Mercurial > sdl-ios-xcode
view src/video/SDL_blendline.c @ 3542:97eae5a705f9
Make sure we fully clip the first point before starting to adjust the second point.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Dec 2009 09:57:54 +0000 |
parents | 0267b8b1595c |
children | c8bed77b0386 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_draw.h" static int SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB555); break; case SDL_BLENDMODE_ADD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB555); break; case SDL_BLENDMODE_MOD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB555); break; default: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB555); break; } return 0; } static int SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB565); break; case SDL_BLENDMODE_ADD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB565); break; case SDL_BLENDMODE_MOD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB565); break; default: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB565); break; } return 0; } static int SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB888); break; case SDL_BLENDMODE_ADD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB888); break; case SDL_BLENDMODE_MOD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB888); break; default: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB888); break; } return 0; } static int SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_ARGB8888); break; case SDL_BLENDMODE_ADD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_ARGB8888); break; case SDL_BLENDMODE_MOD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_ARGB8888); break; default: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ARGB8888); break; } return 0; } static int SDL_BlendLine_RGB(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; unsigned inva = 0xff - a; switch (fmt->BytesPerPixel) { case 2: switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_BLEND_RGB); break; case SDL_BLENDMODE_ADD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_ADD_RGB); break; case SDL_BLENDMODE_MOD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_MOD_RGB); break; default: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_RGB); break; } return 0; case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGB); break; case SDL_BLENDMODE_ADD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGB); break; case SDL_BLENDMODE_MOD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGB); break; default: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGB); break; } return 0; default: SDL_Unsupported(); return -1; } } static int SDL_BlendLine_RGBA(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; unsigned inva = 0xff - a; switch (fmt->BytesPerPixel) { case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGBA); break; case SDL_BLENDMODE_ADD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGBA); break; case SDL_BLENDMODE_MOD: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGBA); break; default: DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGBA); break; } return 0; default: SDL_Unsupported(); return -1; } } int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { /* This function doesn't work on surfaces < 8 bpp */ if (dst->format->BitsPerPixel < 8) { SDL_SetError("SDL_BlendLine(): Unsupported surface format"); return (-1); } /* Perform clipping */ if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { return (0); } if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { r = DRAW_MUL(r, a); g = DRAW_MUL(g, a); b = DRAW_MUL(b, a); } switch (dst->format->BitsPerPixel) { case 15: switch (dst->format->Rmask) { case 0x7C00: return SDL_BlendLine_RGB555(dst, x1, y1, x2, y2, blendMode, r, g, b, a); } break; case 16: switch (dst->format->Rmask) { case 0xF800: return SDL_BlendLine_RGB565(dst, x1, y1, x2, y2, blendMode, r, g, b, a); } break; case 32: switch (dst->format->Rmask) { case 0x00FF0000: if (!dst->format->Amask) { return SDL_BlendLine_RGB888(dst, x1, y1, x2, y2, blendMode, r, g, b, a); } else { return SDL_BlendLine_ARGB8888(dst, x1, y1, x2, y2, blendMode, r, g, b, a); } break; } break; default: break; } if (!dst->format->Amask) { return SDL_BlendLine_RGB(dst, x1, y1, x2, y2, blendMode, r, g, b, a); } else { return SDL_BlendLine_RGBA(dst, x1, y1, x2, y2, blendMode, r, g, b, a); } } int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { int i; int x1, y1; int x2, y2; int (*func)(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; int status = 0; if (!dst) { SDL_SetError("Passed NULL destination surface"); return -1; } /* This function doesn't work on surfaces < 8 bpp */ if (dst->format->BitsPerPixel < 8) { SDL_SetError("SDL_BlendLines(): Unsupported surface format"); return -1; } if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { r = DRAW_MUL(r, a); g = DRAW_MUL(g, a); b = DRAW_MUL(b, a); } /* FIXME: Does this function pointer slow things down significantly? */ switch (dst->format->BitsPerPixel) { case 15: switch (dst->format->Rmask) { case 0x7C00: func = SDL_BlendLine_RGB555; } break; case 16: switch (dst->format->Rmask) { case 0xF800: func = SDL_BlendLine_RGB565; } break; case 32: switch (dst->format->Rmask) { case 0x00FF0000: if (!dst->format->Amask) { func = SDL_BlendLine_RGB888; } else { func = SDL_BlendLine_ARGB8888; } break; } default: break; } if (!func) { if (!dst->format->Amask) { func = SDL_BlendLine_RGB; } else { func = SDL_BlendLine_RGBA; } } for (i = 1; i < count; ++i) { x1 = points[i-1].x; y1 = points[i-1].y; x2 = points[i].x; y2 = points[i].y; /* Perform clipping */ /* FIXME: We don't actually want to clip, as it may change line slope */ if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { continue; } status = func(dst, x1, y1, x2, y2, blendMode, r, g, b, a); } return status; } /* vi: set ts=4 sw=4 expandtab: */