapticConstant; typedef union SDL_HapticEffect { /* Common for all force feedback effects */ Uint16 type; /* Effect type */ SDL_HapticConstant constant; /* Constant effect */ } SDL_HapticEffect; /* Function prototypes */ /* * Count the number of joysticks attached to the system */ extern DECLSPEC int SDLCALL SDL_NumHaptics(void); /* * Get the implementation dependent name of a Haptic device. * This can be called before any joysticks are opened. * If no name can be found, this function returns NULL. */ extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); /* * Opens a Haptic device for usage - the index passed as an * argument refers to the N'th Haptic device on this system. * * This function returns a Haptic device identifier, or Null * if an error occurred. */ extern DECLSPEC SDL_Haptic * SDL_HapticOpen(int device_index); /* * Closes a Haptic device previously opened with SDL_HapticOpen. */ extern DECLSPEC void SDL_HapticClose(SDL_Haptic * haptic); /* * Creates a new haptic effect on the device. */ extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect); /* * Runs the haptic effect on it's assosciated haptic device. */ extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect); /* * Destroys a haptic effect on the device. */ extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_haptic_h */ /* vi: set ts=4 sw=4 expandtab: */